Pachter: Valve Will Offer Trade-ins on Steam

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jdun

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Aug 5, 2008
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iTommeh said:
I don't think a lot of you understand the premise. It doesn't make any money, or lose anyone any money. Even if the service will exist, it'll simply serve as an initiative for people to buy more games. A failsafe, if you will. Say I bought... Torchlight. I play it, and I dislike it. Currently, that's it. I have torchlight registered to my steam account permanently.

With this new system, they can give people an incentive to buy new games because hey, at least they can use that credit to get a new game that doesn't suck, right?

To me, it sounds like a good idea. Even though a lot of you dolts are talking about "well what if someone trades in a game they got for free!" you don't seem to factor in that it's simple to keep a server side representation of every game you've bought and how much for.

As for cracking games, yeah, that's a risk. But if someone was going to pirate a game like that, they could just as easily torrent it. Trying to fight piracy is redundant. Steam solves a lot of multiplayer issues, what with Steam verification being needed to start a steam purchased game, but on the whole, fighting piracy is fighting fire with cigarettes. There's only so much you can do.
As an economic standpoint it generate money for Steam and game developers. Trade in like cars help car makers sell more cars. Trade in games will generate money to buy newer games. It's a win win for everyone.
 

Hawgh

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Dec 24, 2007
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I've never wanted to trade in a single game, they're like precious little gems to me. This news doesn't really affect me, I should think.
 

Hateren47

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Aug 16, 2010
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I don't see the point? I don't see the point in trading my ?50 game in for 5 Steam bux. I don't see the point in Steam letting me trade in a digital copy (and I doubt they can resell my serial keys) and I definitely don't see the point in Michael Pachter because that man is a fucking moron when he talks about PC games. He just doesn't get it.

Sure as a scandinavian I might have a little more money to blow on hobbies (like videogames) and as such I don't need trade-ins to get new games, but I seriously doubt Valve will do this. They would lose money on this and with their reputation with both gamers and studios/distributors, they don't need too do this.

What the fuck does he do anyway? Like others have said I also want a job where I sit in my chair and talk crap into a webcam. I'd even wear a tie. I might feel unclean working for gametrailers but I'm sure it would pass.
 

Jekken6

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Aug 19, 2009
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Instead of this, maybe being able to gift people games you don't want to play anymore/don't like. It would require some things to work out with stats and that, but i think my idea is fairly realistic.
 

Daverson

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Nov 17, 2009
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I really don't think this is going to happen.

Games on steam aren't physical things. It isn't at all profitable for Valve to buy them off people, because they can't exactly sell them again.

Ok, that isn't strictly true, because they could reuse the key, but it's probably always going to be cheaper for Valve to get new keys off publishers or developers, and move these on, than it is to buy back keys from gamers.

Unless the actual amount Valve buys the keys back for is very small (say, less than £1, for games that retail at around £30), it just plain wouldn't be feasible.
 

Royas

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Apr 25, 2008
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I can't see this happening. Trading in used games works for Gamestop because they are actually getting a physical copy of the game to sell, that they didn't have before. That's not the case with digital games. Valve has as many copies of every Steam game that they want, an infinite number. Nobody would be gaining anything by doing this.

Now, if what they are talking about is just the ability to trade a game to some other player, who doesn't own it, with Valve taking a small fee for the service, that makes some kind of sense. If that's what Pachter means, I can see it, even if he explains his thoughts about as clearly as mud.
 

Th37thTrump3t

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Nov 12, 2009
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Irridium said:
That small fee he mentioned, thats most likely what the developers would get.
Yeah that's probably true. They will probably make the fee like 5-15% of what the game actually costs on the market.
 

Delusibeta

Reachin' out...
Mar 7, 2010
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LightOfDarkness said:
TylerC said:
Can someone explain to me how this would work? How do they stop you from copying the game's folders and then trading it in?
You obviously haven't used Steam.
You obviously haven't bought a DOSbox game on Steam.

And here's the word from Valve, according to GameInformer [http://gameinformer.com/b/news/archive/2010/10/14/pachter-valve-to-offer-game-trade-ins-on-steam.aspx]
"Not true. We have never met with Mr. Pachter."
So, that appears to be that, then. It appears the actual quote was Mr Patcher saying there will be trade ins on Steam which has been formally debunked.
 

=Paranoid=

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Oct 7, 2010
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Exort, I love how you try talking down to me and i appreciate your attempt but you still fail to remember that it is steam who lose/gain any amount from trade in's not the publisher. The publisher has already made a profit from steam every time a game is sold, the publisher aren't a part of the process of trade ins as stated in the above example.

*By the way, I realize that because i said the word Sold in the example for the bed you might have taken it as a literal for a digital licence... sigh*

But you've taken a basic hypothetical about some generic commerce and taken it as a direct comment about how steam will attempt to initiate a process like this. If you were actually paying attention i was trying to explain to Zer that it would be ridiculous to pay a fee again because the developer has already been paid, developers are not a part of the trade process, Digital or Hard copy. Like Copycatalyst's thoughts on trade's done between the consumers via a small fee from steam as a 3rd party. It would be steam's choice on an agreement with the developers whether they will gain anything from the trades done via steam. I do doubt they will, I consider steam to be similar to the guy from EB doing a trade and selling the game the next day.