I don't think it's the story that made that game. It's basically what you get if you answer the question "what if atlas shrugged took place in the System Shock Universe?". What made the game amazing to me was the sequence in Andrew Ryan's office when you're asked why exactly are you trying to kill him? The answer - because you were told. It was a masterful use of a common mechanism of story telling in games where control is taken from the player. Suddenly, for the first time in the game I didn't want to kill Andrew Ryan but the choice had already been made because of your obedience up to that point.masterblaze0 said:Fully agreed!TMAN10112 said:Bioshock, best story ever.![]()
Of course, in that game there really is only one choice - either you follow the railroad tracks of the story you don't play the game. I can't fault the game for that though, if you give the player too many choices it becomes difficult to really write a story before hand. That is simultaneously the greatest strength and the greatest weakness of video games as a story telling mechanism.