Why would they buy a Mac Mini? They've already got a PC.Eggo said:Yeah, PC gamers, why bother spending $8000 on a below average performing PC which you will have to spend $25,000 in a month to upgrade when you can save your money and buy a substandard Mac Mini and a substandard console!
Don't worry, even though Halo 4 will be rendered at 320p, it will still look really good to your untrained eyes when it's scaled up to 1080p![]()
Agreed. The 360 is substandard (RROD), I'm on my third. At least Microsoft extended the warranty to cover the design fault.
When PCs fail you are often given very poor support. Given that they are more expensive, this disgusts me.
There won't be a Halo 4, although I wouldn't rule out a Halo: Zero.
You mistook my suggestion for PC gamers to save up the money they would ordinarily spend on upgrading their systems for the next 18 months so that they could assess the Xbox 1080 that would be announced amidst hoopla and some previews of its launch games (with a launch date set somewhere around the end of November 2010). I thought it would make no difference for them to "wait and see" what was just beyond the horizon (as I felt the next Xbox would arrive a lot sooner than everyone expected) and they could then make a comparative judgement between the following "Xmas Present" choices:
- Replace the body of their 360 with an Xbox Arcade as it had finally RROD'd out of the extended warranty period.
- Buy a PS3.
- Buy a backwards-compatible 1080.
- Buy much the same components they planned on getting for their gaming PC, which by now were a lot cheaper (or slightly better ones).
Of course, if they use their PC for work and play, then they can probably afford/justify all manner of architectural improvements as soon as they are needed, but I don't have 'professionals' in mind when I talk about PC gamers.
By the way, I feel the real problem with PC gaming isn't hardware development, but software developers like these:
Basically, what you have got here is a developer who knows it will take them X years to program the next awesome PC game. So they work with versions of the game with all the fancy effects turned down (or off) on today's cutting-edge machines for the first couple of years and then release screenshots to magazines (as it can't render the effects in realtime on even the best hardware), then they polish it up some more and six months later you get the trailer (pre-rendered again of course, certainly not playable) and everyone gets terribly excited that the game is 'just around the corner'. Fat chance. The developer has misjudged the slope of the curve that determines what systems are in the market that are capable of running the game at even 'minimum settings' - 'recommended settings' (that is 60fps with medium-to-high quality visual effects) are totally out of the question as those machines haven't yet been invented.
So, they wait. The market waits. When is Alan Wake coming out? Will it be another Duke Nukem: Forever?
In the meantime many have upgraded already, in advance of the game's release and before they really now its truly fierce requirements. Then, we get to where we are now, with a presentation relayed via YouTube. What were the specifications? 3.73Ghz Quad Core? Yikes!
When do they expect such systems to enter the mainstream?
Personally, I think this development strategy is cynical. What do you think is the Remedy?