Jandau said:
I'd like to revise my earlier statement and say that Witcher 2 has some atrociously TERRIBLE design. I'm talking about one specific sequence, the second dragon attack. For those of you who haven't played it, it's a quicktime event section where you're supposed to run in a straight line and press the right mouse button when prompted. Sounds easy, right?
WELL IT ISN'T, because the person making it was functionally retarded. The quicktime prompts? Randomly decide not to work. You are dead. Running in a straight line? Well, Geralt is aimed slightly off center and regularly gets stuck on terrain. If this happens, you are dead. If you try to center him, you fall slightly behind and you are dead. Sometimes, you are dead for no apparent reason. No prompt on the screen, you are running and not getting stuck and the dragon just kills you.
This is easily one of the worst sections of a game I've seen in a long time. My skill at the game isn't being tested. My reflexes aren't being tested. It's not even a trial-and-error memorization. It's a 50% chance of dropping dead every 2 seconds even if you do everything right. This part can't be skipped, can't be avoided and I can only wait for my nerves to cool down before I go do it over and over and over and over again until I luck out and make it through.
And then the game will probably crash and I'll have to do it all over again.
I did that sequence about 5 times, on various difficulties, never ever had a problem with it. Not once did the right click not work. Not once i died on it. The only sequences i have issues with in terms of balancing is the first time with the dragon when you have to run between the covered areas to avoid fire - 1 second delay can mean you will get burned at the last step, the other was the chapter 2 fog sequence with stupidly placed save points and enemies pushing you into the fire if you don't instantly run around them.
As Tycho wrote however, i don't think the game is for everyone, it's aimed towards people that used to play games where 1 mistake would force you re load and re think your strategy. You don't pay attention - you get smacked. You try to brute force - you get smacked. You don't make use of tools available - you get smacked. You can even die very early into the game on being an ass during dialogue sequence.
So far, after two play through, one as full alchemy, one as sword/magic builds i can say that the trees are fairly well balanced, each skill tree makes it possible to complete the game without turning it into impossible challenge, hell there is a guy who finished the game using nothing but a pick axe and one a guy who finished it on insane mode.