Warning: Is a little ranty.
PARAGON FURY ANGRY! PARAGON FURY JUST WANT TO PLAY BALANCED GAMES! RAAAAARGH!
Okay, I really want to know when and why it became alright for the absolute insanity of Pubs vs. Parties started being okay and accepted as the norm and something that developers don't even bother trying to address it anymore, or even encourage. I just spent 3 hours playing Advanced Warfare across multiple gametypes - CTF, Domination, Hardpoint and Kill Confirmed. I think a total of *3 games* didn't have a party team completely curbstomping a pub team.
Maybe its just my old, addled age catching up to me, but I remember even in the recent past that the kind of behavior that I see literally every day I play any non-single player game (or 1v1 game like SCII or DoA) was *not accepted*. It was considered extremely bad manners to party stack unless there was another party of players on the other team, and if you tried it people would abandon your server in droves and blacklist it. In games with matchmaking, developers (like Bungie) were *super strict* about parties being sure to play other parties. If you went in as a team of 4, you were damned sure to get a party of 4 or 3+1 on the other team. It was only after like 5-7 minutes of searching that matchmaking in games of old would consider a Pub vs. Party match acceptable.
But now? Its the Wild West out there, and roving gangs of party teams are free to prey on whomever they please with no repercussions and no protections for people playing alone (Heck, it got so bad in Heroes that is one of the reasons I stopped playing that game). In my mind I feel like the turning point for this came about right around the release of Modern Warfare 2; thats the point in my mind where I see the real big, sudden increase in acceptance and occurrence of this.
*But if you don't like it, you should play with a party yourself!*
I'm sorry, but this is a cop-out answer. I remember that not 7 years ago, I could just come home, sit down and play basically any game of my choosing and not have to worry about getting reamed by a party team. Be it Battlefield 2142, Halo 2/3, Counter-Strike, Unreal etc. It was perfectly acceptable and even expected that the vast majority of people playing alone; now apparently we don't even merit a 'No Parties" filter in matchmaking.
Further "playing with people" doesn't really solve the problem - it just makes me the perpetrator of it. Also, why should MY ability to play a game be determined by the winds of fate for having people online to play the game I want to play at that moment? Why I should I have to drag up to 4/5 other people with me just to have enjoyable games in gametypes I like? I'm not going to make people who want to play Search & Destroy and Team Slayer play CTF or Uplink with me; and I'm certainly not going to make them listen to me be miserable playing S&D or TS.
I'd just like to sit down, put in my game of choice without having to worry about having to sit there getting stomped by the [BONG] and [DRGN] teams for 3 hours, like I used to be able to.

PARAGON FURY ANGRY! PARAGON FURY JUST WANT TO PLAY BALANCED GAMES! RAAAAARGH!
Okay, I really want to know when and why it became alright for the absolute insanity of Pubs vs. Parties started being okay and accepted as the norm and something that developers don't even bother trying to address it anymore, or even encourage. I just spent 3 hours playing Advanced Warfare across multiple gametypes - CTF, Domination, Hardpoint and Kill Confirmed. I think a total of *3 games* didn't have a party team completely curbstomping a pub team.
Maybe its just my old, addled age catching up to me, but I remember even in the recent past that the kind of behavior that I see literally every day I play any non-single player game (or 1v1 game like SCII or DoA) was *not accepted*. It was considered extremely bad manners to party stack unless there was another party of players on the other team, and if you tried it people would abandon your server in droves and blacklist it. In games with matchmaking, developers (like Bungie) were *super strict* about parties being sure to play other parties. If you went in as a team of 4, you were damned sure to get a party of 4 or 3+1 on the other team. It was only after like 5-7 minutes of searching that matchmaking in games of old would consider a Pub vs. Party match acceptable.
But now? Its the Wild West out there, and roving gangs of party teams are free to prey on whomever they please with no repercussions and no protections for people playing alone (Heck, it got so bad in Heroes that is one of the reasons I stopped playing that game). In my mind I feel like the turning point for this came about right around the release of Modern Warfare 2; thats the point in my mind where I see the real big, sudden increase in acceptance and occurrence of this.
*But if you don't like it, you should play with a party yourself!*
I'm sorry, but this is a cop-out answer. I remember that not 7 years ago, I could just come home, sit down and play basically any game of my choosing and not have to worry about getting reamed by a party team. Be it Battlefield 2142, Halo 2/3, Counter-Strike, Unreal etc. It was perfectly acceptable and even expected that the vast majority of people playing alone; now apparently we don't even merit a 'No Parties" filter in matchmaking.
Further "playing with people" doesn't really solve the problem - it just makes me the perpetrator of it. Also, why should MY ability to play a game be determined by the winds of fate for having people online to play the game I want to play at that moment? Why I should I have to drag up to 4/5 other people with me just to have enjoyable games in gametypes I like? I'm not going to make people who want to play Search & Destroy and Team Slayer play CTF or Uplink with me; and I'm certainly not going to make them listen to me be miserable playing S&D or TS.
I'd just like to sit down, put in my game of choice without having to worry about having to sit there getting stomped by the [BONG] and [DRGN] teams for 3 hours, like I used to be able to.