Terramax said:
PC also lacks the variety in terms of good games. Most PC exclusives are indie and low-budget games that most people don't want to play.
Wait... what?
"Yes, I mean that original Half-Life... whooo boy, no one wanted that did they? What about that darned Quake 3 Arena? Man that was trash that barely sold anything, Shadowrun returns, clearly nobody wanted to play that what with it's massive kickstarter success... and man don't even get me started about what a waste of money Star Citizen is, I mean really? A PC only space sim in this day and age? Who in their right mind would want that? Don't even get me started on Dawn of War or the Total War games... I mean psh... RTS? Who even plays that right? Sim City? How could that even ever be considered fun? And I don't know about you, but I always struggle finding anyone to play DOTA with, how about you?
And as for Starcraft? What even is that?"
Ok that's enough belabouring of the point. With maybe the exception of Shadowrun, not a single one of those games could be called bad (in Sim City's case horribly mismanaged yes, but not bad), or low budget... and looking at sales figures, I'd also say pretty darn successful. So with that in mind, tell me, what do you consider a true success critically and commerciall that everyone wants to play and has variety? Otherwise this just kinda sounds like a straw man of the most obscene magnitude I've ever heard.
Terramax said:
CriticKitten said:
But out of morbid curiosity, I'll ask anyways: what exactly can a console do that a PC can't? What is this hypothetical "offroad" that the console is capable of, that a PC somehow can't do?
See most post.
1.) Convenience - consoles are smaller, easier to set up and access the content you want, you don't have to pay for an OS, or deal with an OS at all, and they're a one-size-fits all rather than being bogged down with choosing specs, etc, which 99% of human beings don't want to have to deal with.
2.) Different kinds of games. Certain games on PC for a particular demographic of gamer, games unique to consoles that appeal to a different demographic. That's where I get the analogy of the two vehicle models. And it makes complete sense to me.
For instance, no point me owning a PC as I don't give a darn about obscure indie titles, MMOs, FPS, and RTS (although I do happen to own a PC).
Let me know when fighters, Cave shmups, arcade racers, split screen 4 player, and decent platformers by Japanese devs (usually superior to Western platformers) hit the PC, and then we'll talk.
1.> This is a fallacy, firmware updates are "dealing with an OS" as you'd put it, as for not wanting to chose specs, etc. if that was the case Apple would own more than 5% of the total home computer market. You're speaking in broad strokes here. You can't even claim hardware stability as RROD and YLOD have shown in the past. The truth is and as many have said, the days of console convenience are long, long past.
2.> Except the PC has a lot of Fighters (KoF, GG, SF, etc.), arguably the ultimate arcade racer (Trackmania) and is getting a decent amount of love from Japanese Devs these days. CAVE shooters, admittedly not so much, all you've done is show you don't really know much about PC Software or the way it seems to be heading. :S Of course, I'm not saying PC is better for your tastes, I'll concede a console as your better option. But don't presume to make a statement like 99% of the populace agree with you. when as clearly demonstrated they don't.
Also what's with these "obscure indies" comments?
What does that even mean? Most of the indie games I hear PC Gamers talk about are hardly obscure, or is that the new catch all for games that don't release to console now? It sounds like the kind of comment I hear at work when discussing movies and say "did you ever see the original?" and get back "I don't like older films, they are for cinema nerds."