If people aren't quitting in the lobby, then they're usually quitting because they're losing. It wouldn't make sense to have players fill the spots on a team that's being demolished by another, especially if they have significant map control or a lead. It's better than playing out a game without teammates, of course. But it could just cause more quitting. If I joined a game and it was 35-12 and I'm the only other teammate someone has, am I really going to stay? Probably not.Alpha1089 said:I'm intrigued. What possible reason could they have to implement such a thing? For every instance where not having people join in the middle of a match is a good thing, there are bound to be at least 100 games that turn to absolute shit because a couple players on one team quit and left their team 2+ members down.D.A.N. said:LOL@the second quote response.
Players can't join Halo games mid-match. This has some problems but for the most part I can see why it's implemented. However in some cases, there should be mid-match joining. For example, in the lobby, which really isn't even DURING the match. When a vote goes through, that is usually when players quit, seeing a map or gametype they don't want to play. If someone quits in the lobby then it should restart matchmaking with that lobby and fill out the holes. Or in Invasion, which a game can take up to 24 minutes to finish (opposed to 5-8 minute Team Slayer games), it should REALLY let people join mid-game.
Also, that system where people can't join in the lobby is one of the most fucking retarded things I have ever heard of.
The lobby quitting literally happens during the five second countdown before the game starts. It's not that insane, but it should definitely be fixed.