Leave it to table top RPGs and the likes...
Computer games are NOT flexible enough to allow for permi-death sadly. There is no real way to continue on with the plot line, which many people would rather do then have to restart and replay everything they have already done, without a save function. Re-rolling, for example, would require you to completely ignoring the fact the new character has to be worked into the plot from their own perspectives. This would just mimic a save function, particularly out side of RPGs, in any case.
EG: In Arcanum the main hero of the story survives a blimp crash and stumbles into filling the criteria for a prophecy. If he was to die off and be 're-rolled' then it would mean the potential for thousands on thousands of survives from that blimp crash or that the prophecy was so badly written that anyone could apply. Hence the only option, on death, would be to RESTART the game from scratch and try again to make it fit the plot.
The restarting option has a very big flaw: It gets old, FAST. Very few people have the patience to watch the first third of the plot line over and over again so unless you make the game so easy that a brain dead child could win it... well you will soon have people bitching that they can't see what is over the next cliff hanger. This does not make for good PR and likely your game will fail, and any other game you produce will carry the stigma of being made by a designer who frustrated a good 9/10ths of the gaming base.
Besides could you imagine the frustration of getting all the way to the end and then having something stupid such as your mouse batteries dieing, RL destruction or the likes killing you? How many broken computers would that cause I wonder....
Computer games are NOT flexible enough to allow for permi-death sadly. There is no real way to continue on with the plot line, which many people would rather do then have to restart and replay everything they have already done, without a save function. Re-rolling, for example, would require you to completely ignoring the fact the new character has to be worked into the plot from their own perspectives. This would just mimic a save function, particularly out side of RPGs, in any case.
EG: In Arcanum the main hero of the story survives a blimp crash and stumbles into filling the criteria for a prophecy. If he was to die off and be 're-rolled' then it would mean the potential for thousands on thousands of survives from that blimp crash or that the prophecy was so badly written that anyone could apply. Hence the only option, on death, would be to RESTART the game from scratch and try again to make it fit the plot.
The restarting option has a very big flaw: It gets old, FAST. Very few people have the patience to watch the first third of the plot line over and over again so unless you make the game so easy that a brain dead child could win it... well you will soon have people bitching that they can't see what is over the next cliff hanger. This does not make for good PR and likely your game will fail, and any other game you produce will carry the stigma of being made by a designer who frustrated a good 9/10ths of the gaming base.
Besides could you imagine the frustration of getting all the way to the end and then having something stupid such as your mouse batteries dieing, RL destruction or the likes killing you? How many broken computers would that cause I wonder....