I was wondering if I could get advice about a player, and how to deal with a few issues regarding him. This may be a bit long, sorry.
He GMs a lot, and he got me into the whole RPG thing in general, he hadn't been involved in a game for a little while and I was starting up a mini campaign and invited him due to his not so subtle hints, that and I wanted to have him as a player since I had never seen him as a player.
I informed it it was core Pathfinder rules, with Advanced players guide stuff, so core races etc. He wanted to play a Merfolk Paladin, I reminded him that they weren't in the core stuff and thus I didn't know enough about it, in the end I caved and let him play a Merfolk character, aged 16 and fresh out of water, because he wouldn't let up.
They are in the dungeon of the beast (A Minotaur, 1st level is a standard dungeon thing, further down a labyrinth) and the party consists of a Druid, Oracle, Ranger and the Paladin. They encountered a few traps, so he's decided he wants to multiclass a rogue.
This is where the first problem starts, because I feel the classes clash and it makes no role playing sense for a guy with no experience in rogue like stuff to suddenly know how to deal with traps and the like. He tried explaining that he would study and try make a few and presto, should be enough to qualify. I gave my reasons as to why I feel it didn't fit with his character, he offered no real counter point (just that if he tried to make a few in one day then he would qualify) but he intends to just do it anyway.
It was known that I like big changes to characters to make sense, role playing wise. This hasn't been resolved yet as they haven't leveled yet, but I feel he just wants it therefore he thinks he gets it.
Next thing, they have reached the labyrinth and have no paper, pencils or anything to make a map with, he was drawing one on some paper and when I asked why "So we don't get lost" and when I told him that it made no sense, as his character has nothing to record the information on, he'd have to work on memory. He decided he could inscribe map stuff as he goes with his dagger on the wood of a torch as if to say that if I don't let him get his way he will make a way to get it anyway. Not only would that take insane skill, but it's a round object with not a lot of room on it to do so.
I'm not sure how to deal with it. He's used to being a GM and he is the kind of person that gets dead set on things, and I know GMs should say yes to players on things because it encourages cool role play stuff, but this seems to be a case of I gave an inch and he takes a mile.
How do I put my foot down as a GM without being an ass I guess is part of what I'm asking, I like playing with him, and I don't want him to leave but I can't let him walk all over me.
Any advice? I have never dealt with something like this yet with my other group I run a game for.
He GMs a lot, and he got me into the whole RPG thing in general, he hadn't been involved in a game for a little while and I was starting up a mini campaign and invited him due to his not so subtle hints, that and I wanted to have him as a player since I had never seen him as a player.
I informed it it was core Pathfinder rules, with Advanced players guide stuff, so core races etc. He wanted to play a Merfolk Paladin, I reminded him that they weren't in the core stuff and thus I didn't know enough about it, in the end I caved and let him play a Merfolk character, aged 16 and fresh out of water, because he wouldn't let up.
They are in the dungeon of the beast (A Minotaur, 1st level is a standard dungeon thing, further down a labyrinth) and the party consists of a Druid, Oracle, Ranger and the Paladin. They encountered a few traps, so he's decided he wants to multiclass a rogue.
This is where the first problem starts, because I feel the classes clash and it makes no role playing sense for a guy with no experience in rogue like stuff to suddenly know how to deal with traps and the like. He tried explaining that he would study and try make a few and presto, should be enough to qualify. I gave my reasons as to why I feel it didn't fit with his character, he offered no real counter point (just that if he tried to make a few in one day then he would qualify) but he intends to just do it anyway.
It was known that I like big changes to characters to make sense, role playing wise. This hasn't been resolved yet as they haven't leveled yet, but I feel he just wants it therefore he thinks he gets it.
Next thing, they have reached the labyrinth and have no paper, pencils or anything to make a map with, he was drawing one on some paper and when I asked why "So we don't get lost" and when I told him that it made no sense, as his character has nothing to record the information on, he'd have to work on memory. He decided he could inscribe map stuff as he goes with his dagger on the wood of a torch as if to say that if I don't let him get his way he will make a way to get it anyway. Not only would that take insane skill, but it's a round object with not a lot of room on it to do so.
I'm not sure how to deal with it. He's used to being a GM and he is the kind of person that gets dead set on things, and I know GMs should say yes to players on things because it encourages cool role play stuff, but this seems to be a case of I gave an inch and he takes a mile.
How do I put my foot down as a GM without being an ass I guess is part of what I'm asking, I like playing with him, and I don't want him to leave but I can't let him walk all over me.
Any advice? I have never dealt with something like this yet with my other group I run a game for.