TestECull said:
Here, let me show you what my Give-A-Fuck-O-Meter registers regarding how well I do in a game.
I honestly don't care. I play games for fun. If I'm having fun at a 1:45 KDR, then so be it. I'd rather have fun at 1:45 than be frustrated at 45:1. All that matters is that I'm having fun. I don't even play online all that much because of it, and when I do it's usually coop. In the off chance I do play against other players, I've got 120-ish hours in TF2 so sometimes I do have minor brain hemorrhages, I'm usually A: The only one in the server genuinely having fun, and B: near the bottom of the score sheet. And I wouldn't have it any other way.
1. Thankyou for that picture. That will be perfect for use on many occasions.
2. I find it funny you start out by saying that you don't get why OTHERS complain about bad FPS, then back up your statement with the fact that YOU don't care about the effects bad FPS have on your game. A fair bit of extrapolation to assume that all others care as little about success in a game due to FPS as you do. Numerous in this thread have stated they care a fair bit.
Semi - OT: I love how a lot of people say things like 'Why would you need above 30FPS, its not like an FPS where you need fast reflexes'. Walk around all day blinking constantly. If you start driving, or crossing a road, or performing an activity that might be dangerous, you can leave them open. I can guarantee no-one will follow this through. Why? Well for one it would be annoying, for 2 - you could barely see. Everything would be quite choppy, and it would cause delays in even the simplest of actions.
This is what it is like dropping from 60 to 30 FPS in a game. That extreme? Not quite. There usually isn't any full on blackness whilst doing so, but that stutter that you notice between what you see before you close your eyes and what you see when you open them is pretty much the same difference as 60 to 30 FPS, if you can blink at a reasonable pace. Otherwise it is slower (Between 2 and 3 blinks per second I count as a reasonable pace. That is an estimate, as I did not actually measure, but I think its a reasonable estimate).
When walking around your house though, you don't need to be able to see what's going on with lightning fast reflexes, you only need to see general changes so you don't hit one of the inanimate objects, or an animate one. The problem is, its annoying. If you are unwilling to carry out this challenge, and actually do it, for at least the next week of your life, do not tell the OP that they should be fine with 30 FPS.
OT: That is absolute crap. I had thought about getting it, though only if real cheap as its not the type of thing I'll usually play, but that rules it out entirely. Its this whole backwards process of Video Game Development, and I won't support it at all.
In all reality, I can only tell a slight difference between 60 and 30 FPS in a non-interactive scene, though it becomes far more noticeable when given the opportunity to interact.
Stuff like this shouldn't happen. Yes, your primary audience was console. It would not have taken that much more effort to record it at 60FPS the first time, then software downscale it to 30FPS for consoles, than to record it at 30FPS and cap a framerate because of it.
I personally put this on the same level as Skyrim capping at 2Gb RAM usage - Something done either through total neglect for the PC audience, or something done to deliberately piss them off (Sometimes I can't tell which one - I blame Ubisoft for that).