No, Roadhog was always bullshit.IceForce said:Exactly. Agreed.Dirty Hipsters said:It's not that they nerf too much, it's that often they nerf or buff the WRONG things.Epyc Wynn said:>tfw the biggest defenders of Overwatch's meta finally admit the game has balance problems and nerfs too much
Like with Doomfist they keep nerfing his mobility, but his mobility isn't the reason that character is actually overpowered.
With Ana they nerf the healing output of her rifle, but the problem with her is the grenade.
They made the same mistake with Roadhog too. The problem wasn't with his one-shot combo (because without it he's basically useless), it was his insane levels of self-sustain and survivability which allowed him to flank on his own and get pick-offs (which the devs never intended for him to do) instead of being a tank for the team.
The correct way of discouraging such behavior would be to nerf his health or self-heal (or both), so an out-of-position Roadhog can be more easily punished.
I don't know what OW Central has been smoking, but Roadhog was neverevereverinthehistoryofever hard to play nor was his one shot combo ever hard to do. In fact it is one of the EASIEST things in-game to do, thanks to it's generous hitbox, overkill damage on most Heroes, the fact that it stuns enemies and that huge range of the hook.
It was a low-skill, low-risk high reward ability that was available every 12/8 seconds depending on the patch. A Roadhog who wasn't brain dead basically got a free kill on anyone who didn't get Zarya Bubble'd every time hook was off CD.
Roadhog is still useful right now; he still has the genre's most powerful ability, the Hook of Death, and does enough damage to discourage most Heroes who aren't Reaper or Pharah from engaging him. But people aren't interested in him now because he can't do his bullshit one-hit combo that could basically single-handedly win games anymore.
A similar thing happened in Rainbow Six: Siege; when a character named Blackbeard was released, he had an extremely high durability shield (800HP worth in a game of 100HP characters) that he could mount on his rifle that blocked damage from the front, shoulders and above.
He was blatantly broken and the single most valuable character in the game. His only counter was to explode him or somehow get close enough to Shotgun him (as it would hit his body AND ruin the shield).
Eventually he got nerfed and changed to where he is now; instead of one 800HP shield he has two 150HP shields, and has a slower ADS time. He is now still insanely useful (depending on the enemy's weapon he can block anywhere from 2-8 headshots) and a good Operator. But since he isn't the insanely broken OP that he was when he was released, people say he is "worthless" and "useless" now.