Sounds like you have a severe case of Epic-withdrawl. Read the book Epic. I think you might find it interesting.
Yes. That peeved me off to no end and after a couple of times I promptly quit.Crazzee said:In EVE online, character death isn't permanent, but if your ship were to get attacked and destroyed, you lose the ship and everything on it.
This would completely kill the PVP scene since you'd need to make a while new character, imagine having to grind to lvl 80 in WoW every time you died in the battlegrounds. No thankyou.Crazzee said:I think it would be interesting if an MMO decided to do this. People wouldn't take as many risks, and the PVP would be much more interesting, because instead of a minor annoyance, they would seriously lose their characters, and all of the work they did.
No, Yes, Rage.Crazzee said:So my question to all my fellow Escapists is this: What do you think about permanent character death? Is it a good idea? Does it ruin an otherwise good game? Does it thrill or annoy you?
I don't think its a bad idea for some games,(like tactics or psych thriller RPG types) but I think that if it becomes a constant stress inducing situation in a game (like low health levels to begin with or rediculously long game without any checkpoints) then it becomes less of a game and more of a stressful situation which....well makes the stress releasing aspect of gaming non existant. The thing is, there are games out there that do have this feature and it works but MMO's with this feature would probably be more chaotic and stressful then good (unless, as someone stated earlier, there was a feature that allowed that to be optional depending on how the player wanted to play).Crazzee said:Everyone keeps mentioning frustration, but that's the thing: It doesn't have to be. It's kind of a way to FORCE people to avoid the frustration of dying. You fear for your character's life rather than just getting killed, reloading your save, running in, rinse and repeat.
I agree with what you are saying, and a skilled player could have a great sense of achievement from such playthroughs.Halceon said:[
Judging by a game that has checkpoints is not quite valid. With a game with save-on-exit only, you go into it expecting death, expecting severe punishment for your mistakes. As for the fun aspect, Fun [http://www.dwarffortresswiki.net/index.php/Fun]. By losing irreversibly you gain general skills that should be applicable to various situations in-game (bad game design aside). By having save points, you build specific skills - shooting down boss A with weapon cache W; passing deadly trap filled corridor K with only N health.miracleofsound said:Judging by the rage I felt at having to restart form distant checkpoints after dying in Far Cry 2, I would say I strongly disagree.
Gaming is meant to be fun, and frustration and a sense of loss do not equate to fun for me.
The sense of accomplishment is clearly greater in the former case.
ya that's what came to mind when i saw this. It worked fairly well there too.Ariyura said:Don't games like Fire Emblem have permanent character deaths?