People leaving during a match in Halo Reach...

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Uncanny Doom

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May 24, 2010
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Alpha1089 said:
D.A.N. said:
LOL@the second quote response.

Players can't join Halo games mid-match. This has some problems but for the most part I can see why it's implemented. However in some cases, there should be mid-match joining. For example, in the lobby, which really isn't even DURING the match. When a vote goes through, that is usually when players quit, seeing a map or gametype they don't want to play. If someone quits in the lobby then it should restart matchmaking with that lobby and fill out the holes. Or in Invasion, which a game can take up to 24 minutes to finish (opposed to 5-8 minute Team Slayer games), it should REALLY let people join mid-game.
I'm intrigued. What possible reason could they have to implement such a thing? For every instance where not having people join in the middle of a match is a good thing, there are bound to be at least 100 games that turn to absolute shit because a couple players on one team quit and left their team 2+ members down.

Also, that system where people can't join in the lobby is one of the most fucking retarded things I have ever heard of.
If people aren't quitting in the lobby, then they're usually quitting because they're losing. It wouldn't make sense to have players fill the spots on a team that's being demolished by another, especially if they have significant map control or a lead. It's better than playing out a game without teammates, of course. But it could just cause more quitting. If I joined a game and it was 35-12 and I'm the only other teammate someone has, am I really going to stay? Probably not.

The lobby quitting literally happens during the five second countdown before the game starts. It's not that insane, but it should definitely be fixed.
 

Bat Vader

Elite Member
Mar 11, 2009
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I can't stand people who quit the game just because they are losing. Fifteen minutes does seem like a rather weak punishment. An hour or two suspension might make people stop quitting so frequently. I can understand why people do not like the fifteen minutes suspension but Bungie is not punishing the people who quit sometimes. They are punishing the people who quit very frequently.
 

Uncanny Doom

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May 24, 2010
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Tin Man said:
D.A.N. said:
Tin Man said:
In all respect, my first thought, honestly, is thats what you get for playing Halo. Completely ignoring my feelings about the game, the community it attracts is, in my experience vastly populated by immature pr0-wannabe crybabies. More so then most shooters.
Oh please, that sounds silly. All online communities have jackasses and immature idiots. It doesn't matter what game you are playing. It can be Halo, it can be Team Fortress, it can be Killzone, it doesn't even have to be a shooter. World of Warcraft, Street Fighter, Starcraft, ANY online game has the same people in it's community. To try to put one above or below another is just bias or generalizing your personal experience on behalf of everyone else.
Online play is indeed full of assholes with bo way of enforcing social norms. Also, give people that get bullied alot the chance to fuck with others instead of be fucked with for once and watch fatty run.

2 things though sir - 1) My point was online play is full of dicks, deal with it. Thats just true. I don't play online because I got sick of people making good games less enjoyable, so I play online with groups of friends, on a couch with chums or not at all. I agree with you completely that it goes with the turf, and therefore, you know what your getting yourself into and I have NO sympathy for people bitching about online play. At all.

2)On the Halo thing(there are clearly one or two halo fanboys taking offense to me blasting Halo a bit...), it may be down to the large numbers of(young, american) people that play it, but i'm just calling it like I see it. I've seen far more anti-social and dickish bevaviour in Halo matches, consistently, then in online fighters, racers, strat games and other shooters. Of course i'm not saying every other game is free from it, Halo just seems worse. Its equal number is COD.

I think large numbers of people = large numbers of shit people.
That is a fair point. I still don't personally think it's anymore with Halo than anything else, but that view I can understand.

gof22 said:
I can't stand people who quit the game just because they are losing. Fifteen minutes does seem like a rather weak punishment. An hour or two suspension might make people stop quitting so frequently. I can understand why people do not like the fifteen minutes suspension but Bungie is not punishing the people who quit sometimes. They are punishing the people who quit very frequently.
The fifteen minute penalty should just be a start. If people continue to quit after that then they aren't doing anything but hindering other players which is when further action should be taken. People need to learn to just stick things out and not care so much. It is just a game, after all. I hate playing Snipers but I still sit through the campy matches and sometimes even do great, but I don't consider it fun either way.
 

Negatempest

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May 10, 2008
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D.A.N. said:
Alpha1089 said:
D.A.N. said:
LOL@the second quote response.

Players can't join Halo games mid-match. This has some problems but for the most part I can see why it's implemented. However in some cases, there should be mid-match joining. For example, in the lobby, which really isn't even DURING the match. When a vote goes through, that is usually when players quit, seeing a map or gametype they don't want to play. If someone quits in the lobby then it should restart matchmaking with that lobby and fill out the holes. Or in Invasion, which a game can take up to 24 minutes to finish (opposed to 5-8 minute Team Slayer games), it should REALLY let people join mid-game.
I'm intrigued. What possible reason could they have to implement such a thing? For every instance where not having people join in the middle of a match is a good thing, there are bound to be at least 100 games that turn to absolute shit because a couple players on one team quit and left their team 2+ members down.

Also, that system where people can't join in the lobby is one of the most fucking retarded things I have ever heard of.
If people aren't quitting in the lobby, then they're usually quitting because they're losing. It wouldn't make sense to have players fill the spots on a team that's being demolished by another, especially if they have significant map control or a lead. It's better than playing out a game without teammates, of course. But it could just cause more quitting. If I joined a game and it was 35-12 and I'm the only other teammate someone has, am I really going to stay? Probably not.

The lobby quitting literally happens during the five second countdown before the game starts. It's not that insane, but it should definitely be fixed.
How do I explain it. I'll use MW2 as an example. This game, just like Halo, has a HUGE fan base of people in multiplayer. The moment one person quits, loses connection, etc. it is filled back up in less than 15 sec on average. Now with Halo: Reach, a game with just as many if not arguably more people in its multiplayer how quick do you think seats that were once empty become filled? I'd say fairly damn quick.

Also, I HAVE been on many different games where a match an easily be turned around if the seats that are filled are by better players or by damn luck. Heck I was even in a match the other day where it was a 250 to 100 where the limit is 400. The match started 4 vs 3 (5 player each side limit), the game balanced at the 300 to 150 mark, my team lost 400 to 380, but it was pushed like crazy! I don't mind losing as long as it feels like a fight instead of a massacre. I don't mean this to sound mean, even though that is what this looks like.
 

Katana314

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Oct 4, 2007
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I'll just say this about the people quitting because they're losing.
Some people can have fun with a game even while they're losing horribly. However, I would guess those kind of people are in a minority. Now, let me remind you the reason why everybody plays games: To have FUN. If someone is playing a game and doing so badly that they are losing repeatedly, they're usually not having fun. That means they're not really "playing a game", just "interacting with a piece of software on their Xbox". Fun is the main part of the equation, so I'd say it's perfectly fair that if you're not having fun, you should leave.

I had this same rationale for Left 4 Dead. Truth is, I think this is the same scenario: The game is just not very fun, especially for newer players.
Also, I really don't see the issue with letting people join midway. Maybe the "slight advantage" thing would matter in some official tournament, but for public play focused on having fun, I'd think they'd just want to make things fair. PLENTY of other multiplayer games work fine that way.
 

Hisshiss

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Aug 10, 2010
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Tin Man said:
GuerrillaClock said:
Tin Man said:
In all respect, my first thought, honestly, is thats what you get for playing Halo. Completely ignoring my feelings about the game, the community it attracts is, in my experience vastly populated by immature pr0-wannabe crybabies. More so then most shooters.
So, in other words, you're not ignoring your feelings about the game. In any case, what you've said is untrue and inflammatory to the point of trolling.
Wow. Someone posted that the OP is, in no uncertain terms, pathetic for his views, and I'M being inflammatory and a borderline troll for my opinion on certain aspects of the Halo community?

And by my feelings about the game, I don't see anything in my post that hints to my opinion on the games own merits or flaws, any particular element of it or whether i'm a fan... Purely one mans commentary. That being; there is an imbalance of mature gamers and immature ones in any given Halo match.

Name calling, trash talking, dipping, crying, showing off, leaving a losing match - generally poor sportsmanship - are some of the more common reasons for such a view. Again, none of this having anything to do with the game itself. This is why I don't play online shooters and have exactly *fuck all* sympathy for people that do and then ***** about the general lack of class. You know what you're getting yourself into by now, surely? No offence OP.
I have to agree with you, the people Ive been forced to deal with on halo are just a blight on my existence, that being said, its really just "The xbox live" assholes at their best, pretty much any other game that promotes a super competitive environment, like..any other shooter out there is just as bad. That being said the people on call of duty are atleast quiet more often than not -.-..Never got Tbagged or called a fag in that game.

Edit: Well..cept by my friends...I have nice friends <_<..
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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I try and enter with friends only. That way, your team won't drop out. Because you ARE the entire team.

It doesn't hurt that my one friend is good enough to regularly get 25 out of the 50 kills in every Team Slayer match...
 
Mar 30, 2010
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Go into team lobbies with a party of online friends, this quickly and easily eliminates the rage quitting issue. Or simply play Rumble Pit instead. There are ways around this problem without game devs resorting to draconian measures to punish people who drop out of games. Alternatively, another solution is just to live with it. I know that doesn't sound like a solution, but you said:
scorptatious said:
Nothing is more annoying to me than having half your team leave in the middle of a match, putting us at a huge disadvantage.
Whereas I say nothing is more satisfying to me than to beat a full strength enemy team with a handicapped side. It's absolutely hilarious, even if the post-game lobby chat can turn a little, er, caustic.
 

GuerrillaClock

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Jul 11, 2008
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Tin Man said:
D.A.N. said:
I think large numbers of people = large numbers of shit people.
See, this is a statement I can agree with. When you get something that sells infinity trillion copies you're going to get some twats playing it. Singling out Halo as a game whose userbase is "vastly populated" (as you put it) with said twats is very, very unfair indeed, and it is inflammatory to suggest that Halo players deserve what they get because Halo is mostly for dicks, as you did. I've actually met far more nice, sound gamers on Halo in the past than I have dicks, and I've played a lot of Halo in my time (no Wars or ODST, mind).

I set my preferences to find quiet players when I'm not in a party, and I've had smack-talking twatbags a grand total of twice. So, in my experience, the demographic you pointed out in your first post isn't exactly hard to cut out (if indeed it is as widespread as you claim, which I doubt), and it's one of the reasons I've been enjoying online play far more than any other Halo or CoD.
 

freedomweasel

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Sep 24, 2010
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I've not played the game, so I apologize if this is how it actually works, but why not implement a cumulative probation with some sort of expiration?

If I quit a match I get a 15 minute probation. If I quit because I have things I need to do, the probation doesn't effect me as I'm still doing the dishes. If I quit a second match within a time period I get a longer probation. At some point the quits held against me will expire. Good idea?
 

Hap2

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May 26, 2010
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Chalk this issue up to the Halo fanboys that having a person join in mid match and get a free win or a free loss somehow detracts from their manhood. Stupid pride over a fake reality, it is hard to believe that some people could be so foolish, but the bungie.net forums are proof of that, there are just too many immature players, both young and old, thanks to how prevalent the game is in the mainstream.
 

Kungfu_Teddybear

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It is annoying when most of your team leave as it ruins the fun but i just suck it up and keep playing after all it's only a game.
 

Eclectic Dreck

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The one time I was really pissed off was when my friend dropped from a 2v2 arena match. That there is not an option to concede is an utter failing of the game. My only option was to get butchered time and again with the occasional lucky break if they split up or I got an early stick, or to rage quit myself. I don't mind losing, but when a loss is assured, I don't really want to be forced to stick around for the amusement of others. Just let me give them a win so I can move on with my night.
 

UnwishedGunz

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Apr 24, 2009
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their called rage quitters, they normally inhabit teams that are loesing the fight, get used to it
 

Terminate421

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Tin Man said:
In all respect, my first thought, honestly, is thats what you get for playing Halo. Completely ignoring my feelings about the game, the community it attracts is, in my experience vastly populated by immature pr0-wannabe crybabies. More so then most shooters.
Please tell me you meant Call of duty in that sentence because Halo has got nothing on that. If you went into there, all you get is little kids shouting dick jokes, your mom jokes, and quick scope insults.