So, I've just about finished my Pacifist playthrough of Deus Ex:HR (late to the party, yes, I know).
Anyway, I'm having a blast with this and was wondering if the Escapist community could offer any other game titles that allow you get through without killing anyone (or at least most people, things like boss fights, etc., excluded).
Titles I already know about are: Thief, Splinter Cell, Alpha Protocol, and Dishonored (actually the reason I finally decided to try DE:HR Pacifist). Also, games like Amnesia or the Batman games where it's not possible to kill people excluded as well.
For discussion's sake What does everyone think about Pacifist runs?
Anyway, I'm having a blast with this and was wondering if the Escapist community could offer any other game titles that allow you get through without killing anyone (or at least most people, things like boss fights, etc., excluded).
Titles I already know about are: Thief, Splinter Cell, Alpha Protocol, and Dishonored (actually the reason I finally decided to try DE:HR Pacifist). Also, games like Amnesia or the Batman games where it's not possible to kill people excluded as well.
For discussion's sake What does everyone think about Pacifist runs?
I, honestly, have been getting pretty tired of killing people. Really and honestly there are way too many games out there that allow you to kill people in droves. It's gotten to the point where doing so doesn't typically evoke any sort of enjoyment. You're just doing what the designers expect you to do. They give you this power and they expect (most times force) you to use it. There's little choice when the choice comes down to kill person X with weapon y or Z. It's much more fulfilling, for me, when I have the ability to kill a person, yet choose not to. I have the power over life and death, but I choose when to use that power, if at all.
Additionally, the constant killing begins to raise questions regarding the main characters. Take Nathan Drake. No matter what other traits he has, he is a remorseless killer. He kills dozens, hundreds even, with nary a concern or compunction. It lessens our attachment to him. Even my beloved Shepard has an body count in the thousands that she never had the option to spare.
By contrast, Sam Fisher (from the earlier titles) and my current Jensen are much more likeable to me. Sure there are times they are forced to take a life (boss fights in Deus Ex, and kill targets in SC), but their refusal to take the life of a lowly henchman/red shirt when they can avoid it paint them as much more principled protagonists than most.
It just seems, to me, that the video game industry just can't get over killing. I understand that taking a life is considered by many to be the ultimate expression of power, but when you're forced to do it, it's like you're a slave to that power. When the game gives you option, however, it's simultaneously giving more respect to human life than most of their peers, but also gives the player control of this power rather than tying them to it.
...well, that got philosophical quickly... anyway, thoughts?
Additionally, the constant killing begins to raise questions regarding the main characters. Take Nathan Drake. No matter what other traits he has, he is a remorseless killer. He kills dozens, hundreds even, with nary a concern or compunction. It lessens our attachment to him. Even my beloved Shepard has an body count in the thousands that she never had the option to spare.
By contrast, Sam Fisher (from the earlier titles) and my current Jensen are much more likeable to me. Sure there are times they are forced to take a life (boss fights in Deus Ex, and kill targets in SC), but their refusal to take the life of a lowly henchman/red shirt when they can avoid it paint them as much more principled protagonists than most.
It just seems, to me, that the video game industry just can't get over killing. I understand that taking a life is considered by many to be the ultimate expression of power, but when you're forced to do it, it's like you're a slave to that power. When the game gives you option, however, it's simultaneously giving more respect to human life than most of their peers, but also gives the player control of this power rather than tying them to it.
...well, that got philosophical quickly... anyway, thoughts?