Party Chat single handidly killed Online Multiplayer

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Nathaniel Grey

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erttheking said:
So I should be ashamed with not wanting to deal with assholes?

Yeah no. I play games to unwind, not wade through a sea of dicks to find the gems.
A lot of people have been expressing this sentiment and I don't entirely understand it. Seeing as I clearly have more random online interactions than most I can say that I rarely run into genuine "assholes". A majority of my interactions with people are very pleasant. A major factor seems to be what game you're playing. Call of Duty, then yeah you might run into a few foul mouth kids. But there are a lot more games than that and there are a lot more genres than shooters. My interactions in racing, fighting, and adventure co-op have rarely been anything but, pleasant. A lot of this love for party-chat seems to be anti-social people simply being anti-social. Which is fine, but I'm sensing that most of this reluctance to communicate has grown from shooters specifically call of duty. If that's the case (which I believe it is) it is a shame it has spread to all others genres of gaming and the gaming community in general.
 

wings012

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My issue is mostly being stuck with Matchmaking. For a lot of games, you no longer join rooms. Sure you can bring your party, but those aren't going to be random people. From match to match, you get shuffled. How are you supposed to establish any friendships or rivalries like that?

In older games where you are more or less stuck with people until they leave, you end up getting used to one another. Right that guy knows what he's doing, I'm gonna follow his lead. That guy on the other team I have a personal vendetta against.

I'm a bit awkward, so I don't like having to search forums and whatnot and find a clan to have teammates to play with. Back then I could stick to one of the dedicated servers and just eventually find a group of people to play with. Now, not so much.
 

Bat Vader

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erttheking said:
So I should be ashamed with not wanting to deal with assholes?

Yeah no. I play games to unwind, not wade through a sea of dicks to find the gems.
That's exactly how I feel too. I'm fine with potentially missing the chance to establish a friendship or a meaningful connection with someone if it means I can bypass all the BS and just talk to the friends I have already. Party Chat is awesome.
 

Smooth Operator

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Man you make a meal of your topics, so if I deciphered this correctly everyone should be screaming in their microphone instead of a chat box?

Well you might find that amusing, but not everyone does. People stop doing the microphone thing because it is so very annoying and 9 times out of 10 you are inviting someone to get their public troll show going.
I will agree that the options should always remain open, but they must also be user defined, there is nothing worse then a game which puts every dumbass on the planet in your ear by default.
 

Imperioratorex Caprae

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Something Amyss said:
Bombiz said:
Also you ok? Wanna talk about something?
I think he's just referencing being old. It happens to all of us fossils.
Quite right. I feel more inclined to find ways of avoiding BS because I feel like I've less time to enjoy life as it is so it behooves me to fill said time with the least amount of stressors as possible.

LostCrusader said:
If anything, party chat made me more willing to play online multiplayer games. There is a very good reason that the online experience on consoles has such a bad reputation, being stuck in a game on xbox live with 16-24 randos was nearly guaranteed to have at least one child or racist idiot. Not having party chat didn't force anyone to communicate anyway, it just meant you had to go mute people to opt out.
Bingo. And this is what the community told people to do anyway. This might be more to blame for the "death" of multiplayer.
Personally I rarely use party chat and mute the voice chat if there's an ingame way of doing so. I've no interest in talking to random folks online anymore, whether its the old-man hermit coming out or what I'm unsure (probably is though, I do feel the compulsion to sit on my porch and yell at kids in the neighborhood to keep off my lawn).

A different note: I've noticed that people can be dickwads in text chat as well, so having voice chat/party chat didn't really change the game so much as make it easier for dicks to be dicks. But they were always there. Pre-chat window games could be flooded by folks on PC who wrote scripts... and I recall a lot of shitheads flooding Quake games back in the day with horrible language atrocities (vulgar or otherwise). So, adding in the voice chat and party chat actually gave me an out by way of allowing me to mute those bastards, something the pre-chat window (and sometimes even post-) didn't allow.
 

DudeistBelieve

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I don't think people stopped talking because of Party Chat. Its because people are assholes, at least thats why I very rarely engage people online. So it's either I'm playing with 12 year olds that think it's funny to piss off the black people playing or some jerk in Call Of Duty calling me a ******, who wants to communicate with that?

[rant]Seriously, I really wish Microsoft could censor it's chat better and would ban people from the service for using slurs. Who the hell wants to put up with that? What idiot thinks that's fun? It's repulsive to the ear. I'm playing my games to escape shit. but whatever, everytime I've made a topic about people go "OH NOES! CENSORSHIP!" even though, motherfuckers, it's a paid service. We pay to play on Xbox Live, there is no protected speech once money is involved. And it's not a "Safe Space" thing either just because I don't want to hear some jerk legit being blatantly racist. It's annoying, especially when I'm paying for shit...

It makes me fucking sick. Those rich fucks. This whole fucking thing. I did watch my buddies die face down in the muck so that these fucking strumpets, these fucking whores... Well wait there isn't a literal connection to Vietnam, but you know what I'm trying to say. [/Rant]

What I miss was back in the days of PS2 online, the headset didn't come with the adapter or console. You had to pay extra for the privilege of voice chat, so you ended up with people who were relatively less shit bags because of that 30$ gatekeeper.

To be honest, I kinda prefer Nintendo's way of doing things. Just preset responses. And the little miiverse posting things, it's a fun passive way to communicate. I like seeing people's drawings and what not in the Splatoon lobby.

On another note, I hate party chat. It's cumbersome to accept the invite, it's cumbersome to leave it. If things go sour, it's a pain in the ass to block everyone.
 

Elijin

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Parties actually encouraged me to cross the threshold and join the land of mics.

I can play with my friends with a mic without having to deal with randoms.
I can join random parties (those who want to communicate with randoms in a lobby, often invite others to their own party) and if I find it unpleasant, I simply leave the party, instead of having to mute half a dozen people.
 

JimB

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Bombiz said:
You okay? Wanna talk about something?
I appreciate the offer, but there's not much to talk about. My family dies younger than most, and I'm reaching that age. Plus it's winter, and I get morbid in winter.
 

suitepee7

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Nathaniel Grey said:
A lot of this love for party-chat seems to be anti-social people simply being anti-social.
I don't use consoles much, especially for online, but surely party chat is the definition of being sociable, just with people you choose to be sociable with? That sounds like... life. You come into contact with loads of strangers just going about your daily business, but that doesn't mean I want to talk to all of them. Party chat - if I understand it to be a chat session among friends - sounds like socialising with people you choose to socialise with, and I really cannot see how that is being anti-social.
 

WhiteFangofWhoa

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Yes. Because Party Chat clearly forces you to not communicate through other means but it, jamming all mics and typing. Not because it is (almost) impossible to troll or harass people with and people prefer that.

If I ever heard someone use a mic for something productive that I could actually understand (the majority sit way too close to their mics or have the volume set too high or both), I might consider using them again. But then, that might just be my anti-social weariness of dealing with that sort of stuff coming to the fore (I find RL only a bit better and I work in a call center). After over 10 years of online gaming, I just don't have the patience to wade through seas of jackassery anymore, especially the ones getting political or religious. So I pre-emptively mute mics.

Further proof that toxicity is still real? There's a brief period at the very start of any game of DOTA2 before you can mute someone's mic. People know this and take advantage of it in roughly 50% of all games I play. I'm not doing myself a disservice to ignore these people at first opportunity. Sorry, 1% of people who game online who aren't dicks, it's just not worth the hassle anymore.
 

RJ 17

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Nathaniel Grey said:
Yeah I should have stressed that in the OP. This is strictly a console issue. The PC community doesn't even remotely share this problem since not only do most talk but you can also type.
You should be asking yourself "Why have people turned to Party Chat rather than in-game chat?" That's where your issue truly lies.

Maybe they're tired of listening to prepubescent boys curse like sailors in an attempt to sound cool to all the grown ups on the internet.

Maybe they're tired of the asshole blasting obnoxious music into their mic.

Maybe they're tired of that prick yelling out racial slurs and going on homophobic tirades.

In short: you shouldn't be blaming Party Chat for taking away your community, you should be blaming your community for sending everyone to Party Chat.

Beyond that: your comparison in your OP is flawed. People in party chat aren't locked away in a house without windows or doors, they're hanging out in a lounge with a group of their friends, sharing stories and laughs without having to be bothered by racial insults, annoying music, or children yelling at their mother about how they'll go to dinner when they damn well please.
 

Creator002

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I can see this. Definitely more with consoles (I'm always typing away in BF[footnote]Doesn't matter if this means Battlefield or Battlefront. I play both. Battlefield's text communication is better though IMO.[/footnote]).
I was at my mate's last Saturday and had a mic on for about 2 hours while we played CoD BlOps III and Halo 5. I got 3 people to talk to me (others appeared to have mics, but weren't speaking).
One was a young male kid or young female (it was really hard to tell in this case) who acknowledged I was there, then preceded to carry on a 20 minute monologue.
The next was a guy who called me a ****** when I said "Hi" and didn't respond any further.
The last was a pleasant German man who was a riot (the first time he tea-bagged us (he was on our team, I just happened to die close to him) was accompanied with "you like making the tea with your face?" It just made us lose our shit.)
However, if my friend and I are playing together, we usually use party chat. I often try and encourage public chat in GTA V (I usually have a blast with some of those people), but he's one of those people whose social skills aren't exactly skills (which is probably part of the reason). I think people just prefer chatting with those they know and the prevalence of examples one and two can turn people off even more.
 
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On the contrary, Party Chat is awesome. It allows my friends and I to game all evening without hearing one racial or sexist slur. I personally cannot remember the last time I had to converse with someone was going to, as I believe they put it, "come round to my house, kick my door in and rape my family". The number of over-excited 12-year-olds screaming into my ears has been reduced to nil. Online gaming is much more pleasant now that I don't have to put up with the majority of online gamers*.

Now I take your point, there are decent people out there who just want to have a fair and enjoyable game, who share jokes with (not make jokes at the expense of) the other team, and who do make random matchmaking a pleasant experience. It's just that in the Halo, CoD, and GTA lobbies that I inhabit these people are very rare indeed, and the occasional loss of a potential friend is outweighed by the convenience of not having to deal with galactic assholes all of the time.

[sub][sub]* Disclaimer - I game on Xbox Live. This may explain a great deal.[/sub][/sub]
 

Something Amyss

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Imperioratorex Caprae said:
Quite right. I feel more inclined to find ways of avoiding BS because I feel like I've less time to enjoy life as it is so it behooves me to fill said time with the least amount of stressors as possible.
Yup. My leisure time is limited. I want to enjoy my games. I'm getting too old for this shit.

Personally I rarely use party chat and mute the voice chat if there's an ingame way of doing so. I've no interest in talking to random folks online anymore, whether its the old-man hermit coming out or what I'm unsure (probably is though, I do feel the compulsion to sit on my porch and yell at kids in the neighborhood to keep off my lawn).
I mostly play with friends, and sometimes their friends. Partying up is perfect for that. And, I would stress, the alternative is that I probably would stay off mic and mute people anyway, so as it relates to the topic it's not a game changer.

Even when I'm not playing with friends, I deal with people mostly through party chat. I generally accept party invites because they're usually also people who don't want to have to figure out which of the 30 people talking at once is the one screaming "******" every ten seconds. And if they're not? It's easier to leave than to start muting everyone.

A different note: I've noticed that people can be dickwads in text chat as well, so having voice chat/party chat didn't really change the game so much as make it easier for dicks to be dicks. But they were always there. Pre-chat window games could be flooded by folks on PC who wrote scripts... and I recall a lot of shitheads flooding Quake games back in the day with horrible language atrocities (vulgar or otherwise). So, adding in the voice chat and party chat actually gave me an out by way of allowing me to mute those bastards, something the pre-chat window (and sometimes even post-) didn't allow.
I always found chat in such games easier to ignore when it was text than audio. Children screaming in text boxes isn't quite as annoying as children screaming right in my ear.

SaneAmongInsane said:
And it's not a "Safe Space" thing either just because I don't want to hear some jerk legit being blatantly racist. It's annoying, especially when I'm paying for shit...
It will probably never cease to amaze me that people can think an environment where groups who are frequently endangered can not be is somehow worse than being mildly inconvenienced.

No, it's not about safe spaces. It's about something far more trivial. I'm not sure why that makes it better.

What I miss was back in the days of PS2 online, the headset didn't come with the adapter or console. You had to pay extra for the privilege of voice chat, so you ended up with people who were relatively less shit bags because of that 30$ gatekeeper.
Well, except it didn't do it then, just like the same claims aren't true now for XBL Gold and PS+. It's almost like people are willing to pay to be assholes. Which is exactly why Microsoft won't step in. They're the big paying customers.

Nathaniel Grey said:
A majority of my interactions with people are very pleasant.
And it's never occurred to you that the number of people who talk about this might have the more typical experience than your single example?

Look at it this way: it sounds like you're the guy who smoked a pack of cigarettes a day for 50 years and didn't get cancer telling other people they didn't get it from cigarettes.

Call of Duty, then yeah you might run into a few foul mouth kids. But there are a lot more games than that and there are a lot more genres than shooters.
I'm not sure stereotyping is going to work, either.

My interactions in racing, fighting, and adventure co-op have rarely been anything but, pleasant.
Weird, I've got bad results from all of those. Especially fighting games. And, again, I think you will find that the more common result.

A lot of this love for party-chat seems to be anti-social people simply being anti-social.
Only if you dismiss the experiences of others because you don't share them. And that seems to be the problem here: the notion that you haven't had a bad time so when people mention harassment or trolls or screaming kids, it must somehow be less valid.

If you put chat in Mario games, people will use it for the same purposes. Hell, the lack of communication in the early DS Mario Kart games didn't stop people from making penis emblems and swastika emblems. In a Nintendo Game. Not Call of Duty, not even a shooter. This is exactly why Nintendo limits their communication options, whether people think it's a good thing or a bad thing.

And speaking for myself only, I find party chat to be a social experience, rather than an anti-social one. Why? Because I will actually use it.

Also, while not specifically to you, the part of this post where I address Imp is probably worth the read.

JimB said:
I appreciate the offer, but there's not much to talk about. My family dies younger than most, and I'm reaching that age. Plus it's winter, and I get morbid in winter.
If it makes you feel any better, the mutant stargoat will be here any day now, so it'll probably be a moot point.

Grouchy Imp said:
On the contrary, Party Chat is awesome. It allows my friends and I to game all evening without hearing one racial or sexist slur. I personally cannot remember the last time I had to converse with someone was going to, as I believe they put it, "come round to my house, kick my door in and rape my family". The number of over-excited 12-year-olds screaming into my ears has been reduced to nil. Online gaming is much more pleasant now that I don't have to put up with the majority of online gamers*.
Since this is about consoles, playing on Xbox Live is going to be a big chunk of the online experience.

I'd also like to stress that the environment you mention, the one we're both avoiding, is the one the community seems to want. This topic has been broached numerous times before and the answer has always been a very free market sort of solution. Free speech (even though that has nothing to do with it), free market, if you don't like it, don't mic up/just mute people/don't play online.

Which is fine, but this is the end result. People pushed for an environment of trolls, jerks, and bigotry. And they got it. And we (which seems to be a large number of people) don't want any part of it.

A similar note is that I always see these topics with people wondering why nobody's willing to help them get their GTA heists done so they can get to Pacific Standard. And I'm sure part of that is money, but there's also the part where so many people are such jerks it's hard to justify wasting your time. I like to be helpful, so helping people get their heists is not a problem for me. It's fun and makes money in a game I like playing. But if I had a nickel for every time someone ran me over or blew up my vehicle at the start of a heist, I would be...well, I wouldn't be rich, because it would take 20 times to make a dollar, but I'd have paid for GTA several times over in any event. I've thought about putting together a video of dick moves.

And based on the responses I see, this is exceedingly common. Which is why people want to play with friends, who probably already have their heists, and not waste an hour looking for a decent game. Hell, even if I can only play the 2-player Fleeca game, it's more productive and fun to actually do it than to wait for people who will join and NOT wreck the game.

And it's not just GTA, before anyone asks "what do you expect?" It's just an example that comes to mind and is fairly relevant: people don't get why others are slow to play with them, despite numerous reasons.
 

DrownedAmmet

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What really kills multiplayer on consoles for me is the lack of dedicated servers. Being able to find a nice stable server that plays only the maps and game modes you want is so much better than matchmaking. Plus if you play the same servers enough you get to know the people better.

Matchmaking just kills all that by forcing you into a few game modes with bad map selection and different people all the time.
 

Erttheking

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Nathaniel Grey said:
erttheking said:
So I should be ashamed with not wanting to deal with assholes?

Yeah no. I play games to unwind, not wade through a sea of dicks to find the gems.
A lot of people have been expressing this sentiment and I don't entirely understand it. Seeing as I clearly have more random online interactions than most I can say that I rarely run into genuine "assholes". A majority of my interactions with people are very pleasant. A major factor seems to be what game you're playing. Call of Duty, then yeah you might run into a few foul mouth kids. But there are a lot more games than that and there are a lot more genres than shooters. My interactions in racing, fighting, and adventure co-op have rarely been anything but, pleasant. A lot of this love for party-chat seems to be anti-social people simply being anti-social. Which is fine, but I'm sensing that most of this reluctance to communicate has grown from shooters specifically call of duty. If that's the case (which I believe it is) it is a shame it has spread to all others genres of gaming and the gaming community in general.
Yes, well, I'm not you. You and I have different experiences. And in my experiences, even when people aren't being assholes, they don't necessarily have anything worthwhile to say. Sometimes I talk to strangers in co-op based games, where people tend to be more friendly. But sometimes I just want to unwind in some PvP, and when that happens I don't want to take the odds with random people and hope they won't be dickheads to me.

"Love for party chat is anti-social people being anti-social" Uh...if they were anti-social they wouldn't be in ANY chat. They would just mute everyone. Then again "anti-social" is a label that I always found to be particular worthless. I'm anti-social. So fucking what? I don't like going out and talking to total strangers that much. I prefer people I actually know. Gaming is my relaxation time, not "Socialize because I said so" time. I'll talk to people online when I bloody feel like it. And it's grown specifically from Call of Duty? Citation needed. There are assholes everywhere and there always have been. You blaming COD is just another facet of COD being responsible for everything wrong with gaming. A role it seems to share with casual gamers, feminists and console gamers.

People don't think like you do, and it's not "ruining" anything.
 

Nathaniel Grey

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SaneAmongInsane said:
I don't think people stopped talking because of Party Chat. Its because people are assholes, at least thats why I very rarely engage people online. So it's either I'm playing with 12 year olds that think it's funny to piss off the black people playing or some jerk in Call Of Duty calling me a ******, who wants to communicate with that?
That's what I commented on in an above comment. A lot of this bad blood between people seems to stem from Call of Duty. Is it mostly Call of Duty or have other games had this same toxicity? In my experience it hasn't been so.

Smooth Operator said:
Man you make a meal of your topics, so if I deciphered this correctly everyone should be screaming in their microphone instead of a chat box?
I should have put this in the OP, which I have done now, but I have no qualms with chat boxes. PC doesn't have a party problem simply because you can communicate through text. I don't specifically want everyone to talk to each other, but I would like some form of communication. Consoles don't have text boxes in games (usually) and if they do no one uses them because they are so cumbersome.

Elijin said:
Parties actually encouraged me to cross the threshold and join the land of mics.

I can play with my friends with a mic without having to deal with randoms.
I can join random parties (those who want to communicate with randoms in a lobby, often invite others to their own party) and if I find it unpleasant, I simply leave the party, instead of having to mute half a dozen people.
I understand this sentiment but, this only works if most of these friends (I'm assuming real-life) have the same console you have. If they are not real-life but met through online, then at some point you had to deal with "randoms".

Something Amyss said:
Imperioratorex Caprae said:
Nathaniel Grey said:
A majority of my interactions with people are very pleasant.
And it's never occurred to you that the number of people who talk about this might have the more typical experience than your single example?

Look at it this way: it sounds like you're the guy who smoked a pack of cigarettes a day for 50 years and didn't get cancer telling other people they didn't get it from cigarettes.

Call of Duty, then yeah you might run into a few foul mouth kids. But there are a lot more games than that and there are a lot more genres than shooters.
I'm not sure stereotyping is going to work, either.

My interactions in racing, fighting, and adventure co-op have rarely been anything but, pleasant.
Weird, I've got bad results from all of those. Especially fighting games. And, again, I think you will find that the more common result.

A lot of this love for party-chat seems to be anti-social people simply being anti-social.
Only if you dismiss the experiences of others because you don't share them. And that seems to be the problem here: the notion that you haven't had a bad time so when people mention harassment or trolls or screaming kids, it must somehow be less valid.


And speaking for myself only, I find party chat to be a social experience, rather than an anti-social one. Why? Because I will actually use it.


To your first point, yeah, which why I asked to see what games people had the most negative experiences playing.

To your second point, it works perfectly well since a number of people have mentioned Call of Duty in their posts.

To your third, in what ways and on what games. Even more than most other games people really don't like to talk in fighting games. How were people jerks/assholes?

Finally, I'm not dismissing anyone. I just want some examples of why everyone feels the way they do. I'm not saying they are not justified.
 

-Samurai-

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As I get older, I find that I'm less and less interested in communicating with people that I don't already know.

I was never one to turn on my mic when playing a game with total strangers to begin with. I've never seen the appeal in talking to a stranger throughout my game time. And the few people I've added in the last year or so were quickly removed when they spammed my inbox with invites to games I wasn't playing. Because how dare I spend my time the way I want to?

The only thing that party chat has killed in gaming is the need to instantly mute everyone in a game the moment you join, and to that I say thank God.
 

FoolKiller

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I'm on my headset and almost never say a word. I really just suck too much at shooters and am too busy just trying to stay at or above 1 for my K/D ratio. Usually its worse. I just play for fun and have stopped caring if I suck, but it doesn't mean I'm not busy trying.
 

Zenn3k

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Nathaniel Grey said:
Personally I feel that the days of multiplayer with strangers being fun has come and gone. Mostly due to the fact that no one talks anymore. Due to the fact that party chat is a thing. I remember the days before its inception when, not everyone but, a majority of people communicated. Finding another person with a mic wasn't like finding a diamond in the rough. Now, I go days without any sort of communication. While this is tolerable, part of the joy of playing with others has been lost. I loved becoming acquainted with new people. People who lived in states and countries that I've only dreamt about seeing. To me this enriched the multiplayer experience. I understand the reasons why people have run to party chat. Apparently there was, and still is, some toxicity. But that has always been there and it will never go away. I feel as though party chat has allowed people to shut themselves in a house without any windows or doors because people can sometimes be jerks. You don't do that in real life and I don't think you should do it online either. I feel the people who do are doing themselves a disservice.
Most of my real life friends have different consoles or we just play different games so parties are rare. I'm used to finding, not necessarily friends, but comrades who share my gaming interests online. At some point all your now friends were strangers and one of you had to say hello to the other. I'm just saying that we shouldn't lose the chance to say hello to a potential friend.


Party Chat sucks.

EDIT: I stress this is strictly a console issue. The PC community doesn't even remotely share this problem since not only do most talk but you can also type.

A lot of this love for party-chat seems to be anti-social people simply being anti-social. Which is fine, but I'm sensing that most of this reluctance to communicate has grown from shooters specifically call of duty. If that's the case (which I believe it is) it is a shame it has spread to all others genres of gaming and the gaming community in general. I'm interested if you all can share the games in which you received the negativity.

You are absolutely correct, however, my reaction to that is completely the opposite. I'm SO glad I don't have to listen to idiots screaming all game into the mic, I'm so glad I don't have to hunt down a menu to mute idiots as often. In general, online multiplayer is dealing with 95% complete idiot morons who have barely a basic understanding of what the buttons on the controller do. I have no desire to talk to anyone as a result of them all being so stupid most of the time, so the silence is golden. Plus, when it comes to shooter games, I'd rather be able to hear footsteps and such then a 12 year old calling everyone a "******".

Random online chat worked when the population of these games were small, when you had a decent chance to see someone again...you'll never see anybody you play randomly with again, if you do, the community you play with happens to be really small.

I'm happy for the silence, stay in your party, I don't wanna talk to you :)

Moreover, I avoid online multiplayer as much as I can these days, its incredibly rare to find an experience thats remotely close to fun. Battlefront would be fun...if I could play 4 player multiplayer with some friends, but nope, I gotta play with random morons who steal all the power-ups from directly in front of me all game...WOOOOOOOOOO....no thanks. I prefer single player games, always have, always will, multiplayer is fun for MMO's...it pretty much sucks for most EVERYTHING else.