1) I will generally give anything a try, although I tend to have a particular preference for Shooters, RPG's and Action games. I am always cautious of Indie titles though, but thankfully there is often a demo to help make that decision.
2) Gameplay mechanics is of course top of the list... However graphics and the technical side of the experience also are big factors, I generally avoid buggy games, or games that run terribly regardless of hardware. I don't like having to fight with the game to enjoy it... unless I feel its really worth it. Multiplayer and Replay value are also nice features, but aren't integral... neither is story, character or theme.
3) Nope, I hold no allegiances or preferences to developer or publisher. I only make choices based on price and what I think of the game itself, not who made it and how much I think they care about me as a consumer. If I feel the DLC/Pre-order nonsense is not worth it, or the price is too high for what I think the game offers, I wont buy it... However if the same publisher/developer releases a game I do feel is worth the extra hoops to jump through, I'm still going to buy it. I wouldn't deny myself the experience of actually enjoying the game because I think their DLC policy is stupid or some people on the Internet think they treat their customers poorly.
4) Yes, interface problems annoy me quite a bit, although I can get used to them if the game is really good, if the game is average it can be nail in the coffin for it however. Old RPGs (both J- and C-) I find have terrible UI's, same goes for MMO's generally.. too much information on screen at once that I don't need to see. Of course this isn't an issue with all of either of these types of games, just something that I find is common. Also console ports that don't allow me to use a controller without having to resort to drastic methods. Why Oblivion would you not allow me to use a controller if your interface is clearly designed for consoles as well? why do I need to have third party software to emulate it?
5) Never bought one, only because I've never been interested in enough of the games to justify getting it. Also I don't want to support developers who make what I think are 'bad' games haha, that goes for AAA developers just as much as Indie developers. I do buy an indie games on their own quite a bit though if it looks fun.
2) Gameplay mechanics is of course top of the list... However graphics and the technical side of the experience also are big factors, I generally avoid buggy games, or games that run terribly regardless of hardware. I don't like having to fight with the game to enjoy it... unless I feel its really worth it. Multiplayer and Replay value are also nice features, but aren't integral... neither is story, character or theme.
3) Nope, I hold no allegiances or preferences to developer or publisher. I only make choices based on price and what I think of the game itself, not who made it and how much I think they care about me as a consumer. If I feel the DLC/Pre-order nonsense is not worth it, or the price is too high for what I think the game offers, I wont buy it... However if the same publisher/developer releases a game I do feel is worth the extra hoops to jump through, I'm still going to buy it. I wouldn't deny myself the experience of actually enjoying the game because I think their DLC policy is stupid or some people on the Internet think they treat their customers poorly.
4) Yes, interface problems annoy me quite a bit, although I can get used to them if the game is really good, if the game is average it can be nail in the coffin for it however. Old RPGs (both J- and C-) I find have terrible UI's, same goes for MMO's generally.. too much information on screen at once that I don't need to see. Of course this isn't an issue with all of either of these types of games, just something that I find is common. Also console ports that don't allow me to use a controller without having to resort to drastic methods. Why Oblivion would you not allow me to use a controller if your interface is clearly designed for consoles as well? why do I need to have third party software to emulate it?
5) Never bought one, only because I've never been interested in enough of the games to justify getting it. Also I don't want to support developers who make what I think are 'bad' games haha, that goes for AAA developers just as much as Indie developers. I do buy an indie games on their own quite a bit though if it looks fun.