PC or 360 Skyrim?

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Headdrivehardscrew

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Aug 22, 2011
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krashash said:
Alright, I would love to get the PC Skyrim over the 360, but I'm really not sure how well it will run on my PC. I've thought about using Skyrim as my excuse for building a new rig, but I don't play a ton of games, and thought I might wait a bit for the prices of 6 core processors and such to come down a bit. Anyways, here are my specs:

Specs:
Intel Core 2 Quad CPU Q6600 2.40 GHz
3.50 GB Ram
EVGA NVIDIA GeForce GTX 460 1024MB
Direct X 9c
Windows XP
Hope to play in 1280x800


I don't care if I can't run it on the highest settings, I just want to run smoothly. Any opinions?

Thanks.
A more technical answer would have to look something like this:

Both your processor (Q6600) and the gfx card (GTX 460/1024MB) will let you play the game just nicely.
I have abandoned XP/32-bit completely in 2008, so I'd be quite interested to hear how that turns out for you, if you do go for it. As long as your machine is running stable and not baking dust cakes already, as per "Minimum Specs", communicated by Bethesda dearest, you're good to go already:

Minimum Specs

Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
2GB System RAM
6GB free HDD Space
Direct X 9.0c compliant video card with 512 MB of RAM
DirectX compatible sound card
Internet access for Steam activation

Both your processor and gfx are more than ready for 64-bit and DirectX 11, but WinXP obviously isn't.

I did run the demo on a Q6600, XFX 8800GT, 8GB 1066 RAM... but the motherboard (Asus P5K-E) does allow for mad tweaking, and as long as you know what you are doing, you could probably go 64-bit Win7 with your current rig for below two-hundred bucks if you only had to get a Win7 license and proper RAM to make use of 64-bit goodness... all only valid if your mobo supports such plans, of course.

Obviously, since you will assemble a new rig anytime soon anyway, it wouldn't make much sense to recommend throwing cash at what you already got, and we don't know your motherboard of choice... but, depending on what else you use your machine for, I'd strongly suggest you get a minimum of 8GB of (fast) RAM and Windows 7 64-bit. The Q6000 could handle it just fine, but you might end up tweaking and fiddling just as much as if you were to buy all-new parts.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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krashash said:
It's already been said by a few people, but PC version because you have more than enough to run it well.

Also don't listen to the people saying "It was developed for Xbox", because it doesn't matter. The mod community will have fixed any problem before the devs would even get off their ass to fix them.
 

zehydra

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Oct 25, 2009
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For me, the issue is the mouse. I don't like playing any First-person games without the mouse.

I also don't like the Bethesda games in third-person
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
The Abhorrent said:
it says a dual-core at 2.0 GHz... is that effectively a single at 4.0 Ghz, or am I wrong? Well, there's also the fact I've been able to run some games which my PC hasn't met the minimum requirements on CYRI (for example, DA:O and DA2);
A dualcore at 2.0Ghz isn't the same as a singlecore at 4.0Ghz.

Depends very much on the code you're running and how it's optimised to run... Is the code isn't optimised to use multicore CPUs and just uses what processing is available then it's pretty much the same effect. Not exactly the same, mind, but close enough for a lot of things. If the code simply won't allow multicore, then the single core is actually better (but this kind of code is pretty rare these days). If, however, the code is optimised to take advantage of multiple cores then it makes use of a lot of parallel processing which means it won't work on a singlecore CPU.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Short term stability: Xbox

Long term stability: PC

(People forget that the best Oblivion mods were the Player-Made Patches.)