Tesselation has only been actually demonstrated in Games runnign via Direct X 11 that NO CONSOLE can support.grumbel said:The Xbox 360 can do it just fine and plenty of ATI cards could also do it for years as well. Of course neither has really been used in games, but the capabilities have been around for a while. So wake me when it actually becomes a major part of most games, not just a technical curiosity used by only a tiny handful of games.Treblaine said:Modern consoles (and even it appears, the Wii-U) are not capable of Hardware tesselation.
This is the one big advantage PCs have, no question.-unlicensed platform mean developers can release games without a fee, Minecraft collects 100% of revenue.
Meanwhile Steam games are locked to Steam, allowing them to do price fixing and kill the used game marked, leading to the console version of Orange Box for example actually being cheaper then the PC version.-higher competition per system. GoG, Steam and now Origin compete on one PC while Xbox locks you into XBLA there is only detached competition with PSN
Steam in general is also heavily overpriced, so is GoG and Origin. The only thing those services have going for them are their sales, their regular pricing just sucks, its most of the time cheaper to order stuff right from Amazon.
And half the time that stuff fails to work. For example with gamepads you basically have two kinds of games these days: The new ones, that require an Xbox360 gamepad and do not support older gamepads (due to lack of XInput driver) and the older ones that only support old gamepads properly, as the official Xbox360 DirectInput drivers are so shitty that they allow no configuration and merge the triggers into a single Z-axis, making them unusable for most games.-Far more flexible controls with mouse + keyboard but also more importantly gamepad, or wheel, whatever appropriate
Now of course there are workarounds, custom drivers, XPadder and a whole lot of other hackery, but getting a usable configuration with non-standard hardware is often more effort then it is worth it, when it is possible at all (can't turn a mouse driven UI into one tuned for a gamepad).
Consoles are far less flexible, but they actually have a default configuration that is consistent across all games and just works without any need for tweaking.
100% install also means that it takes forever to get to actually play the game you want to play, also add in layered DRM for extra fun. Nothing better then having Steam games require GamesForWindows on top.-games 100% install makes them far easier to patch and follow major ongoing updates like TF2's continued evolution
And aside from CS players nobody cares. As nice as modding sounds in theory, the actual number of useful mods is rather slim and essentially getting smaller and smaller as games get more complex. Doing a level for Doom1 that was similar in quality to the original wasn't that difficult, doing one that competes with stuff seen in modern games, not so much.-Modding is a major creative force that has kept CS alive and strong for 12 year now,
And yet all you get are shiny tech demos and no actual games. And that is where the crux is, you can proclaim all day that a modern $1000 PC is technically more powerful then a console, but the sad fact is that this $1000 PC essentially boils down to playing the exact same games as the $200 console. It might get more resolution and anti-aliasing, but not actually different games.Right now PC seems to be the only platform actually making progress, it's been 6 years since Xbox 360, graphics have moved on a LOOOONG way since then.
Examples of this:
-Crysis 2 on PC - with the latest graphics patch THAT I HAVE ALREADY SHOWN YOU!
-Dirt 3
-Metro 2033:
And I think you'll find its easier to get a gamepad to work on PC than to get a mouse to work on Xbox 360.
Steam games are locked to Steam but nothing stops me from buying games from Origin and using that service. One machine, multiple competing stores.
So I mainly buy during Steam sales... so what? I have amassed over 100 games for on average £3 each. The most overpriced game on Steam is STILL cheaper than buying a console game on the high street. Portal 2 is now only £20, last time I saw the game NEW, it was £29.99. Yeah, you can find bargains for console games online, but that is cherry picking you can do the same searching for Steam games on sale.
(Console version of Orange Box is so cheap because: it is a shit version of the game, no one even wants the used copies)
The mere presence of modders is so important as it holds developers to a high professional standard, they must beat the gifted amateurs.
Look at modern Warfare 3, now look at MW2. If it was possible to mod MW2 then it would have been modded to include such already for free, but they want to charge another $60 for it.
#1 a capable gamign PC does not cost $1000, more like $500
#2 a console costs way more than just $300, more like $500
#3 If it is better, then IT IS BETTER you cannot dismiss:
-DOUBLE the framerate
-3x the resolution
-Wonderful mouse aim
-Much higher texture/shader quality
All these add up to make a hughe difference. I play my PS3 and PC on the same computer monitor, and even great games like Uncharted 2 are made to look horrible by comparison with PC. Wonderful art design, pacing and presentation let down by a stretched 720p image, inadequate framerate and unwilling controls. You can see in the design where compromises had to be made.