[PDQ] Brave New World (Started/Open)

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booksv3

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Sraker - Guran, 212
Ar'Guran 4AP 1MP Guran fortress


It was the next day when Sraker and his guide Rajik arrived within sight of Guran. The Lord Protector, who had been restored to his full devine glory with an indestructible straw hat, was nonetheless flabbergasted by what he saw.
"By the gods... I did not know the Prince of Corruption owned a levitating tree! But hold on; is that the Emissary? What are they doing here?"
Raj shrugged, bulged reptile eyes surveying the scene with curiosity.
"Raj does not know. These were not here last time Raj was."
"Hmm... We shall have to ask Ar'guran about them at our audience."
With that Sraker began to walk once more, yet Raj remained where he stood, staring perplexed at the demi-god's receding back.
"'We'?" he repeated, prompting Sraker to pause and turn back.
"Hm?" he grunted.
"M'Lord said 'we' shall ask. At 'our' audience."
"I believe I did, yes. Most people don't refer to themselves in the third person as frequently as you do."
"No, not that Raj means... Is just, you say it like you want me at meeting too."
"And?"
"...Unexpected. Thought you'd want Raj gone by then."
Sraker's mouth curved up at the corner, smirking as if with amusement at his guide's question.
"Intended to abandon me at the door as per our agreement, did you?" he asked. "You may do so now if you wish. It would save me walking."
"Not at all." Raj assured Sraker, bowing his head respectfully. "M'Lord has been very kind to Raj. But Raj does not want to embarrass you in front of the Dragon."
"Oh, I wouldn't worry about that." Sraker said, continuing down the path as he spoke and gesturing for Raj to follow. "You've been good company thus far; and good company is not worth losing over the prejudices of a dragon-god. If you really would prefer to return to your business, pawning that knife and such, then go ahead. Any debts between us have now been paid in full. However, if you feel otherwise; consider yourself officially invited as my guest to this conclave between gods."
Raj rubbed his jaw thoughtfully before heading off with the Mutar.

A Jeri met them just outside the main doorways of Guran and stopped both Sraker and Raj before they walk in. Looking at them both as he smiles before folding his wings up against his back tight.
"Ar'Guran knows your coming. Come with me?"

The Jeri turns to guide them, looking back at them as people flow around them going in and out.

Sraker and Raj exchanged glances, following behind the Jeri. As they entered the lizard man pulled a ragged scarf up over his face, covering as much as he could before more of those uninitiated into his acquaintance saw him.
"Guran..." Sraker said, black eyes wandering the stone-carved halls. "I have heard much of this place. Though never had a floating tree been a part of the description..."
He aimed this last bit rather pointedly at their local guide.

The Jeri glances back and takes in Raj covering his face before answering.
"It came over the horizon and dropped out of the clouds. Our lady and the skull went to check it out and found a god in trouble. Now it sits and the ship from another land goes back and forth for any why wish to look."

He smiles back at them as they go up ramps and through halls. On the second floor they pass the selling cave with the large bounty board.

Raj fingers the hilt of his concealed Nightmare dagger as they pass the cave, and Sraker asks, "What manner of service is provided there, in the cave with the board?"

The leading Jeri stops and looks over at it before pointing at a few of the smaller caves inside.
"They sell things. Like armor or weapons or almost anything you want. The biggest selling things are weapons because of the Hunt. The board is a list of bountys and those who have collected the most."

Waving at Sraker and Raj he starts off again.

"You think you might find a buyer there?" Sraker asked Raj in a low voice. Raj nodded.
"Locals likely to offer most, they understand knife is special. But also likely to react... Unpredictable."
"Hmm." Sraker grunted, and again they set off after the guide.

Ahead of them he had rounded a corner, but when they rushed around it they found he had stopped and was holding a leather curtain aside while looking at them. Nodding inside they can only see one one of a rectangular stone table and a few seats from where they are.

Sraker thanked the Jeri, pressing a Mu silvereye into his palm as a tip. He then entered the room, Raj skulking close behind.

As soon as they walked in they saw the large body of Ar'Guran. He was sitting at the other one of the stone table. He was looking at them as soon as they walked in, one of his eyes facing them looking over them.

While Raj merely saw a dragon (though that was more than enough to make him visibly agitated), with his gifted eyes Sraker could see much more. It was undoubtedly the most concentrated being of corruption he had ever seen; or would ever see, he suspected. The sight alone left him stunned for a moment, but very soon he had regained his sense.
"Ar'guran." he said, bowing his head while Raj pretty much knelt.

Leaning his head over and looking them both over taking in the details Ar'Guran's tail comes out and brushes Raj's coat aside showing the knife. Lifting his tail and pulling his scarf off he looks over Raj with his inability to hide. Then he turns to Sraker and smiles.
"I know you."

"I am Sraker, Lord Protector of the Mu, and demi-god of Arora. We have met once before, though I was a newborn and remember little."
Sraker indicated Raj.
"This is Rajik, a friend. He is with me at my invitation. It is an honour for both of us to stand once more in your presence."

Ar'Guran nods and pull back. Two claws motioning at two seats at the other end of the table. Saying at Sraker.
"We have met before yes, when you were but hours from your mothers womb still coughing from the poison. Your companion I have not met face to face before but he has a nightmare knife, so I know he is strong and smart."

The two of them took a seat.
"We met in your corrupted forest." Sraker said. "I had thought to find you there, on account of its strong aura. I met a great number of strange things there, Raj being the friendliest of them. He showed me the way to your city."
"We made a deal." Raj hissed quietly.

"Strange to you, deadly to mortals."
Ar'Guran looks between them back and forth.
"You both have something from the hunt. Raj, you seem to have a problem in your body. Do you know why you are unable to illusion?"

"I have a condition." Raj said simply, briefly meeting Ar'guran's eye.

Holding Raj's eyes for a few seconds before letting him look away. Going back to Sraker Ar'Guran lightly taps his claws on the table.
"Does your mother know your here?"

"Arora prefers I do not refer to her as 'mother'." Sraker said, frowning slightly as he tried to work out whether or not the god was mocking him. "She gets funny about things like that. But yes, she knows I'm here."

"Yes, she would get funny about that."
From the side of room through a different door a tall dark purple skinned woman with a bone belt and some horns on her head walks in ahead of a surprisingly tall creature only made of bones. Ar'Guran points at them with his claws.
"My daughter Viera and her lover Skullduggery."

Sraker stood, Raj hastily following his lead.
"A pleasure." Sraker said, nodding to each of them before addressing Viera. "You ruled here in the absence of the gods, I believe. It is good to finally meet you, one leader to another."

Viera nods back as Raj stares at Skullduggery with wide eyes, since he had known about his original form. Viera says to Sraker.
"It is good to meet you. I have met your mother before, and it is interesting to meet someone else who watched over their parents land in their absence."

"Yes I remember Arora mentioning you..." Sraker said, resuming his seat. "She brought a gift. It was for you, Skullduggery, wasn't it?"
"She gave a body for his head." Raj reminded him, still looking the skeleton man up and down with uncertainty.
"Really?" Sraker asked, inspecting Skullduggery's body. "Doesn't look quite her style to me."

Skullduggery smiled as best he could with just a skull.
"The body was taken back by its original owner and I called on some bones to make me another."
Viera smiles and reaches back, her hand setting on spirit flesh not quite on the bones.
"He is almost as good as me at calling bones."

"Your gift was taken?" Sraker clarified. "She will be sorry to hear it, I'm sure."
He indicated the seats around the table.
"Come, sit with us! It's been too long since I've been among foreigners, let alone foreigners with powers to match my own."
Raj fiddled uncomfortably with his scarf, trying not to imagine all the different ways this room of gods could change his world with a thought. It was nice, however, that none of them seemed to mind his own strangeness.
Next to a moving skeleton, it is only a small thing. he thought.

"Taken by its original owner. Who happened to be a god." Skullduggery shakes his head and sits, Viera sitting next to him and commenting.
"He was in pain, and seemed to need it. So it is no great thing"

"This didn't have anything to do with your floating tree, did it?" Sraker asked, imdicating over his shoulder. "Raj said it wasn't here last time he was, and the Jeri who led us here said it came from the sky."

Skullduggery laughs and nods.
"Yes, his head was being invaded by the tree roots and he had flown it here looking for his body. It dropped from above the clouds and stopped just before it crashed."

"Wait, let me guess..." Sraker said, holding up a hand. "This body was the property of Thumero the Iron Psion. Am I right?"

Viera and Skullduggery both nod and smile at each other. Skullduggery saying to the two at the end of the table.
"Yes it was, and it had some interesting scars and memory's."

Sraker clapped his hands, letting out a bark of laughter.
"Now THAT, she had not told me! How in all the realms did she get her hands on a decapitated god?"

This time Vieras smile plays over her lips and leans back in her chair to laugh and say.
"She woke up naked next to a headless body. In a pool of lava. It was something to laugh about."

Sraker laughed even louder this time, slapping the table heartily.
"I cannot believe it! She was sleeping in my volcano? That whole time? With Thumero?!"
He gave Raj a forceful pat on the shoulder, making him jump.
"I see now why she was so reticent with the details of her disappearance. Phew, that's just... Wow!"

Skullduggery and Viera both laugh with Sraker. Viera points at Raj and asks after they laugh for almost 5 minutes.
"So, who is your friend?"
"This is Rajik." Sraker said. "I met him on your father's Nightmare Hunt, which I walked into accidentally."
"Just Raj is good." Raj added.

Viera looks Raj over and catches a look at the handle of the knife. She smiles at him and nods at him.
"Pleasure. It's always nice to see a mortal who can sit with us immortals. And you must be smart to have survived the Hunt."

"Is not easy." said Raj. "But Raj knows how to avoid the danger. Many who go in do not, or chose not. Very brave, but also very dead most times."
He jerked his head at Sraker.
"M'Lord helps too. We made deal."

Viera smiles at him.
"It's smart to make a deal with someone who can help you."
Ar'Guran snorts and eyes Raj again. Saying to those sitting.
"Knowing when to hide is fine. As long as you have the power to do what you need to when you come out of hiding."

Ar'Guran taps 3 claws on the table and three stone cups come from the table and fill with a steaming liquid. He pushes them towards Sraker, Viera and Raj.

They thank the god for his coffee, and continue to make conversation well into the day. Sraker enjoys this company greatly, feeling that the trip to Guran had so far been well worth it. Even Raj seems to loosen up a little...

Then after only a few hours talk, a fireball explodes out of nowhere into the gathering, hovering midair above the table like a miniature sun. Raj leaps back with such rapidity that he knocks over his chair, reacting even before the superpowered beings with which he had been speaking. Sraker merely squints as the brightness appears, exhibiting little alarm; for he knew exactly what was generating this phenomenon.
Sure enough, once the afterglow subsides, Arora becomes visible. She levitates above the table, regarding those assembled wearily; particularly Ar'guran.
"Pardon my intrusion." she said matter-of-factly.

Ar'Guran looks at her, raising his head to be level with her. Viera goes back to sipping her coffee and Skullduggery leans against the table. His eyes flicking up and smiling to himself at the very well placed goddess above them. Ar'Guran says in a rumbling voice.
"Welcome, once again, Arora."

"Thank you." she responded flatly.
Sraker sighs, looking behind him at where Raj was pressed flat against the far wall, like a gecko about to run along its surface.
"You can sit back down, Raj." Sraker said, realigning his friend's fallen chair. "Arora doubtless means to leave soon anyway." He looks up at her pointedly. "She had promised to refrain from sabotaging my visit, after all."
"This is serious Sraker." Arora said in an unironically serious tone. "We need to go."
The Lord Protector sipped his coffee.
"Actually I'm comfortable here. Maybe you should go, and wait for me to finish up here in my own time."
"Sraker, not following me now could be the single biggest mistake of your entire, potentially stunted immortal existence. We must return to the Mu, now!"
Sraker seemed less certain in the face of this unshakable insistence, saying nothing as he moodily regarded his godmother.

Ar'Guran looks back and forth between Arora and Sraker as Arora spouts out a warning. Looking at a now mildly worried Viera and Skullduggery who was still glancing up Aroras hanging open dress. Ar'Guran says lightly.
"Do you care to share the trouble?"

Arora glanced sidelong at the dragon.
"I'd rather keep it between Sraker and I." she said.
"I disagree." Sraker cut in. "I can't think of any reason we should keep secrets from our eastern friends. Tell us why you came, Arora, then I will consider humouring you."
The goddess rolled her eyes, rubbing her temple as if trying to disperse a headache.
"Fine." she said. "Mucron is at risk of attack from another god."
"WHAT?!" Sraker roared, his hairs pricking up threateningly as he stood. If one looked closely, sparks could be seen occasionally jumping between individual strands.

Ar'Guran blinks in surprise and lifts himself up on his front two legs to look at Arora better.
"And who if out brethren would attack your people?"

Viera looks at Sraker with almost interests as he sparks.

"That parasite Gi'zeal is the only one I know of, but you can be sure he'll have company. The upstart agitator has already attempted to enlist Bolt to his aid."
"I can see Gi'zeal attempting to overthrow us..." Sraker muttered, leaving the table so that he could pace. "But surely Boot would never agree to such a thing?
"I doubt it, but cannot be sure." Arora lied. She did not want to reveal all the details in front of Ar'guran, who's true allegiances remained a mystery. "He can be rather prone to manipulation."

Ar'Guran slowly lowers himself back to the floor and taps a beat out on the table as he looks back and forth between the floating goddess and her demigod. He says slowly as he thinks it over.
"That is interesting, since I would have thought that Gi'zeal would be to manipulative to try to take anything by force. This is an interesting thing to hear."
Ar'Guran keeps tapping out a rhythm as he thinks that over, watching Arora as he thinks it over.

"'Interesting', is it?" Arora asked spitefully. "I'm glad you take such stimulation from our plight."
"Try to be civil, godmother!" Sraker chastised. "It was a keen observation, from a god who I'm sure could offer much to our cause..."

Ar'Guran eyes Arora and smiles just enough to raise one side of his lips. Lifting a stone cup of the same steaming liquid as before to her.
"I could, but your mother already owes me something big and the greedy one is an almost partner in some things. But i will help if I see a need. Though you might want to talk to him about it, he has always been receptive to talking with me."


The coffee evaporated from its offered cup in an instant, forming a veil of aromatic steam around Arora's face.
"Sraker's mother was mortal. Her name was Felissa."
She waved to Sraker impatiently.
"Come. We've delayed enough already."

Ar'Guran shakes his head and sighs deeply.
"And you have been one since then. Why do you have such a hard time with that?"
"And why do you care so much?" Arora retorted, shifting in the air away from Ar'guran. "Sraker, I'll be waiting outside. You know how urgent the situation is, so I won't insult your intelligence by suggesting that you make haste."
Last of all, the goddess looked down at Skullduggery.
"And don't think that having no eyes means I didn't notice you staring, undead one. It was very rude."
Once more the room was filled with with a white-hot flash of light, signaling Arora's departure.
Sraker cleared his throat awkwardly.
"I apologise for my godmother's behaviour just then. Those she cares for are at risk, and she can be... Well, you've known her longer than I have."

Ar'Guran looks at Sraker after Arora has left and flicks his claws.
"Go with your mother. I am sure she will need support."
Glancing at skullduggery he smiles mildly as Viera slaps his arm and he smirks.

Again he says mother... Is the Dragon really so puerile, or simply forgetful?
Sraker made no comment on this however, merely finishing with, "Our peoples could have a great future together. Do seriously consider coming to our aid, and not Gi'zeal's, when the time comes."
He then turned to leave... Only to suddenly recall that Raj was still present.
"You go." said the Thaloc. "Raj be ok."
"You are welcome at Mucron any time, my friend." Sraker replied. "Do come visit; we are a great people, and may be able to offer a cure for your illness."
He grimaced.
"Provided we're still there, of course."
"Good fortune in your battles, m'Lord."
"Thank you."
Sraker shook the scaled hand of his lizard companion, then gathered his cloud to fly from the room. Raj watched him go, then turned to the others, cringing wearily when he realised he was now alone with them.

Ar'Guran watches them go with a warry eye, frowning to himself. Turning slowly to the left over Changling who had been left behind. Leaning towards it till his head is only a few yards away, but talked at Viera.
"Go tell the Leonin to gather. Take Skullduggery."
As they leave looking back at the Dragon and the troubled Changling. The dragon looks over the almost trembling Changling and smiles slightly. One of his claws coming out to lightly touch his forehead.
"Well, a friend to an immortal."

Ar'Guran smiles slowly and taps the changling on his head lightly with one claw before leaning, moving through the fortress before getting to the main spot where much of the things he had done was kept. Then farther into Viera's and Skullduggerys room. Walking over to one wall and breathing on it the wall changes and becomes shiny before coming together and sitting on the floor in front of the wall. One large lever over a spout sitting well in front of it all.

Difficulty: 7 Villiage Action Cost: 2 AP

-Create one heroic mortal item.

+4 corruption, +2 knowledge

A never ending coffee machine that will dispense 20 oz at a time when the lever is pulled.
The coffee is very strong and pure black and it is called Dragon juice.

It is very caffeinated and can keep someone sharp and awake for 6 hours without risk of them drowsing. It stays fresh for two weeks after dispensed.

If the second smaller level is pulled a 1 oz amount of liquid comes out. If drunk the drinker will be awake for 25 hours before passing out for another 10. This is a much stronger version and called dragons blood, also slowly destroys taste buds and is slightly caustic.

The large handle has "Dragon Juice" etched into it, the smaller handle has "Dragon Blood" etched into it.

[/spoiler=Hinder Bolt]

Hinder bolt's demi.

+4 corruption, +2 biological, +2 knowledge.

Corrupt the things mind and make it not care about others life and use it no matter the consequences. Make its body scary looking.

+4 Corruption, +2 biologic, +2 knowledge

Give him strength of will and never ending want to protect those who are his.
 

Lily5052

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Feb 4, 2014
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Leilani- 3/30 1MP- Yggdrasil

Leilani was very pleased that her creation would live forever now. Leilani had more important things to do than congratulating herself about the creation. She needed to figure a way for Yggdrasil to move again in the sky. While doing this, she noticed Bolt was attempting to make another demi-god. While she didn't want someone to have 2 demi-gods, she noticed how cute the creature was. It reminded her of something, but she wasn't sure what. Leilani then assisted Bolt in creating this adorable creature.

(+4 nature, +2 shamanistic, +2 revelation
Leilani will assist Bolt in making his demi god, revealing greater potential the creature will find out as it develops.

Leilani then went back to determining a way for Yggdrasil to be able to move in the air again. She wasn't sure if it was possible with current technology for Yggdrasil to even move again. It was different having Thumero help, as he was a god, but nothing less than a God could hope to move Yggdrasil. Leilani thought maybe they could use the moon to move Yggdrasil? At this point in the night, she was delirious due to lack of sleep. Even if it didn't work, the moon looked rather lonely, just sitting there by itself. Leilani decided to make another moon. She then retired to bed, Nissa not far behind her.

DC 15: Create a new moon (Nissa) (+4 nature, +2 shamanistic, +2 revelation)Uses 1 MP for this action
Leilani will create a moon, with hopes that two moons would somehow help Yggdrasil move eventually. If it gets created, Leilani will name it Nissa, after her lover. She will also have people name the other one Leilani if the other moon is created.
 

LittleBabyBera22

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Jan 23, 2015
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Era Bloodwitch 10/30 AP Location : Moondira Castle

Era and Ezaran flew over the massive terrain. After hours of flying, the two landed on the icy ground of their home. Ezaran crawled into bed. Era slowly strode to her room. She sat on the bed. Closing her eyes,Era focuses on the essence of the dragon. Projecting her subconsious, she followed the to the path of the drgaon. She stood before him as he lay still.

"Ar'Guran. I need help. Help me turn a Ezaran in go can demi. "She whispered.

Era turned towards Ezarans room. Walking close to his room. She walked inside and took out a small vile of her blood,mixed with the blood of Miranna. She poured the contents into his mouth. Ezaran grumbled and swallowed in his sleep. Era sat on his bed and pet his hair.

"I pray this works,my son."

Difficulty: 15 Continental Action Cost: 6 AP Turn a mortal or creature into a demigod +2 Ice -2 Compassion

Era poured a concoction of her blood and Miranna's into her sons mouth as he slept. She called out to Ar'Guran for help in order to complete her spell.
 

Doc Gnosis

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Thumero - Yggdrasil - 19/30 AP; 2 MP

Time passed for Thumero and still it felt strange to have a body after being only a head for so long. No more pain or force sapping his reserves; no helplessness or confinement to the neural map. That same clarity that allowed the Psion to see the world and its workings remained with him, though it taxed him in a way that reminded him of the bondage he escaped long ago. There was only waiting till those five centuries were up befoer he could more directly pursue what it was he sought.

He began his time searching for new power or the gods the primitive Nirn-folk, Fey, and Kaish were certain that exist before the Psion and his ilk set in. He was not sure why he sought this to begin with, or what he would've done if he did. A thought went to how he had been incapacitated and imprisoned in this tree, and planned for revenge, or at the very least ensuring that it would not happen again. He would find a location and settle there as a defense in the event that he would be taken advantage of again. But first, he had to establish the defenses before he could seal himself away.

It was fortunate that this one young Nirn came upon him by of being among those Nirn whom he had cursed long ago, as well as a child of one of the thousand thieves who became placeholders for the folk on the flying tree. By being so entrenched with the Psion's own mental trappings, he had entered Thumero's gaze, and he would grow under the Psion. At this time, that child had become a man who sought more than the life he had lived long ago. Inside this man's head Thumero saw a world with glory, wealth, law, and a people that could see the worth in its own peers. He saw a path painted in blood and ended in a mythical building in the north, and a grand throne that sealed the creation of something new. This kind of ambition was something he could use.

As this man, this Iesugei rode off gathering his forces and claiming his own, the Psion would shroud him and his efforts; keep a close view on this young conquerer and make sure what changes he made would come to the fruition Thumero wanted. This Nirn had strength and wit to fulfill his own goals, yet if these other tribes believed that their god - their Eternal Blue god - was with this man, then Thumero will weigh in with his own resources. An image of a gargantuan flying tree in the dreams of one camp here, and a sudden fit of awe before this young conquerer there, and the Nirn of these steppes would see him as the one who could change the world, and had their god on their side.

Ajax - Utanokogen

Travel with Arora had taken a slightly rougher turn as the Fey had taken in these new surroundings; much colder and obfuscated than back in the Mu lands, and with a people much more severe because of the land they lived in. They first seemed like utter monsters until he had learned a bit of their ways and from then on he tried to understand why these folk have been fighting each other for scant resources instead of pooling together. He felt something similar back when he saw how the Fey and Kaish were feudal long ago. He spoke what wisdom he had to any Nirn who had approached him - as well as surrendered food or whatever bauble to the raiding party.

One day he had heard whispers of an upstart Nirn calling himself 'Huli-Xia' or the Fox Chief in their words. One of the heralds of that Nirn came upon him, demanding that Ajax acknowledge the Huli-Xia as his true ruler. The demigod said that he was not of this land, while the Nirn repeated his decree. From this herald he saw a desperation mixed with hope, a hope that what his leader was doing would enrich the land.

So Ajax would ask, "What do you expect your Huli-Xia to make?"

The Nirn herald's eyes narrowed at Ajax before urging him - quite forcibly - to see his leader himself among what people who heard him. Ajax was in no position to refuse.

Thumero will try to influence a large group of Nirn in the Singing Plateau to acknowledge Iesugei as their leader, their Xia of Xia if you will. Number should be about 5000 Nirn with a couple Fey and Kaish outsiders to carry the news or act as client to this tribe. 13 should be the difficulty, and [+6] in Psionics should fit in on this.
 

Methodia Chicken

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Gi'zeal and Taumel Shipwreck
Gi'zeal appeared before Taumel, a third eye between his main two, he didn't bother negotiating or greetings and said simply "Taumel, that favour you own me from when you created your dream realm, that betrayal. I've come to collect"
Taumel was sitting in a sofa in a private room with Esther when Gi'zeal appeared. She hadn't expected to meet him in Shipwreck. Esther stood by the only window and looked out at the city below. She had picked a home built into the cliffs, high up above Shipwreck and with parts of it built into the mountain caves.
"Collect what?" Taumel asked with a sly smile, and drank out of the cup she had in her hand. "I offered protection after you had carried out the deed. If you haven't done that, I'm not sure what you want from me."
"Ain't this precious." Esther said, in a noticeably more annoyed tone. "I invite the dog, and her master shows up instead." She finished the last rum in her cup, and crushed the cup with her hand.
"Well you can the dog along with her freind and kennel if you act quick enough" Gi'zeal snapped at the redheaded little busybody.
then more politely to taumel he re-itterated
"As I recall the deal was to that of protection During the deed, I wouldn't be as unreasonable to put upon you the long term problems of ongoing defence. I commit and unforgivable act against Arora, you keep her off my back while I do it" He said the name of the god he wished to wrong with impunity, he was too invested now to back out "and if you strike quick enough and hard enough you might just claim some part of her property in the process"

Not waiting for her to accept or deny he ploughed onwards. With bolt allready in action at this point taumel double crossing him would matter little in the long term, so now he laid out the facts "Arora's child is far away, her tribune vulnerable, with them removed My "dog" no matter how she stands will be singularly lady of the Mu. With that right and an army of bounty hunters and mercenaries she stands a good chance of claiming the land. I will strike down the Tribune you just need to keep Arora and Sraker out of the picture. Your debt will be repaid and You can give her book to your little record keeper as well for all I care" he pointed quickly and haphazardly at Ester.
He paused for breath for a moment.
"But that's not all. What I am about to do will throw the far side of the sundered sea into chaos, and I will be temporarily disabling the Flolem, the bulk of their naval defenses. At that point even a fraction of your fleet could sweep in and take crystal landing for a raid or for keeps. Your debt, The book and a port on both sides of the sundered sea. that is what I am offering. but we have to act now"
"I'd put a leash on her, teach her to obey like a good dog. Maybe use her for breeding purposes." Esther laughed and threw the crushed cup far out of the window. "I'm sure even grandmother would have a hard time finding someone for me comparable to a demigod."

Taumel coughed and blushed for a brief moment at Esther's comment. She had said she would defend Gi'zeal, and she didn't want to go back on her word. However, it was beginning to smell a bit too much like a trap for her own side. Why would he be willing to give them both part of the Mu region and the book?

It would be a matter of time before the powerful city-states following her became the official rulers of the Mu region if they had both of those, even one of them combined with the power of the Banshee would more or less make it a given fact if Arora was out of the picture.

Did he really expect her to keep her people from conquering the Mu region after they had gotten those? Bountyhunters and mercenaries would be no match for the level of organization the so called pirates had demonstrated. They were no mere pirates. They were highly organized and driven by faith. Maybe not faith in the divine, but certainly faith in their immortal leader. An organized force driven by faith should be able to destroy a disorganized force driven by greed like nothing. Their morale should be higher at every point.

"At no point did I agree to bind myself to attack either Arora or the Mu region for you, but I suppose it does not come as a surprise that the greedy one wants more than he bargained for in the first place." Taumel said with disdain in her voice. "Furthermore, there is no one with power to order an invasion of the Mu region around."

Esther was about to interject as she knew it was a lie, but instead she calmed herself down and simply smiled on the inside. There were a few admirals still around in Shipwreck, and Esther herself could have ordered it without them. Besides, if Taumel wanted to stick to tradition she could easily have retrieved her grandmother just to give the order.

"I don't mind defending you for a while after you commit the act yourself. What I had in mind for defense meant Arora may never find out I was doing it, but that was a best case scenario." Taumel said, then shrugged. "If you want me to distract Arora then perhaps we've got some ideas, none of which involves attacking her though."
"Unless she provokes a battle herself." Esther said and grinned. "I guess trading myself up from a dog to a bird could have its benefits."
"A distraction is all I ask, if you can't manage or risk war or combat with Arora I understand" Gi'zeal said dismissively, a pirate attack would complicate things but in the end their likely failings on land would have meant that the chaos would come out in his favour "I am disappointed but you made no deal to do so and I can't really force you to, theres a lot to be gained if you do. But all I need is Arora and Sraker out of the Mu while I kill the tribune, you play well with minds I expect your distraction will be sufficient"
Gi'zeal corrected the young pirate "Arora and her people would never provoke war. This is not an opportunity that will likely ever come again, with rewards far beyond what you would get from raiding other ports or city states, but if you are too cautious or overreached to take it I can't force your hand." It would really be a shame if she didn't bite, with an attack by the infamous banshee he would have no trouble unifying the Mu under Henrietta against the common threat. Hell if he was willing to give himself up she might be able to pin his murder of the tribune on the pirates too.
Back to Taumel he said firmly and finally
"But you sill owe me, and this has to happen now, things are allready in motion. I will make my attack within days. Make sure Arora is detained"
Oh, Taumel could risk a war. If that had been all it was, her side had just about already won. The problem was that while her forces were far superior, it wouldn't be the only thing that were counted in such a battle. She frowned again at the thought of those incompetent possessing divine powers like herself. Truly, the ancients were playing games.

"I already told your dog that we'll bleed the region dry slowly if anything. At this point, it's got nothing we want. My grandmother isn't even around because she knows it's worth less than her current mission." Esther responded, thinking he was trying way too hard to sell something to her that wasn't worth half as much as he claimed. It made him sound like a beggar. "However, perhaps we could move our ships closer to the Mu region. On the condition that your dog shows subservience to me."

Esther kept her back turned towards the room, looking out through the window as she spoke. She doubted anyone would agree to her condition, and honestly she hadn't made it because she thought they would.

Taumel would have rolled her eyes at Esther's blatant provocations, but she didn't want it to look like they weren't unified.

"I doubt it will be easy to detain a prodigy without force. I said we will try to distract her, and we will. I would have thought a swift strike on your target would have sufficied as long as you retreated beyond our borders, but if you'd trade a longer defense plan for a distraction that's your choice. Arora is a coward, and even if you had killed one of hers she would never have been able to attack me in turn for protecting you."
It was pretty clear who the coward was here, The pirates might be happy to take defenceless city states but any land assured by divine power or some sort of unity was suddenly not worth their time. They were the worst sort of opportunists, the kind opposed to gambling. Well he thought, perhaps he could turn that to his advantage, A common foe could be created in more ways than one, and with the knowledge that they wouldn't easily rise to war it could perhaps be done without struggle.
With her last nonsensical offer he didn't bother with Esther anymore.
"This is a power grab, not an assassination. what would I accomplish by killing the tribune and running away? Arora would reappear and just put things right. No I need to make enough change in her absence that it is not in her power to fix it. I can protect myself once the deed is done."
Taumel smiled and nodded understandingly. She felt like laughing. It was funny to her that things were so desperate for them that they needed to fight over the Mu region, while the southern hemisphere lay untouched and ripe for the taking by her people.
Esther climbed up in the window, and jumped out of it, disappearing mid-air. She had had enough disrespect by the master and the dog. She'd find something else to do for the moment, but she may think of a way to deal with them as well. It was a shame that Taumel had promised to help him. She'd prefer to see the Mu in civil war without them involved.
"Very well, I guess you're finished here then? I will attempt to distract Arora as you want me too."
"We are done here, and your debt will be repaid"
with a decided look towards the window Esther had just left through Gi'zeal added
"You clearly have troubles of your own, thank you for taking the time for mine"
In a flash he was gone, hoping Taumel would keep up her end of the deal quickly. He wasn't sure how long bolt would wait.
 

Sehnsucht Engel

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Taumel - 0/30 ap, 0 mp - Shipwreck

After Gi'zeal left, Taumel remained alone to think. It was worrying that others may think of her forces as easily swayed into battle against anyone, but just because they shared a border didn't mean they would go to war with the Mu over their territory.

Actually, it gave her an idea. The values she had meant to inspire her followers with two-hundreed years ago had begun to fade, some more noticeably than others. The inclusion of Shipwreck had been the most noticeable. The city had never been her intention. It brought unwanted attention to the civilization of the reefers. Taumel reminded herself that she needed to make them actually chose a more fitting name.

Shipwreck and the Ghost Division was here to stay though, so she needed a common goal for both current city-states and any future ones to unite under. One that would keep them occupied for a considerable time.

She entered her dream realm from which she could adress everyone that currently saw her as their guide. There she began to send messages, dreams and visions to all of them. Their intention was to inspire them to unite in a common goal. It spoke to different aspects of each individual.

Taumel the White told her people to bring order to as much of the southern hemisphere as they could. They were to conquer it in a glorious war assigned to them by the one true goddess. Once they had done that, they were to improve it into a stable nation that would allow them and their children to live good lives.

<spoiler=Action>
Difficulty: 15 Continental Action Cost: 6 AP
Inspire an entire civilization.
+4 Psionics, +2 Knowledge, +2 Evolution, +2 Secrets, +2 Destruction. Taumel's appealing to the wishes of each individual, and some are more secretive, destructive or knowledgeable for example.
 

Thomas Barnsley

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In keeping with Henrietta's sound advice, as soon as the construction in Maranga'nawe had completed three more deepfreights were sent out through the earth. Unlike the first envoy, these larvae had no specific destination. They were just to go as far and wide as they could, to find the first suitable volcano to start a hive, and maybe even an outpost for the Mutar inside.
Thus three places were discovered:

The Boguay Archipelago​



A beautiful chain of islands sitting out of sight of any mainland coast somewhere in the middle of an unexplored ocean. The biosphere thrives on and around these islands, showing great diversity as a consequence of its isolation.

The most interesting feature about this island, however, would be the lost civilisation that once lived there. Grand stone buildings stand as a monument to their existence, and it can be assumed based on the doorway size of said buildings that the original inhabitants were Feyeath. But as to the whereabouts of these Feyeath, there is nothing. It is possible that some kind of cataclysm drove them to extinction; maybe the Banshee stumbled upon them at some point in her early years, or a particularly extreme volcanic event occurred. There is an active volcano poking out from the furthermost island...

Great Haraq​



A vast expanse of savannah, streaked through with the occasional dune wasteland, Great Haraq supports much life despite its arid conditions. Wild beasts gather at the waterholes, migrating in great herds to follow the rains as the seasons dictate.

The Kaish in this area are not particularly advanced, but have at least settled out of nomadism, living together in mud brick hut villages and exploiting every scrap of farmable land they can find in amongst all the sand. Their cause is not completely futile in this regard, the local volcano has in the past nourished the area with its expulsions.

Gruum​



Gruum is a small and incredibly strange land. Entering its ecological perimeter is like taking a step into the prehistoric world. Or onto another planet. Or into the bloodstream of a giant.

Really, when one gets down to it, the difference of Gruum from other parts of the world is not that great. The plants, despite their bizarre shapes, still bear fruit and grow just like any other plants (though one or two of them may attempt to eat you as well). The Nirn natives, though very underdeveloped in this unconventional land, still eat and sleep and communicate in ways that a mortal mind can comprehend. Even the volcano acts in the standard volcano fashion, with the occasional eruptions and smoking and such.

I don't mind where any of this stuff goes on the map really, but I have a few preferences:
1. They're not all in the same place, or right next the the Mu/Exodus.
2. Boguay is actually on an island. It could even be like Shipwreck, so small that it just appears as a part of the ocean.
3. Gruum is kind of isolated. I feel that would make sense considering the older biome it has.
 

Lily5052

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Ar'Guran

The coffee machine that could dispense either Dragon's Juice or the much more potent Dragon's Blood would help keep people who drank it up much longer than they normally could. While Dragon's Blood was stronger than the usual, the side effects were more costly as well.

Bolt

With Era's help and the other gods, Bolt now had a new demi in the form of a baby triceratops. Bolt named it Spike and it would grow and mature as a reflection of Bolt's former self.

Domain: +2 life

Drawback: -2 Decay. Spike would never enjoy seeing things becoming old and slowly die while he lives. It will be difficult for him to see that each time, and he'd prefer to keep everything in a state of life.

Venari

The transmittable immortality Venari attempted failed and resulted in no one getting immortality.

Taumel

Taumel inspired her civilization to conquer as much of the southern hemisphere as they could. Every single individual in the civilization was in some way inspired to help with the conquest and the creation of a superpower.

Leilani

Leilani had succeeded in creating the moon called Nissa. It was shining in the air not far next to Leilani, the other moon Leilani the goddess herself named for her people. Nissa was so proud of what Leilani did for her that they had some fun that night.

Era

The blood concoction of Era and Miranna did something unique within Ezaran. While normally it would do nothing and be a little disgusting, It strengthed Ezaran, making him into a demigod.

Domain: +2 Ice

Drawback: -2 Fire. Being a creature that uses ice in all things, fire was a weakness to Ezaran. When meeting fire, his ice magic would not be as effective and if he caught on fire, it could be very damaging for him.

Oswald

Oswald created a guardian that was capable of tactic and thought. Of all the guardians, he could command the others and have them do certain actions. If he were defeated, his soul would return, eventually taking physical form again due to Oswald's control of dark.

Thumero

Thumero succeeded in inspiring the Nirn and some other races nearby to acknowledge Iesugei as their leader. It would be an interesting future for Iesugei and his people, finally breaking the curse his bloodline had for many generations.
 

Sehnsucht Engel

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Third Age



On the brink of war, the second age ends with someone's fading wish for peace. The prodigies were left on the planet this time. They entered a state of paralyzation that left them aware of their surroundings, but unable to move or act as they recharged their energy. Their followers would take care of them as best they could. Nothing would be able to wake them up though.

The mortal civilizations developed for two-hundred years until they entered an age that was noticeably different than the previous one. Technology became slightly more advanced in every area. City-states grew into kingdoms or nations. The prodigies began to regain the control of their bodies slowly.

An important discovery was made when civilizations came in contact with the south-west part of the world for the first time. Another race existed there, a race that had been previously undiscovered for who knows how long, but they had clearly been influenced by some kind of divine presence. They worshipped someone they called Faerie, and they named their largest city after her. Despite being the smallest race yet, they were surprisingly capable and fierce.

<spoiler=OOC>Everyone's been paralyzed for two-hundred years, aware of their surroundings, but unable to affect anything or move at all.

I've updated the map. The circle is the reef nation's current territory. Feel free to draw your own territory on the map, but be mindful of others nearby.

<spoiler=Map>[img width]http://i.imgur.com/hzwYxl2.jpg[/img]

Faerie introduced a race of her own at some point when no one was looking at the south-western part of the map. It's safe to assume they're capable of defending themselves, even against gods. They would be fairy-like and small, but deadly nonetheless. They're tribal, reminiscent of mayan or incan.

<spoiler=Eises example>


Summaries: It would be best if everyone made summaries of what happened to their people and the results of their previous actions from the second age during the two-hundred years. I suggest going through updates if you want ideas for what would be applicable for your gods/actions/mortals. All one-off creatures have died at the start of the third age.

Starting AP is raised to 35, because the last age could have ended a lot sooner than it did.


 

Godzillarich(aka tf2godz)

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???-on the edge of Thucho'Iro Heights

An old Feyeath was taking a walk in the middle of the night. His name was Paul faithful priest to the goddess Arora
as he was walking he asked himself ?What the hell am I going to do?? he then looked in the distance and saw some one, a Kaish limping to the city. He looked at Paul and ask ?Where am I?? before falling to the ground. Paul looked at him with confusion and said ?well I'm already in shit right now, might as well add to the fire.? he grabbed the Kaish bringing him to the temple

Paul and ????-The Temple of Arora

Paul snuck in the back with his new friend, lucky the jackasses at the front were too stupid to check for a back door, in the temple there were 2 people a female Kaish whisker

and a male thaloc named venom

?Who is that?? venom asked as he ran up Paul.

?Not sure, I found him passed out at the edge of town? Paul said as he put him down on one of the pews ?now get me some water for our new guest?

just as Paul said that a rock was thrown through the temple window as someone screamed outside ?You traitorous Slut, come out with some dignity with the that's disgusting thaloc and we will give a quick death?

Paul screamed back ?Fuck off you scumbags?

venom asked Paul ?what are we going to do?

?If worst comes to worst we can sneak out the back but I don't know any place that would be safer? Paul said as as he tried to take care of the kaish ?the only thing keeping them back is their fear of the Bloody cross but since I'm helping you two out they may stay out of it.?

whisker grabbed venom and asked ?What are we going to do??

venom responded ?I don?t know, but we have made it this far we go a little bit? before kissing her

Just then the Kaish started to wake up, he looked around and asked ?where am I?

Paul looked at him and responded ?In God's house?

______________________________________________________

few hours later at The Temple of Arora

?Can you remember anything?? whisker asked the mysterious Kaish as she gave him a bucket

?Wait I think I do?Hu-uh Hu-uh Hu-uh Gluah! P'tu kha? He said before for vomiting ?Just vomit sorry?

Paul sat in one of the pews ?How could things get any worse?? just as he said that the temple door was broken through by The Purifiers ?************!?

?We were going kill you less painfully if you let us in but we?re going to drag it out? on of The Purifiers said with a wicked smile as has he walked closer to them

Paul looked back a the others and screamed ?Get the hell out of her?.ahhhhhhhhhhh? before being shot through the heart by an arrow

?Pauul!? both of them screamed as they saw him fall to the ground. Whisker and venom ran towards Paul But were grabbed by one of the purifiers ?don?t worry about him...? the purifiers said as he lifted them above the ground ?.....He was the lucky one?

?stop right there.? The mysterious Kaish yelled out as he got up from the pews ?You put them down or I?ll...?

?you?ll what?? the purifier asked looking down at him ?You think I?m scared of yo?? that?s all he could say before he was punched in the stomach causing him to fly across the room and out of the temple.

?That what? he said as everyone looked at him in disbelief

?Holy shit! he just knocked him out cold? venom said as he picked himself up and looked in disbelief

the other purifiers looked in horror and ran away screaming taking the knocked out one with them.

whiskers held Paul in her arms crying over him. Paul look at whiskers and said ?don?t worry child I didn?t have that many years left anyway, get out of here I will be fine I will just join my ancestors with the Arora in the great library.? and with those final words Paul eyes closed.

?No,? whiskers cried as she hugged Paul?s corpse

?We need to get out of here now? venom said as he ran to the back door with the mysterious Kaish

?I?m sorry? whiskers said before putting him down and running off with the others.

____________________________________________________________________

Fanged hill daily paper
Paul a priest for the god Arora was murdered

Paul, priest to Arora and a well respected in the Feyeath community was killed by 3 suspects. Only one is known venom, a gang member of the Scavengers the other 2 are Kaish that have not been identified yet but they?re extremely dangerous.
 

Godzillarich(aka tf2godz)

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Genesis history

Bolt disappearance did not sit well with Rose but at least she had spike who she helped nurture and with him tried to help Bjorn and his people with they're breeding problem with very little success. about 150 years ago When Rose heard about these new people the Faerie, she went to there city to see if they was anyway to fix the darkspawn breeding problems but she never returned

Spike didn?t take her disappearance well, he stayed in dusk City to help the darkspawn but because of the pain of his loss he he rarely ever talk to anyone.

things in Genesis were not going much better. Thaloc and Feyeath start immigrate from nearby cities causing a lot of racism from the native people. The only races are allowed to vote are the Kaish and thorns who don't like each other and completely separated the house to the point where nothing really gets done. darkspawn, thaloc and Feyeath are discriminated against and live in poor districts which has caused race gangs to pop up
spear and helmet have been lost in time no one knows what happened to them but some suspected it was stolen
Main City

over the course of 200 years the people of Genesis have moved east and and have found new land that have not been explored by anybody, those continents were cupiditas and odium that together will be called The Thunder kingdom.

The place where the coins are Kings and life can be bought, the city act?s as the main trade route for the other two and treats its workers like shit. unlike fanged Hill this place isn?t a democracy and is run by investors from all over the world. The only good thing about the city is that it?s the least racist of the 3 because it works with a lot of other cities it would be foolish to turn away gold for petty reasons, They treat everyone equally as shitty.
the most isolated of 3, odium is an Kaish only city that was founded by the followers of Caesar who believe he really was bolt and the other Bolt was sent by the demons to lead the Kaish to destruction.They?re the most isolated of the 3 and not much is know about them. some even question if they really are still part of their country

Gangs
The Bloody Cross (Feyeath gang)
symbol:
leader: Buzz
background: an immigrant who came to Genesis with uncle Paul his mother and father to spread the word of Arora to this land unfortunately the people did not take too kindly to them and when he was five a group of Kaish burned his parents alive, Paul took care of him but his hate grow for all other races and eventually left him seeing him as a foolish old man. He formed the The Bloody Cross and for the past 20 years he has been killing guilty and innocent alike of other race. even though he is brutal some see him as a necessary evil keeping away other racist groups.

Pitch Black (darkspawn)
symbol:
leader: Phantom
background: Phantom once had a friend named shade.they grow up together. They had tough lives but they fought back not with violence but with protests. over the years they got more and more traction in the city but they had a falling out over if they could live with the other races which Phantom thought could never happen. One day when shade was giving a speech he was shot with an arrow and killed. When phantom heard about this it caused him to go mad. He created Pitch Black even though his group was around 40 they used magic enslave others to do terrorist attacks

The Scavengers
symbol:
leader: Vulture

background: a greedy asshole who came to Genesis to take advantage of the mistreated thaloc and from the scavengers. unlike the other leaders he doesn't care for for his people seeing them as nothing but tool, his plans are less murdering, and more stealing from others and kidnapping people holding them for ransom.unlike most of their kind, they don't use they disguise as much. While they would still use it to helped achieve their goals, thaloc in Genesis will refuse to use it most of the time. They will not conform to the races that hate them, they will wear their skins with pride

The Purifiers
symbol:
Leader: slasher
Background:the oldest group out of all of them, they were made by the Kaish who is still loyal to Caesar. It didn?t catch off until Rose?s disappearance. They?re very prideful and will make absolutely sure you know how powerful they are for killing you. but like most Kaish this is their biggest weakness, they often charge in blindly most of the time and underestimate opponents. The police are also willing to let them get away with a lot of stuff

The weeds
symbol:
Leader: vine
background: unlike the others this didn?t start out as a hate group. They're the second oldest group in Genesis and formed by Rose to rescue thorns who were sold by caesar during his reign the group also had other races like Kaish and Feyeath but over time after Rose disappeared they became more hateful, Vine was once a slave who was rescued by The weeds, she slowly grow in the ranks and became the leader she focused the group on more terroristic acts reason that they will never truly be free if the other races still exist.
they get a lot leeway from the cops too

________________________________________________________________
Where?s Bolt (200 years ago)

Bolt was on his nimbus looking at the land who's going to protect ?I?m going to deal with this asshole once and for?.?

suddenly something happened bolt lost all feeling and power, he was completely paralyzed falling off his cloud and onto the hard ground. Time went by he was slowly going insane from the isolation. to save his mind he forced himself into a coma, over the years he lost more of his power over the year

present

He woke up hungry, weak ,in a new form and with no memory but his power is slowly growing this The mysterious Kaish is him

 

Sithmorack

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Mar 19, 2012
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Oswald - 31/35 AP, 2 MP ? Crash Site/Gateway

Oswald was incredibly annoyed. He had been sitting here for how long? He had lost track after 50 or so years. It was extremely boring. The shambling guards didn?t provide any good distractions. Ornstein wasn?t any fun either. He never bothered to grace Oswald by just saying something although Oswald did notice a peculiar effect in the area. There had been many an adventurer curious about the gate and his paralyzed form. None of them ever made it inside the gate however. He noticed that the remains would reanimate after a good long while. They?d start off as decomposed bodies rising up to join the shambling guards. Eventually the flesh decomposed so that only skeletons remained. Their bodies have been put to good use by the Dark.

The Gatekeeper had the guards doing manual labor. They had even built a fortress of sorts around the gate. The fortress was a poorly made one however as they used crude stone slabs they would slowly cut out from the planet. They had erected it after 200 years and it still looked like it was about to fall apart. What Oswald couldn?t see however was the far more peculiar effect inside the gate. The gate had remained open and the guards had leaked in. Only to a smaller area but they had done something peculiar. They had built inside the gate, making a similar fortress. There was a far different effect inside the gate. The walls would seemingly grow without the help of the guards. Still looking decrepit as ever but more stable and it looked harder to breach. Oswald would later say this effect was mostly likely caused by either the gateways or the Dark surrounding them.

The only person who ever made it through had been Bjorn. He had been seen as a friendly with the amount of Dark fused into him. He had made his way to Oswald before paying his respects. He periodically returned after that to keep the paralyzed Oswald company but not much beyond that.

Oswald was slowly gaining control over his body again. He moved his left fingers first before repeating the process with his right ones. He then moved on to his hands, then his arms, then his feet, his legs, his torso, and finally his head. Once he was free, he stood up and stretched. Still in his disguised form he turned towards the Gatekeeper. The Gatekeeper had long since been dead however that could be fixed quite easily. Luckily he didn?t even need a rundown of Darkspawn history as Bjorn had kept him updated in his paralyzed state. He quickly began pouring energy into the Gatekeeper, aiming to fix his previous mistakes.

Darkspawn seem to be rather isolated compared to other societies although they are rather strange. They seem to accept anyone into their city although they?re usually wary of them. They seem rather peaceful, a rather contradictory behavior based on their appearance. They do however have a skilled but small military. Their leader, Bjorn, seems to be wary of an invasion thanks to their kind?s reproduction process. I myself am still wary but I find myself at ease with most Darkspawn. Their isolationism and their reproduction method has kept their numbers down. They only numbers always below other populations.

Chapter 2, Darkspawn Tendencies: Page 36

They seem to be highly accurate with their written history and greatly enjoy poetry and story writing.

Chapter 4, Darkspawn Lore: Page 51

There weaponry however has suffered from their peacefulness. As they seem to only carry basic bows. Their only advanced weapons seem to be swords. Their natural boney armor has halted their armor making process. Shields have gone out of style too it appears. However, they have these; strange skeleton like horses here. How they made them I will never know. They never tire and are harder to kill than most.

Chapter 7, Weaponry: Page 103

They have expanded to the west and the south. Their boats lack any sort of intricate design and are not that trustworthy.

Chapter 9, Darkspawn Expansion: Page 149

Quotes from, ?My Days in Dusk City.? Written by a currently unknown traveler.

Armor and Shields

I have written to the supposive Great Leader of ours and still no reply! We need to upgrade out shields. We?re still using crude metals for our shields and it shows. I know we have our natural armor but we will need better armor and shields or we will suffer!?

Letter written by ?Duken the Smith.?

Weapons

?We just received the supply received the newest batch of swords. Made from some good metal per usual. Got some great swords mixed in with a few short and long swords; almost no shields and a few less than adequate bows, per usual.?

Letter written to commander from a nameless soldier.

Westward Expansion

?For a good while now we?ve controlled land West of Dusk City however we only have one large encampment that way. Why is this? Shouldn?t we solidify our hold over the region??

Quote from ?What is Too Peaceful?? by Grogund the Darkspawn.

Southern Expansion

?We need better boats. We can?t keep going further into the islands until we have better boats. I?m sorry, we just can?t.?

Letter sent from Boat Captain to Commander.

Traveling Darkspawn

?The Darkspawn have always been a more isolated species. They haven?t really moved to any other places in the world and when they do it?s usually individuals. Outside of Genesis they were an extremely rare species to find. Even in Genesis they were in small numbers, numbering in the few hundreds at the most.?

?The Darkspawn have kept a highly detailed written history of their ancestors. Dating back to almost when they first began. They however only have legends from their very beginnings; such as the ?Beast? and ?Old One,? Although the ?Old One? does seem to appear a few times in their history. I find it quite strange and wonder if there is more to this legend than meets the eye.

Chapter 4, Detailed History and Legends: Page 84

?They?re poetry and written stories seem to surpass the rest of the world. I find it strange since their isolationism keeps them from interaction with other countries and species.?

Chapter 7, Strangely Intricate Writings: Page 167

Quotes from; ?The Intricacies of Darkspawn Writings.? Written by a currently unknown traveler.

Theron Plains



The Darkspawn had moved into what they called the Theron plains to the West, setting up many smaller camps and towns along the way. They had even set up a smaller city in the plains named, ?Morendes,? the name standing for ?The Barren City? in English.

Morendes.



The City itself is quite bare and boring, only having the necessary items and food for surviving, not very many luxuries for the pioneers of the West. They kept going however, the hardships and boringness of it all never stopping them.

Tumbas: The Devourers in English.



The Tumbas are a race of dog-like animals that will devour any and all they come across. They travel in packs and are easy to manage once alone. They have an ever ravenous appetite.

Concurado Islands: The Deception Islands in English.



The Concurado Islands are known for their outside beauty. The islands themselves appear beautiful and will lure any foolish sailors nearby before the local sea creatures and wildlife take them.

Barrado



The Barrado is a large predator that only seems to inhabit the area around the Concurado Islands. They are large enough to split a ship in half with one bite. They are the apex predator of the islands.

The Fortress

Outside


Inside


The Fortress is made up of two parts and is located at the Gateway. It is composed of the outer Fortress, which is comprised of a barely a standing walls. The inside however seems to be fueled by either the gate?s magic or the dark inside the gate as it has grown and maintained itself although it still appears to be in a deteriorated state.

First phase


Second phase


These new found guards are simply the bodies of adventurers seeking entrance to the Gate. They first reanimate in a zombie like state until their flesh rots away and only a skeleton remains.

Difficulty: 11, Area Action, Cost: 4 AP

+4 Darkness, +2 Death, +2 Shadows, +1 Sword

Oswald will raise Ornstein the Dragonslayer from death and grant him genuine immortality; making him a far superior Gatekeeper.
 

Methodia Chicken

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Gi'zeal- The Sundered Sea ? 8ap ? end of the Second age
Henreita Stood on the deck of the Emissary as it floated over the rain lashed sea, the wind whipping her hair back as heavy drops slammed into her the decks and the God and one eyed man before her. Hidden in the storm Gi'zeal had wanted this meeting to be secret, and for good reason. The lady of the Mu would have been freezing had she not been so furious. Hands at her side ready to test whatever divine powers this creature had granted her she advanced slowly on Gi'zeal.

?You plan to kill Katya? her voice dripped with venom, equal parts rage and distain, she thought about the recent deals she had struck with the tribune who grew more and more reasonable by the day, then of this god who was proving himself far more the immature child.

?To step into the middle of a Mu city and assassinate the tribune.? He nodded as though letting her in on some great secret. She continued ?All while you trust some other god, one who apparently rules over the pirates who take every opportunity to make my life hell, distracts Arora and keeps Sraker The protector of our land trapped in some Jungle of death!?

Gi'zeal was smiling now; she had to restrain herself from removing the smile with her fist. She was not a brute. ?And you have convinced some MONSTER, some terrible beast of violence and storms to attack the Flolem? an innocent creature and our main defence against the hordes of pirates,? the anger rose in her voice as she thought about all her recent efforts to distance herself and her people from that exact pirate menace ?and you do this Knowingly so that said pirate hordes can pour in and ransack crystal landing?!?

?Yes, the coast thrown into total chaos, no-one to muster the Mu?s military but you. its brilliant isn?t it. they would crumble like paper? Gi'zeal?s three eyes flashed even in the thick black cloud. The Lady of the Mu let her expression convey how brilliant she thought this plan was.

?And you did all this, created all this chaos, murdered and schemed so what? That I might take advantage? You did this so I could seize power as your puppet immortal despot??

?Exactly!? there was laughter at the back of gi?zeal?s voice.

?THEN YOU ARE INSANE!?
now directly in the greedy one?s tri-ocular face she did not give him a chance to reply continuing her verbal assault ?Even if this were all to succeed! If these gods were to to be trusted! If Katya were to be killed without a fight! If you could truly stop Sraker coming to this land?s much needed rescue! Your new regime would have made a direct enemy of Arora, there would have been nothing to stop her burning it all to the ground besides yourself! And even if you could stand against her, there is no way, no way in all the hells you and your friends made, that you could keep it all under control with a pirate invasion That without the Flolem we could not repel! And a god-monster loose in the bay! Even if every part of this damn fool plan were to go exactly as you wanted it, you would have been puppet king over a pile of ashes in a week!?

She paused to let him get a quip in, something to give her the excuse to jump down his throat, to wipe that frozen grin off his face. But he said nothing. Just smiling at her unmoving. So she continued hoping to get a rise out of him.

?and even then there is something you forgot?

Still no reply, he didn?t even flinch as she came in close to him to say suddenly and sharply
?I am not your puppet. I will never obey your orders again. I would never have been queen of the Mu for you, nor have I ever wanted to be. I would have turned on you the first chance I got. I would have handed you to Arora on a silver platter and I would have laughed as you died publicly and painfully as Sraker was welcomed home?

It was at this point that it was clear that Gi'zeal was not choosing to remain silent. If he was not going to reply to that, he simply could not reply at all. In fact with a gentle tap upon his forehead Henrietta determined he could not even move. He was frozen in place. Perhaps it had been some part of her power. Perhaps something of his own backfiring just like everything else he had just told her. Whatever it was, Gi'zeal, the god who had moments ago had suggested stealing a continent was motionless and powerless.

Henrietta laughed and laughed then taking a moment to pluck the eye from his forehead she gave the god a mighty shove, throwing his rigid form overboard to plummet down through kilometres of sea and sky. She looked at goldeye who cowered behind the ship?s wheel and said with a smirk

?It looks like we need a new god. Take us home. You are going to tell Arora Everything?

After this point Henreita considered herself as much in service to Arora as the Tribune or Sraker, she unable to assist directly she would use the eye to help in arora?s works, and her own abilities to help spread protection and prosperity of the Mu to the new volcanic towns.

Relishing in new lands and new peoples, Her efforts were especially focused on promoting the three great organizations of the Mu. Improving Infrastructure in the new reigons through the re-branded Hearthfire-Bank, Giving employment and meaning to individuals who would otherwise be lost or turn to banditry through the Bounty Hunters Guild, which was used to tame wild regions, and finally setting up institutions for the poor and sick through the coven of Fellissa.

Her Distance to the pirates of shipwreck only increased between the ages as more and more trade began to flow through the volcanoes, she kept only the coldest of black market communications open, only what was absolutely necessary to protect the dwindling naval trade.
 

Sehnsucht Engel

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History of the Reef Nation

Taumel was trapped in the dream realm for two-hundred years, where she witnessed the dreams of her people over the generations that followed her final action. She got a pretty decent idea of what was going on in the real world once she learned how to read the dreams in detail.

Esther found her early on as they had often met in the dream, but was unable to get any response from the woman she thought of as her mistress. She visited often at first to talk to Taumel about her own thoughts and things that bothered her. As she never got any response though, her visits grew less frequent. It was painful for Esther.

Esther was given a mate ten years after Taumel's final action. Her grandmother had been testing people's worth by letting them try to lift the axe-hammer. The only other one who succeeded was a kaish of the black hand, known for being brutal and merciless. However, once the kaish had given Esther a son he disappeared. There were rumours about what happened to him, even though it was rather obvious Esther had gotten rid of him herself. She had done her duty to the Banshee line.

It created a rift between the grandmother and the granddaughter. The Banshee thought she was ungrateful and could have done more for the family line. Eventually the Banshee left Shipwreck to take the title as Lady of Paschendale, the city that had been created in the Jadedjinn River.

Esther remained in Shipwreck, and was honored with the title Lady of Shipwreck by a Kaiser that came fifty years after Taumel's final action. She spent most of the two-hundred years creating an information network that would span the entire planet. In doing so, she became a valued ally of the black hand, receiving a seat on a council that was later formed. Esther was given the nickname Shadow.

The Banshee and The Shadow grew to become the two most influential individuals within the reef nation. Neither liked the other one much after their falling out and they were often arguing. However, it was only because of the lack of a real enemy. Their shared family bond and nation meant they would unite if the situation called for it.

Esther held a personal grudge against the dog as she referred to Henrietta as. She often sent messages to her, had some Ghost Division ships sail close to her city or sent gifts meant to provoke her. Once she even sent an exquisite painting depicting Esther standing above the submissive Henrietta with a whip.

She didn't care much for her son, but made sure he would have a mate to carry on the family line. Her son was a lazy drunkard that slept around a lot due to that. In the end, someone killed most of the children he sired. It was long argued whether it was Esther or the Banshee that did it. It was one of the few points the two agreed on.


They made sure to bring up future descendants better than him. Esther created an impressive library in Shipwreck, where her grandchildren was taught to read and write. She kept a grandson and a granddaughter alive, when they became old enough they were sent to Paschendale to study under the Banshee.

<spoiler=Zheler, The Lucent Reef>
Zheler became the natural capital of the Reef Nation. It was the seat of the kaiser, the krakes main scientific body and the black hand. It grew considerably over the two-hundred years, until the city consisted of most of the area in the Lucent Reef. The majority of the city was underwater, but some higher buildings breached the surface and others were built on land because they were better suited for it. The Krakes and the painted natives lived in peace together, sticking to the old ways of sharing everything with each other so that no one would be worse off.


<spoiler=Paschendale, Jadedjinn River>

In the cave system that had been discovered early on in the expansion, a city was founded and grew to become the second largest in the Reef Nation. The caves remained the center and hub of the city, but eventually they couldn't possibly fit more inside the caves so they built onto the waterfall itself. It became the new seat for the military when the Banshee became the lady of Paschendale. She was still the most competent military commander alive and a great admiral, but without any real opposition she could retire to teach. A military academy was founded in Paschendale, together with a large amount of training grounds and barracks. The main way of transportation in the city was by boat.


<spoiler=Shipwreck>
Shipwreck became the northernmost outpost and third largest city in the Reef Nation. There was a clear change in purpose when Esther was appointed Lady of Shipwreck. The fleet at Shipwreck remained largely the same size as before, but as the military expanded in every way it was no longer the only city with a large fleet. It became the center for Esther's information network. There were no diplomats allowed to enter the other cities of the Reef Nation without passing through Shipwreck and receiving written permission. Together with the black hand, Esther began a systematic and thourough extermination of any spies within their borders from other lands. It was a slow task, but mostly because they enjoyed themselves too much while performing it.

A library was created as well, where Esther could store all the books she wrote, but also literature from others. After she fell out with her grandmother, Esther began to write books about all sorts of subjects and often fiction as well. Around three-hundred of the books in her library were books she had written or contributed to in some way.


<spoiler=The Black Hand>
The Black Hand grew as well, but not by a lot. They preferred quality over quantity, favouring skilled and merciless individuals that were not all that easy to find. Together with their front organization and Esther they formed a council of seven. There was little discussion about their actions or affairs as they favoured swiftness when reacting, rather the seven knew their purpose well within the organization itself. Their main focus was still to serve as a secret police force, but more assassins were trained for dealings with other groups or people outside of the Reef Nation.


<spoiler=Reef Nation>
The Reef Nation expanded to become the largest nation on the planet before they met actual opposition from the Eises. They were pushed back, but were eventually satisfied with the area they did retain. The nation remained strong and militaristic, adopting a belief that the quickest ways to the golden halls of Valhalla was by serving the military in some way.

The Krakes developed a few siege engines that were remarkable for the time by anyone's measure. Ballistas became the most common, but they created a number of varieties of them. Some of which worked flawlessly, others who didn't. There were several fortress built across their territory to serve as military outposts, and often these fortresses had smaller cities or villages nearby. Sharing was an important part of their culture, and anyone rich who shared a lot could gain access to Valhalla through such charity.

The Krakes grew to become the largest race population wise. After their forces had conquered the area, there were few areas that had large populations remaining and if they wanted to keep the territory they needed someone to live there. The Krakes took it upon themselves to fill the void, as they could replicate the fastest once they did put their minds to it. As such, the overall intelligence and focus on science increased nationwide.


<spoiler=Ghost Division>
The Ghost Division was torn after the rift was created between the Banshee and Esther, with the Banshee leaving Shipwreck. They were loyal to the Banshee, but they did not want to leave their home city either. In the end, the majority of the elite force stayed at Shipwreck after the Banshee gave them her approval. Some of them did move to Paschendale to aid in the founding of a military academy and city. Their pirate days largely ceased due to an increased sense of patriotism and order. They did not want to dishonour their nation with such behaviour.
 

Thomas Barnsley

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The State and Territories of Mucron - Census of 410 anno dominorum

Little expansion has been undertaken over the years on the local front, as the arid lands found beyond the Umbal mountains offer little. The river itself has been, and perhaps forevermore shall remain, the life-blood of the land. Notable subregions are as follows:
- Isla Maranga'nawe, with Offshore Crystal Landing
- Ebonbark Bay, with Mainland Crystal Landing
- the Opulent Rise, with the City of Gi'zeal (CG)
- the Mu Floodplains, with Kobra
- the Umbals, with Harkongrad
From the Maranga'nawe volcano, four additional holdings are linked to Mucron via deepfreight. These young lands are unobserved by the Mucronomicon, and thus all records can only come second hand, yet their names are listed here for inclusion within thy census:
- Exodus, with a similarly named stronghold
- Great Haraq, with Harqeen
- Gruum, with Mount Obek
- the Boguay Archipelago, with Atlantis City
The Lords of the Realm number three at all times; the Protector, the Tribune, and the First Lady. As of 410AD, the roles are occupied and detailed thus:
- Lord Protector Sraker, Champion of the Mu, General to the Mutar Militia, Commanding State Sheriff
- Lord Tribune Yusef, of the Al Jaraqi, Keeper of the Mucronomicon, High Court Arbiter, Vice-Dean to the Mucrotonic University
- Lady Henrietta Cicera, Lady of the Mu, First Ambassador, Chairwoman to the Heartfire Bank
Though the influx of foreigners doth compromise the relevance, familial record are maintained for the sake of tradition, with some additions from the lands of Haraq and Gruum. The main Houses, to which all families may trace their roots, are shown:
- the House Cicera, from the Opulent Rise settlers
- the House Buffan, of the coastal Fey
- the House Kobald, tribal Kaish
- the House Harkon, Umbal Nirn
- the House Gothuin, Maranga'nawe Kaish
- the House Al Jaraqi, Haraq beduins
- the House Tzegarxancho, Gruumish natives
Mucron continues to function marvelously as a broadening economy, relying on the exchange of resources between its four Flolemnic colonies through deepfreight trade. The current status of each can be summarised thusly:
- the Mu region remains the epicentre of production and naval trade. Over half of the combined territories' food come from Kobra farms, and Cinderwood timber from Harkongrad still accounts for most construction. The Mutar's biggest luxury crop, yshtar, is still restricted to the rich Mu soil. In addition to all this, the Mucrotonic University is located in Crystal Landing, comprising the centre of all Mutar knowledge and learning. The paradoxical Library, which has grown in space a thousand fold since its founder Gil invented the printing press, helps in this regard.
- Exodus is pivotal in trade with other god-sponsored civilisations, being located within overland travel distance of Genesis, the Grey Valley, and Guran. Business has been strained in this region of late, due to local gang violence and the darkspawn's western conquest.
- Great Haraq is known for having the largest land area of all the colonies, including the Mu region itself. However much of this is arid wasteland, rich chiefly in metals and ore, so when it comes to the harvest Haraq is only second biggest. Even this could not be done without the native Kaish, who allied with the Mutar in 233 AD after a decade of conflict, concluded by the infamous Glassing.
- Gruum has had a past fraught with trouble, and of late has regularly failed to meet its quota on deepfreight export despite being rich with resources rarely found elsewhere. There are numerous reasons for this; the hostile Eises to the south, the expanding Reefers from the east, native Nirn who have allied themselves with one side or the other, and even the land itself. Having two other competing parties involved has made it difficult to remain onside with the locals, only a small portion of whom have agreed to officially joining Mucron as their own house. And even that was only as recently as 399 AD.
- Boguay is undoubtedly the smallest and least materially productive of the colonies. It is far from any other lands, most of which are held by the Reef anyway, and thus relies solely on fish to meet its quota. This is not, however, the true reason for Boguay's continued occupation, for its real value comes from the beauty of its location and the historic value of its spectacular ruins, which have been meticulously conserved by Mutar residents. Work is being done to expand this region's worth, mostly by looking south towards exploration of the poles.
The system established two hundred years ago within the bowels of Maranga'nawe has been working swimmingly ever since. The details are outlined below:
- Deepfreight: involves the connection of five volcanos through subterranean magma highways. Rockroach larvae are sent along these highways with a deepfreight capsule held inside them, conveying cargo and passengers from one volcano to another. There are ten deepfreighters in total, which generally results in two for each volcano (though Boguay more often than not only needs one).
- Lava Ports: each volcano is occupied by a rockroach queen, though in the case of Maranga'nawe the queen is in fact Flolem the Golem. Built around this queen is a station of sorts, or 'lava port', used to load/unload deepfreight and rockroach offspring.
- Volcano Fortresses: around the inner station, generally in the cooler tunnels or on the surrounding slope, the town proper is constructed, and around this town is the fortress that protects the entire arrangement. Rockroach offspring are produced on-site by the resident queen, giving the area a constant source of labour and protection, while any additional supplies can be provided from below by other fortresses.
Unfortunately, expansion is not always handled well by one side or the other, and too often the result is bloodshed. An overview of Mutari martial history and tactics is given below:
- Sraker's militia: a combination of basic infantry and specially trained firefly handlers. In conflicts such as the Glassing, the latter were used almost exclusively to minimise loses. They are a deadly resource, able to either ride their fireflies for direct control or send them out like hunting birds to carry out instructions from afar. The beasts' main weapon is its fire, which it can spew from its mouth like the Flolem itself, though it can also be used to drop missiles from high above or macerate up close with its pincer jaws. With a force such as this in great abundance, ordinary infantry is more often assigned to law enforcement.
- the Glassing: while most Kaish beduins were initially eager to work with the strange volcano people, others felt indignant at the intrusion on their land. They gathered together forces from all the tribes and incited an attack against the Harqeen fortress. Against the walls themselves they did not get far, but many in the surrounding villages were slaughtered. Angered by this unjust attack, Sraker himself led a firefly team against the agitators, meeting in open battle in the dunes. The Kaish believed they would be at an advantage in such an environment, but against fireflies and a demi-god this wasn't enough. The resulting bombardment of fire and lightning blasted the very sands below the enemy's feet into fractured panes of glass, giving the occasion, and all similar events to follow, the ominous name 'glassing'.
- Gruum: the events of this century are numerous and incredibly complex, due to the sheer number of parties involved. The underdeveloped Nirn natives, who were about two hundred years behind Mucron at the time of first contact in 213 AD, became divided by the three competing neighbors. A few tribes, those nearest Mount Obek, agreed to exist peacefully with the Mutar. These were the ones who became House Tzegarxancho two hundred years later. Other tribes, however, were not so agreeable, having either allied with an opposing nation or none at all. Fighting between the tribes ensued, and it was not long before Mutar intervened on behalf of those who had been most welcoming to them. The next century or so was fraught with conflict, against which even the fireflies were ineffective since the Gruumish Nirn are experts in geurrilla warfare and wise in the ways of their land.
 

Godzillarich(aka tf2godz)

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In the The Scavengers secret bunker

?That God Damn Trader? Vulture scream at the top of his lungs as he threw down the paper he was reading on his desk. ?I give him one fucking job and he decides to grow a conscience? Vulture looked a one of the other thaloc in the room and asked ?do you have the sketches for me??

?Yes boss? the thaloc in the handed him 2 wanted posters of venom and whisker ?too bad we don't know who the third guy is.?

Vulture walked up to the magical wanted board and said ?He'll probably be close to them anyway? before slamming them on the board ?My benefactor wants her dead for whatever reason and he?s he has alot of money, get on it?

________________________________________________________

Pitch Black Base

?OH MY GOD STOP? A thaloc as he was going tortured ?I've told you everything, the Boss she wants her?

The darkspawn looked at him and said ?Ok I believe you?

?Can you let me go no...AAAAAAAHHHHHHH? was all he could say before the darkspawn chop his head off

?That's always my favorite part? The darkspawn said with a smile on his face. ?So what do you want to do about this Boss? The darkspawn ask Phantom

Phantom put down the newspaper he was reading and said ? Find her but I want her alive, I want to know why she so special but you can kill the other two?

?Yes sir? The darkspawn said before running out the door

________________________________________________________

[The Bloody Cross Hideout

?I WANT THERE FUCKING HEADS!? Buzz in angry and grief after reading the paper ?Find them and kill them in the most horrific way possible!?

________________________________________________________

The Purifiers Fort

?They made my man look like fool? slasher as he looked out the window

?so what's the big deal?? the Kaish said ?Everyone thinks they did it so why should we car..? That was all he could say before slasher picked him up by the throat
?but they made a fool out of us? slasher in an angry voice ?no one makes fools of us? slasher through him down on the ground and told him ?find them and make them pay?

?Yes master? he said before running off.
 

Methodia Chicken

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The Boards now all discovered and united however loosely between the ages, the bounty hunters guild has spread across invisible ties. Strangers compete for supremacy, while locals vie for the top position and the seeds. However material reward is always a great incentive and local governments, cabals, and gangs make use of the easily purchased manpower.

Under Hereita?s guidance the organisation and the overseeing of the master board the Mutar branch of the guild become the most elaborate and byzantine in its structures however it also offered the greatest long-term financial possibilities. With her newfound loyalty to the tribune and Arora it was integrated with other parts of the society such as proving auxiliary support for Sraker?s militia or protection for the coven of Fellissa. Very few dangerous criminals, tasks or beasts can be found in the region so those seeking challenge or adventure tend to leave after a short time.

-Exodus: Acts as a gateway to the far more conflicted regions beyond. A lot of money can be made hunting smugglers and highwaymen as most trade is protected by at least one god-sponsored civilization.

- Great Haraq: The bounty hunter?s guild acted in a small capacity as a disorganised mercenary force during the conflict that culminated in the Glassing. However where they truly found their place was afterwards, with the Kaish decimated they swept in to clean up any scattered resistance. This became problematic as the targets they began claiming appeared to be more and more refugee than rebel in nature. Eventually those that grew rich enough became slave-lords on the outskirts of the war-torn territory. Ironically today the highest rewards are for the capture of their descendants.

- Boguay: a special branch of the guild has appeared here. Those scientifically minded and interested in the capture of curiosities pay hunters to explore the strange land to capture samples or take to the life themselves. Adventurer-Professors will spend their winters buried in research at the Mucrotonic then shipping out to brave alien wilds in their summers.

- Gruum: There are few regions where a Mu sanctioned hunter of men and women can make a better living than Gruum, and nowhere that has claimed the lives of more inexperienced hunters. Specialists often found their niche as trackers and spies against the Guerrillas; however it seems that somewhere either deep within the tribes of Nirn or in the hands of their allies far beyond is another bounty board. Often hirelings will be found on both or any side doing the work of the highest bidder. while there is no intentional drive to perpetuate the conflict, the presence of such violent opportunists is nothing but destabilizing.

A bounty board along with a seed has fallen into the hands the brutal gang leader Vulture The board recognizes ?Local law? as his own demands. he uses them to manipulate immigrating hunters and mercenary members of the city to further his own goals.
while other gangs hire bounty hunter muscle he is in control of most of the greedier members and all of the weaker ones.

Will wait for Book?s post

great Predators and Racism have spurred hunters into this region, while early arrivals found good work helping settlers carve out land from predators, later individuals arrived from genesis and other less tolerant states to slay or capture Darkspawn out of their patron?s fears or hatred.
Their numbers are small, dozens at most, all know one another by name either by comradery or infamy.
An element of the guild is clearly in operation here, and word has spread in recent years both from Henrietta?s master board and vague rumours that jobs are being posted. However their rewards seem too good to be true, especially with how few hunters return from such tasks, most consider work for the Thaloc to be some form of trap.
 

booksv3

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Ar'Guran 32Ap 2MP Breakopen forest.


The fortress of Guran was kept up in the next 200 years. The halls were cleaned of their rough look and the windows and doors soon became actual versions of both rather than open portals. From the top where the Jeri village sat in now new stone houses to the lowest levels just above the mines where the walls and ceilings were cut so fine it was hard to see one spot in any. 30 years after the Dragon was found unmoving the Leonin moved their place of operation to somewhere else, and from then on they could be found all over the Breakopen but it took almost another century for their base of operations to be found. From when they left on he dark gems that the failed Leonin became were planted into the walls to give light to those who lived there, often times having some kind of drop down so it can be covered when they wanted to be darker in private rooms. These gems soon became part legend and before the two hundred years had finished all but the immortals or the Leonin had forgotten where they had come from or why they were there other than to give light.

The mines under the Fortress spread out and soon they found the roots of half a dozen other cliffs all around between half a mile to three miles away. Starting from the bottom and working their way up 5 of those cliffs started being cleared for use like Guran was. Because of the past experience and the use of Skullduggery's knowledge they were able to hollow them out much easier than the original had been, these the 5 cliffs farthest from the original. The closest was just over half a mile to the south and was also hollowed out, but this one had much higher ceilings and gentler slopping ramps and had been taken over almost completely by the seller. Soon each level of this one had been outfitted for every kind of operation they could think of from armor and weapon making to food storage and creation.

The nightmare hunt kept its tradition for the Leonin, a place they went to prove themselves. They were met with bounty hunters of all types from all over the world, coming for the high priced bountys and challenge. Even now there is a huge number of deaths in the Hunt because the creatures and plants in it didnt stop where they had been when first created, they had grown more dangerous and harder to hunt in some places while just being plain harder to find in other parts.

The Crafting table had been something many had gone for but not as many could use. With only three sets able to be used and a few of those being held by immortal beings the choices for others got harder in many ways tough a peculiar tradition came about. A wooden post was set up and every time someone made something new their name would go up on it along with where they live and what they made. After a few months of this happening it went from bragging to those who want what one of them has targeting them. Soon those who had gotten through the hunt and made things were dying and their items disintegrating while those who had done it tried to get back to the Hunt to make their own. Soon it became a point of pride to not only own one of the items but to own it for a long time. The older you were while holding one the better you were thought to be for keeping it.

After 30 years of the Dragon having left them the Leonin had all lifted up and moved. Of those who still lived in the breakopen were unable to point out where they had gone for almost 100 years, and even after they knew only those who wanted to be Leonin went there. They had went down into the mines and through the ragged gate being guarded by the winged Nithoggr, who had eaten tens of them before they had made their way in. After getting into the land of corruption they had went to the edges and lived there for many years, coming back into Guran to bring back food and recruits or send them to the Hunt.

Over time they became more standoff of the rest of the people, seeing themselves as chosen who were here to watch over yes but also to be seperate so they could not make them weaker. They raised new laws and new ways of living which made them stronger and deadlier, soon feared more than the Nithoggr were because of their ability to kill and survive. A few of the laws used in their own village meant that the weak were given one chance, if they failed they died and their body was offered to the immortal Nithoggr guarding the gate.

To the east, south east and south west where the breakopen was changed over for the sea and the beaches new small towns and citys were created in an entire different way than the fortresses of Guran and its sisters. These were fishing and ship towns that had a rough start in the beginning because their knowledge of ships and sailing was so little they had thousands of deaths before they were able to get a working design and soon they had small ships skipping over the waves being crewed by two or four people.

They never went far and they rarely saw any other ships but they became known to those on the inside and those who traded with Guran for being swift over the waves and knowing their area better than fish did.

Viera and Skullduggery were married almost 50 years after Guran was frozen, in their eyes. It marked an almost turning point and long term relationships became the norm where before people would only procreate for fun or to make a new generation. It was slow but over the next 150 years there were equal numbers of married and traditional relationships all over the Breakopen and Sea scape. The choice between the two was always open to the ones in the relationships but people had almost lost their point against it.

The inside of the gate was taken over by the Leonin not long after the Dragon was found immobile. From the time they took it over till now dozens of people had come through both ends of the gate and they were for the most part left alone. The few times this was not shown was when dozens of men and woman would come through at the same time sporting weapons and armor and when stopped attacked the Leonin. This only happened twice but each time the bodys were fed to the almost always hungry immortal Nithoggr. Twice groups of Leonin were sent back through the inner gate but only the second came back, telling storys of other gates and places that did not want to be seen.

The bounty hunter guild grew soon after its inception, being created to hunt those who tried to run from coritas or for those who wished to hunt creatures. Most of the bounty hunters found in Guran were from the others realms who found their home places either to peaceful or to poor for their taste. Seen as one of the hardest places in the world to make a living as a bounty hunter the top most slot was always changing and one name would usually only be up there for at most a week before being replaced because of death or price.

Ar'Guran the Dragon had went for a flight after making the machine and for those who watched him they were used to it. When he had been flying the Dragon did his usual thing and landed on a cliff to look out over the forest. But with his wings half open and his body only starting to lift so his front legs were up but his back was still down he found himself unable to move. Frozen in place like a Father statue and being stuck there he watched as first hours then days went by before his daughter came to find him. She was angry and sad and not sure what was happening, but she realized eventually it was similar to the last time.

She would come back with Skullduggery and the immortal Nithoggr who had been named Jorento tell him about what had been happening in the breakopen. At first they would come every week then month then time seemed to go slower and they would come once a year then once every five.



the Sea scape is a peaceful beach compared to the breakopen. So far in the 180 years since it has been inhabited no Nithoggr has ever been spotted in any of them. The sands are warm and soft and stay warm deep into the night while the water is clear and bright blue.

The trees that but up against it are a mix of fruits and easy cut trees similar to the others but different enough they gave a look of uniqueness. the depths just out into the bay are deep and filled with fish. the towns have long peirs which hold many shallow body ships and boats that are made for skipping and moving over the water rather than moving through it.

+4 corruption, +2 knowledge, +2 biological

Difficulty: 9 Town Action Cost 3 AP
-Affect(Bless/Curse/Inspire) a large group of mortals(500) for life.

Bless 500 people on the sea scape with innate understanding of the ocean.
Give them perfect navigation sense.
Give them perfect biological weather sense.
 

Doc Gnosis

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Sep 16, 2010
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Months had passed since Thumero set the pieces for a safe haven. The Nirn that the chieftain Iesugei had raised rode across the misty steppes like thunder in the skies, and it seemed that few could stop him. The Psion could see through the eyes of a thrall of an alliance of old chieftains - pureblooded nobles with an unbroken line to their ancestor, or something - fearing the power this 'Huli-Xia' could hold, and cursing how 'one of cursed lineage' had 'lied, cheated, and stole his rulership.' They drank and feasted to the hope of 'setting things right.' All of the spoke and acted as if they were all in the right; the root of this conflict coming from an action he committed from long ago. The Psion was unsure if he should feel sad or frustrated.

Things took an odd turn as he saw a few familiar faces in the web at the steppes, and many unfamiliar to him. Among those familiar to him were Ajax and Arora. The Psion huffed. The two had travelled together but soon were spearated; there was a storm coming between what forces that came from Mu Lands and another dominion that one of his kin built before the tide of thoughts grew monotonous for him to keep track. That the Nirn from the steppes would find Ajax and took the Fey to their leader unnerved him. Arora meanwhile had fallen from the sky and hit the ground without any cause or reason; one of the folk in this strange dominion remarked how a comet had fell from the sky. People were coming but for the Psion this seemed to be a good time to speak to Arora, and have her answer for taking his body.

Then he felt his mind freeze, and a closing in his head that hurt. That freezing travelled across his body and locked him in place. He tried to move his limbs but they could not respond. He tried to teleport, but his powers left him; he could not even lift himself. Something was wrong...

It was fortunate that his sight and neural map created by Taumel and he was intact, as it felt like a similar occurrence to what happened in Isla Maranga'nawe. If someone deemed to collect him again, he could at least plan; he would know, and he would find this thief should his body - or some other part of him - be stolen. But now all he could do was watch the world until he could move.

While there was the storm of war setting in the region it truly struck in the steppes of the Singing Plateaus. The pureblood chiefs and Iesugei's forces fought in earnest, as the steppes shook and clapped with the beating of horse-hooves. Ajax had managed to leave the presence of Iesugei and the war but was travelling with a handful of horse-Nirn riding west. He and the riders canvassed the forests with some goal in mind, but Thumero could detect strange thoughts in Ajax: worry, an anger born from it, and a gnarled compassion that was built from the two. None appeared to have stopped for anything save for food, and while the riders seemed used to it, the Fey was running solely on certain... thoughts playing out in his head with his body close to collapsing. What he was going to do to Arora; where to take her; how to explain things to the chieftain...

Back in the plateaus he could see skirmish after skirmish between the two forces with the pureblood chiefs slowly losing ground. Camps and villages were razed, mists carrying the stench of smoke and rot, the men captured on either side forced to fight on the front-lines. In the fighting, Iesugei had made friends in the form of Nirn warriors from Silverholt who looked far rougher than the riders of the steppes, and soon families had joined the Huli-Xia in the war; the alliance between these people sealed when Iesugei took an Ice-Nirn to wife. His forces swelled with these Ice-Nirn but it did little to intimidate the purebloods; if anything they begun to fight with more zeal and conviction. The patriarchs of those noble families chose death over capture and forced their families to follow their example. As much meaning as they felt in their actions, they still could not overcome Iesugei; his army was larger, and bolstered by the Nirn from Silverholt, and the Huli-Xia himself was at the peak of his strength. It was only a matter of time before the pureblood either surrendered or lie by their own weapons.

His death however changed everything.

There was one battle that took place in the south of one of the few trees left; a very wide plain with little mist to obscure oncoming riders. It was home, and the remaining chiefs sought to harm Iesugei by taking the settlement that was near his tree - the one where the Nirn began his metamorphosis into the Huli-Xia - and burn it as a last moment of spite. They believed that they would perish and make this final act mean something to this 'usurper.' Iesugei caught wind of this move, and send a large detatchment of riders with himself at the head. The plot was foiled and the purebloods were routed but the Huli-Xia had died in battle, but at a cost; the ordained heir to the alliance - Bek-ten the Blessed as they called him - fell to Iesugei's volley as he fell to the heir's.

As the war turned cold and news of Iesugei's death reached his army, Thumero seethed in rage. His plans to establish a safe-haven were undone when his body was frozen in place at the structure, but the Nirn's death was the final collapse. He could only watch as things fell apart in the Singing Plateaus.

The Huli-Xia had no heir, and while those tribes that followed him in life remained strong they fell to infighting along with pureblood alliance as the object of their purpose was taken. The alliance realized that the people who followed Iesugei were deeply moved by him, and could be provoked to war again so they had made concessions to the headless army; their daughters were married off to the Huli-Xia's followers, tales were spun of him as a mythical hero ordained by Him of the Eternal Blue to purge those who had sought to usurp Him - pointing out the many 'faults' of their own allies who perished in the theatres of war, while showcasing his conduct as being enlightened - and more important demonizing the Ice-Nirn as thieves who fooled the Huli-Xia for their own benefit. The only good thing that happened in the Psion's eyes was how the pureblood alliance had broken down beyond reconcilliation.

Thumero could only sigh as relations between the Silverholt and Steppe Nirn cracked, until finally they left the steppes, but not before taking half of Iesugei's ashes; the Huli-Xia had impressed the Ice-Nirn and they wanted a memento of his character and strength. Trestad was as close as they could go without enacting a new war. The followers to the Huli-Xia that he favored became chieftains themselves and made kingdoms from the spoils of Iesugei's war. Silverholt grew quiet as the Nirn there mourned - placing the urn that contained Iesugei's ashes at the haven Venari and the Psion built, along with an ice sculpture of the chieftain. Steppe Nirns who married any of the Arctic Nirn bore children that further schismed blood lineages between those cursed and not, and their departure left 'orphaned' families that were tolerated by the purebloods. Nine years had passed in Iesugei's war, and his actions had changed the face of the Steppes.

Eleven more years passed, and an age of heroes passed in the Singing Plateaus as far as the Psion could tell; he had stopped paying attention to affairs there in favor of anything that could catch his interest; the construct that took up residence in Isla Maranga'nawe; heroes who rose and fall in the Bay and Riverplains, even some teeming happenings far from these lands that the neural web allowed him to see. It was from these random sights that Thumero made a strange discovery: small creatures who blended in with the insects who altered the map. He would not have noticed this were it now for one wayward thought that for some reason came from one of the 'insects' he was looking through. As he looked with scrutiny, he could hear more thoughts and then silence.

These creatures knew someone was looking in on them.

A thought came to him that the first priority would be to find a new way to spot these 'faeries.' Whether this means strengthening the neural map, or create something that could attract them. Until he was unshackled The Psion had to leave the creatures to their own.

His gaze went back to the Singing Plateaus again, wanting to see the changed landscape, and found that the lands were at war again. On one side stood pureblood chieftains who feared another person's power. That person came from an Ice-Nirn named Araqai, who claimed to be the descendant of Iesugei. That piqued Thumero and paid more attention to her, and found that she fully believed in it. He could see in Araqai memories of a childhood in caves with her Steppe Nirn mother telling her about the lands. What stood out in her head was how she was supposed to be married but put if off in favor of seeing the lands her mother came from. What came afterwards was a series of meetings with her mother's heritage and 'clamor' as an heir to the Huli-Xia was discovered, and a fire had started to burn within Araqai.

One marriage pact with one of the kingdoms later and the Singing Plateaus were abuzz with whispers of a new Huli-Xia. Not even a month after these rumors that war had returned, and this time there was no alliance that stood in their way.

One by one the kingdoms were conquered by Araqai and her husband, Ulding. Both rode on the frontlines; Ulding with fiery arrows that befitted a Nirn of the Plateaus, and Araqai with ice and forces beyond the ken of their enemies - but Thumero knew though; he could feel it in her. The steppes thundered again and in four years all of the steppes were uder their rule. The Huli-Xia was more than just a grand chieftain; he was now chief of chiefs. The people saw Araqai as being chosen by the Nameless One to help finish Iesugei's war; some said she kept a god in her household.

Things became complicated as the husband Araqai abandoned in Silverholt came to the Plateaus looking for her. He tried to follow the rumours of a new Huli-Xia, and was soon led to him by riders that answered to Ulding. Araqai saw the Nirn he left long ago, and to everyone's surprise announced that it was 'now the time to mend.'

She first took the Ice-Nirn he left behind as a husband and then took one of the surrendering purebloods as husband. There was no precedent that was set for a woman to take more than one husband, but since it had been clear that He or some other god had touched her she could not be denied. Then she turned north to rekindle relations between Silverholt and the Singing Plateaus. She gifted to Trestrad much in coin, food, and material, so the village could grow into something greater. The Psion could see in Araqai's eyes grand gardens that yielded great beauty in the mists, a palace worthy of a 'Xia of Xias' so all could see His rule, and an Ironbark tree that stood as a unifying symbol of the faith and culture of both Ice and Steppe folk. But only the unnamed Ice-Nirn would live to see her vision realized, as Ulding and the unnamed pureblood husband died from the cold. Her project satisfied, she turned to have similar cities built in the example of the safe have she remembered when she was a child. By the time that the last city had been erected, and Araqai approaching the twilight of her life, the Singing Plains had been transformed yet again into something unrecognizable.

She had her second daughter by the pureblood take up the mantle by virtue of cunning and ability compared to her siblings. The rest were ordained by the new Huli-Xia to ride beyond Utanokogen for new frontiers. While news of these horse lords spread, no outsider knows of what goes on beyond the mists of the Plateaus.
 

Lily5052

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Feb 4, 2014
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Leilani- 31/35 2MP- Yggdrasil
Many things happened during the time Leilani was paralyzed. Due to the new moon Leilani created before what occurred, Helio spent many years trying to figure out a way for Yggdrasil to move around. He eventually found out how, becoming the main navigator of Yggdrasil. He then moved it to a place he thought would be a suitable location for Yggdrasil to be.


Nephiphi Sea, west of the Mu Region, was an inland sea with islands dotted throughout. Many Feyeath and Nirn villages were throughout the region as it was a perfect spot for fishing. It also was the home to monstrous sea creatures as well.

The Feyeath and Nirn villagers were scared when they first saw Yggdrasil appearing in the sky. They thought it was a bad omen of some sort. When they realized other Feyeath were aboard and a very attractive Nirn, they became very hospitable with them. They each thrived from the support they gave each other, a symbiotic relationship. Within the last 50 years, Yggdrasil became a ruling body of sorts over these villages, keeping their fishing industry intact, but expanding their infrastructure, making it more modern and mesh with Yggdrasil society.

Even before Leilani's paralysis, people had been missing their home at Steelcoast Swamp, wanting to return to it. When Leilani helped Oswald in creating a realm, one very similar to the swamp, many people jumped on the chance. Leilani wouldn't allow that due to what lurked within. Yet without Leilani to say anything, Helio and Nissa agreed that it was fine, having miss their home. Thus feyeath and thorns went into the realm. Many died due to the creatures within the realm, but eventually a place was created that people could live there if they so desired. Feyeath were able to see loved ones that had passed away, leading to romantic relationships starting anew and unions of living and the dead.

Leilani had been stuck in place for 200 years. While she couldn't do anything, she could still see. She saw all the things Nissa did to her, wishing she could feel everything she was doing. One day, when Nissa was doing her routine with Leilani, Leilani snapped out of paralysis. This startled both of them, Nissa falling back onto the bed and Leilani landing right on top of her.

"Not sure you realize, but I've seen all the stuff you've been doing to me. I didn't realize some of the things you could-". Nissa kissed Leilani before she could say anything more. They kissed more passionately, getting ready for better things.

DC11: Enchant/Scry an area the side of a Large City or a town and surrounding countryside (+4 nature, +2 shamanistic, +2 revelation)
As Leilani and Nissa were busy, they enchanted Yggdrasil and the surrounding villages. The people's primal urges became stronger than normal, resulting in more romantic contact and increased fertility rates over time.