To be fair, that seems to be their default setting. They said they got everything they wanted to get done with chat problems six months ago and they still haven't gotten to the bigger problem with the silent ragers that just ruin games because of the stupidest things. Assassins are getting fucked again, not confirmed, but their stance on wanting assassins to give 3 seconds of counterplay when they're far ahead doesn't instill much hope.MerlinCross said:Granted Riot went and threw it all in the dumpster so what do I know
Eh, there's alot of FGC's that have their gameplay very much directly linked to their backstory though...Johnny Novgorod said:To me the it's on par with character backstories in fighting games. Everybody has a favorite, but they're all ultimately meaningless.
I don't think you can compare a book to a game in this way dude...He said the game doesn't contain these things and that's why he doesn't like it.undeadsuitor said:Then every story's worthless. Read a book? Well what are you supposed to do with the book now? its dead weight. Worthless.Johnny Novgorod said:That's why I think the story's worthless. Something they couldn't even tack on the game. So it's 90% Wikia, 10% misc.Phasmal said:Well, you know Overwatch's gameplay is non-canon, right?
So, the story and the gameplay are completely separate.
I would rather then separate the story than bend over backwards to come up with some bullshit reason why its canonically possible to have a team of six mei's fighting a team of six more mei's.
cloning? time travel? your narrative choices for that sort of situation could be counted on one hand. Even TF2 kind bullshits its way around it. When was the last time one of their story videos remembered there's two teams, let alone multiple members of the same class/person running around on one?
Also, on the TF2 stuff, pretty much all the Meet The "____" videos, MannVMachine release, etc. They acknowledge both teams and multiple clones of people being in them on a pretty regular basis...
OT:
Why does a multiplayer game need to have a solid connection between gameplay and narrative? You really want to add in faction restrictions as well when Blizz put in the no dupes restriction just a few weeks ago when the game barely has two dozen heroes? And six months after release they let out the first new one with no teaser, confirmation, or timetable for the next?
I mean, if this were a single-player title or even a single-player campaign that had these things in it, you might have a point, but seriously dude, it's multiplayer only, and heavily competitive at that(in idea if not mechanics or ranking).