TLDR: Boo microtransactions, weapon rebalancing is not nearly as shitty as the numbers make it seem, LUA Hook may be only temporarily disabled, TLDR's make more sense at the top than the bottom really.
A lot of kneejerk reactions here, hopefully a few people see this post. Bear in mind for the weapons I will largely be using their real life names because I don't pay too much attention to the in-game names of the guns I know.
I agree the micro-transaction thing is quite nonsense, especially since each "drill" to open costs $2.50. If it were .50 to $1 I'd be less bothered honestly but $2.50 is too much. If Payday 2 goes F2P, that would explain this change, and I have heard armor is getting the same treatment soon.
But the main reason I post is about the weapon balance. A LOT of changes do make little sense at face value, but they changes are largely for the better. Shotguns do sport very low damage, but they don't actually perform any different. The biggest difference is they have much larger spread and it feels like they have less damage at medium-long ranges (although the AA-12 couldn't take down a dozer despite me dumping a full 20 round mag into his face, which really is very bothersome). I hope they get tweaked back up to higher damage, but the low-damage ones like the AA-12 and Saiga were the only ones really hit. The Spas-12 got a really good buff, and the Street Sweeper got a lot more ammo (though less damage, as it takes a few more HE rounds to bring down a shield). Curiously the Saiga (known for being a wild ass) has much much more stability than the AA-12 (known for being nearly recoiless).
Pistols got an immense buff, a bit too much I think. They are very viable as primaries now, and the magnums are just beasty. They also have ridiculous accuracy (I have a Deagle with 100% accuracy) to boot.
The Rattlesnake finally got a buff to put it on par with the other lower damage snipers, and the WA2000 is no longer so stupidly OP (It has much higher recoil now, before it had near max stability). The DMR kits and the M14 got amazingly good boosts, making them really really darn good too.
Most assault rifles got perked up to where the AK/M4 were before, meaning they are almost all viable (Even the shitty AMCAR starting rifle). The SCAR is now FINALLY useful, as are the other heavier rifles who had really good damage boosts. However the AK (which really didn't need any help) is just stupidly overpowered, sporting unmatched damage; accuracy; and stability in its class.
The Krinkov has near the same stats despite being an SMG, putting it well above all other SMGs. The Sten used to be a hard hitting and accurate SMG much like an SMG version of the SCAR, but now it is worse than the Tommy Gun (which got a nice buff). SMGs are much like assault rifles in that the bad ones were boosted to compete with the previously good ones, but some good ones knocked down while the AK was boosted FAR FAR too high.
LMG's and the minigun got amazing boosts as well. Now they don't slow you down at all and have much better ammo pick up (the minigun now has ammo pick up). The Minigun is now useless, and all LMGs are now much much more viable (even the MG42 which would previously devour all your ammo can sustain itself quite easily with controlled bursts). Oddly the RPK is just outright better in every way (spare ammo count) than the M249, so combined with how beast the AKs are it makes me wonder if there is a conspiracy with Putin.
The grenade launchers got a helpful buff as well. Before the rounds would just go wherever. Now, they have 100% accuracy meaning they actually go where you want them to.
There are some changes that make no sense. The barrel extensions really confuse me as the high damage ones now only give 2 more damage points than the now universally installed (on my guns) Competitor's Compensator but it gives much better boosts to other stats with the high damage ones have penalties. This holds true for shotguns and pistols as well. A lot of the mods which used to be useful for a high damage setup now are junk as the boost just is not worth the big penalty.
They were trying to make all weapons viable, and the majority are. Some weapons got far too big of a boost though, which doesn't solve the problem of imbalance really as they simply moved the bar up. Cops go down stupid easy now, as they didn't get boosts like all the weapons. Similar thing with the Perk Decks, as the rebalance of those was meant to make all builds viable (except that poor shitty old Hitman deck).
Lastly, I heard (but cannot confirm) that the LUA Hook change is only for the duration of Crimefest. Once it is over, we can have our HuxHud (And other things) back.
A lot of kneejerk reactions here, hopefully a few people see this post. Bear in mind for the weapons I will largely be using their real life names because I don't pay too much attention to the in-game names of the guns I know.
I agree the micro-transaction thing is quite nonsense, especially since each "drill" to open costs $2.50. If it were .50 to $1 I'd be less bothered honestly but $2.50 is too much. If Payday 2 goes F2P, that would explain this change, and I have heard armor is getting the same treatment soon.
But the main reason I post is about the weapon balance. A LOT of changes do make little sense at face value, but they changes are largely for the better. Shotguns do sport very low damage, but they don't actually perform any different. The biggest difference is they have much larger spread and it feels like they have less damage at medium-long ranges (although the AA-12 couldn't take down a dozer despite me dumping a full 20 round mag into his face, which really is very bothersome). I hope they get tweaked back up to higher damage, but the low-damage ones like the AA-12 and Saiga were the only ones really hit. The Spas-12 got a really good buff, and the Street Sweeper got a lot more ammo (though less damage, as it takes a few more HE rounds to bring down a shield). Curiously the Saiga (known for being a wild ass) has much much more stability than the AA-12 (known for being nearly recoiless).
Pistols got an immense buff, a bit too much I think. They are very viable as primaries now, and the magnums are just beasty. They also have ridiculous accuracy (I have a Deagle with 100% accuracy) to boot.
The Rattlesnake finally got a buff to put it on par with the other lower damage snipers, and the WA2000 is no longer so stupidly OP (It has much higher recoil now, before it had near max stability). The DMR kits and the M14 got amazingly good boosts, making them really really darn good too.
Most assault rifles got perked up to where the AK/M4 were before, meaning they are almost all viable (Even the shitty AMCAR starting rifle). The SCAR is now FINALLY useful, as are the other heavier rifles who had really good damage boosts. However the AK (which really didn't need any help) is just stupidly overpowered, sporting unmatched damage; accuracy; and stability in its class.
The Krinkov has near the same stats despite being an SMG, putting it well above all other SMGs. The Sten used to be a hard hitting and accurate SMG much like an SMG version of the SCAR, but now it is worse than the Tommy Gun (which got a nice buff). SMGs are much like assault rifles in that the bad ones were boosted to compete with the previously good ones, but some good ones knocked down while the AK was boosted FAR FAR too high.
LMG's and the minigun got amazing boosts as well. Now they don't slow you down at all and have much better ammo pick up (the minigun now has ammo pick up). The Minigun is now useless, and all LMGs are now much much more viable (even the MG42 which would previously devour all your ammo can sustain itself quite easily with controlled bursts). Oddly the RPK is just outright better in every way (spare ammo count) than the M249, so combined with how beast the AKs are it makes me wonder if there is a conspiracy with Putin.
The grenade launchers got a helpful buff as well. Before the rounds would just go wherever. Now, they have 100% accuracy meaning they actually go where you want them to.
There are some changes that make no sense. The barrel extensions really confuse me as the high damage ones now only give 2 more damage points than the now universally installed (on my guns) Competitor's Compensator but it gives much better boosts to other stats with the high damage ones have penalties. This holds true for shotguns and pistols as well. A lot of the mods which used to be useful for a high damage setup now are junk as the boost just is not worth the big penalty.
They were trying to make all weapons viable, and the majority are. Some weapons got far too big of a boost though, which doesn't solve the problem of imbalance really as they simply moved the bar up. Cops go down stupid easy now, as they didn't get boosts like all the weapons. Similar thing with the Perk Decks, as the rebalance of those was meant to make all builds viable (except that poor shitty old Hitman deck).
Lastly, I heard (but cannot confirm) that the LUA Hook change is only for the duration of Crimefest. Once it is over, we can have our HuxHud (And other things) back.