A great, gleaming, industrious city, somewhere between New York City and The City from Mirror's Edge, and four times as big.
The people are few - but they are very good people. The people who matter. The people responsible for the creation of this great city and who are therefore the city personified. The protagonists from Atlas Shrugged, basically.
Your primary goal is to explore this city and meet these people. You are given one item: the Aperture Science Handheld Portal Device.
[Edit]: Actually, you know what? I'd like to build on your idea a bit, Benmonkey7.
So: Rework the Fallout 3 engine. Regarding New Vegas, it sucks to get a sequel to a game you loved only to find that they didn't rewire, rework or overhaul the engine that made it a problem in the first place. I want smoother, up-to-date graphics - I'm looking at the Modern Warfare 2 graphics engine as a starting point - and spend enough time working with it to remove significant glitches and bugs. I know that in a game this size this will take a couple years at least. I'm okay with that. And for gods' sake, fix those spelling errors.
Now that that's done, I want a better moral choice system. I don't want to have to choose between pre-war pricks and murderous ghouls for the sake of finishing a quest. Give me more than five options, please, and make the consequences of my actions visible and far-reaching, noticeable to more people than one overly-awesome radio host. For instance: I killed that tree-man in Oasis, and his seeds (euuugh) won't spread any more. I doomed the wasteland to another generation of barren-ness, and screwed over any landscaping companies stupid enough to start up in D.C. Can I at least get a "Where are they now" sort of thing like I did at the end of Fallout 2? And there are more than twenty different kinds of gun in existence, yeah? make that evident, please.
...Anyway. I'm going to take a break now.
The people are few - but they are very good people. The people who matter. The people responsible for the creation of this great city and who are therefore the city personified. The protagonists from Atlas Shrugged, basically.
Your primary goal is to explore this city and meet these people. You are given one item: the Aperture Science Handheld Portal Device.
This was actually just about the first thing that came to mind, but I like my idea very much. HMMM. Do I really only get to choose one?Benmonkey7 said:pretty much just Fallout 3 but like x100,000,000. I mean like huge and forever expanding without a level cap and always adding new enemies for the challenge and the story never ends. Oh and co-op so I can roam the wasteland with a friend.
EDIT: Just thought of some new stuff. Also drive-able vehicles and more customization. And more choices that have huge effects over the game.
[Edit]: Actually, you know what? I'd like to build on your idea a bit, Benmonkey7.
So: Rework the Fallout 3 engine. Regarding New Vegas, it sucks to get a sequel to a game you loved only to find that they didn't rewire, rework or overhaul the engine that made it a problem in the first place. I want smoother, up-to-date graphics - I'm looking at the Modern Warfare 2 graphics engine as a starting point - and spend enough time working with it to remove significant glitches and bugs. I know that in a game this size this will take a couple years at least. I'm okay with that. And for gods' sake, fix those spelling errors.
Now that that's done, I want a better moral choice system. I don't want to have to choose between pre-war pricks and murderous ghouls for the sake of finishing a quest. Give me more than five options, please, and make the consequences of my actions visible and far-reaching, noticeable to more people than one overly-awesome radio host. For instance: I killed that tree-man in Oasis, and his seeds (euuugh) won't spread any more. I doomed the wasteland to another generation of barren-ness, and screwed over any landscaping companies stupid enough to start up in D.C. Can I at least get a "Where are they now" sort of thing like I did at the end of Fallout 2? And there are more than twenty different kinds of gun in existence, yeah? make that evident, please.
...Anyway. I'm going to take a break now.