Peter Molyneux Calls Microsoft a "Creative Padded Cell"

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Apr 28, 2008
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MartianWarMachine said:
ReservoirAngel said:
MartianWarMachine said:
They're both looney, but we love Molyneux for it more than we do Microsoft... right? o_O
I know I do. Microsoft's lunacy is just run-of-the-mill "what the fuck is wrong with you people" lunacy. Peter's lunacy is just oddly charming, I can never find it in me to dislike the guy.
I know, right? He's like...

...I spent over an hour trying to think of a way to describe him, and failed ._.
Endearing, is the word I've been using.
 

orangeban

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Nov 27, 2009
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I got the impression from this article that Molyneux, when he wants to think of ideas, goes into some kind of bubble, eyes closed, headphones on. Then this chair adjustment personnel dared to disturb him from his creativity coma! How outrageous!
 

Rtoip

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Jan 15, 2011
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JasonKaotic said:
I don't see why Fable and Black & White are so unpopular. I didn't like Fable 2 much and I didn't like 3 at all, but I did really like the first one, which is something I seem to be nearly alone on. I've played through it more times than I can count. And I freakin' love Black & White 2. I've sank far too many hours on that in the past.
I just felt like throwing that in there.
You're not alone. I liked the first Fable more that 3 (I don't know much about 2 'coz PC), made a lot of playthroughs and as for Black & White I actually have it installed right now and return to play it from time to time.

I got weary of the Fable franchise milking, maybe something more akin to the older titles will come along after he starts working on his own.
 

GeorgW

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Aug 27, 2010
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Chair adjustment personnel? That's equally insane and brilliant, I love it!
What Molyneux said has filled me with incredibly high hopes for his new studio, I can't wait for news! I've grown to dislike Molyneux more and more during the last few years, but what he said here has turned me.
 

Warachia

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Aug 11, 2009
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Doclector said:
Sorry, but molyneux has been upstaged in this story by the revelation that microsoft hires chair adjustment personel. I mean...what other jobs to microsoft have people going around doing?
I'm waiting for the "Hot drink" staff, making sure that your coffee/hot chocolate won't burn your tongue or the top of your mouth, so that you won't be hindered when talking to your employees.
 

CardinalPiggles

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Jun 24, 2010
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I'm imagining a giant group of people, developer veterans, just leaving their posts and assembling a super development team. No publishers, no boundaries, just development.

RaikuFA said:
So he left because someone touched his chair?

This guy is looney.
Don't looney people make great artists? Da Vinci was a bit mad.
 

DiamanteGeeza

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Jun 25, 2010
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SonOfVoorhees said:
I thought his last few games failed (eventhough i enjoyed them) because he doesnt know when to stop adding new ideas and thus the games are less than what they could have been. I like that he is imaginative and creative but when making a game you stop implementing new ideas and just make the game - if you have time once your finished then add new stuff. But atleast make the core gameplay good to begin with. Its like he starts off wanting to make the best loaf of bread he can and then half way through decides to make a cake instead and try to turn the bread mix into cake mix. All you end up doing is make an ok cake instead of an awesome loaf of bread.
Your analogy hit the nail right on the head.

I worked with Pete on a game a few years ago (back in the Lionhead days), and he is genuinely a lovely guy. Sure, some of his ideas are crazy, but some aren't and the ones that aren't sometimes make you think, "why didn't I think of that". And he cares... oh boy, does he care - he cares about games in general, the game currently being made, and he cares passionately about the gamer that will be playing it. And there's nothing wrong with any of that (quite the opposite, in fact).

However... he is an absolute nightmare to work with beyond the initial ideas phase. When it comes to the actual implementation of his ideas, he's hopeless because of exactly what your analogy suggests. He just can't leave something alone to fully mature to see whether it will be a good mechanic or a crap one. If it isn't very quickly an awesomely amazing mechanic, he'll be off on a tangent changing things so that the original idea never has a chance to come to fruition.

The ideal way for Pete to make a game is this:
1) Be the visionary for the game at the beginning. He is better than almost anybody in the industry at this. Come up with crazy ideas all over the place.
2) Remove Pete from the building while these ideas are prototyped and iterated on for a few months.
3) Allow him back in the building to review the prototyped mechanics. Allow him to suggest modifications, further iterations, and so on.
4) Banish him from the building once again while these changes are being made. Repeat prototyping phase until time is up.
5) A final review of core gameplay mechanics with Pete back in the room. What worked, what didn't? Now we have the core of the game nailed down.
6) Fly Pete to the other side of the world for a couple of years and let the dev team actually complete the initial ideas and mechanics.

And, of course, don't ever, ever let him in front of a journalist halfway through development, or you'll be reading about some great feature you didn't know was going to be in your game, and now you have to figure out how the hell to cram it into the schedule in time for release....
 

synobal

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Jun 8, 2011
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I'd never make it at Microsoft, my first day at work at my current job I brought in a huge bean bag chair and stuff it into my office and then work from there. My boss didn't seem to mind, though some of my clients gave me some odd looks. How are they going to adjust my chair huh?! huh?!
 

xPixelatedx

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Jan 19, 2011
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I don't like this guy, and I find his promises on Fable to always be horrific exaggerations and his recent games simplistic drivel.

That said; good for him. I am glad to see someone so high up start to realize they aren't in an environment that promotes creativity or imagination at all.
 

MartianWarMachine

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Dec 10, 2010
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Irridium said:
Endearing, is the word I've been using.
ReservoirAngel said:
I always say he's kind of like a video game character in and of himself.
Both of these work for me o.o

Lunar Templar said:
if i had to choose? Peter. his kinda loony is better then Microsoft's kind of loony

ether way, will he finally do all the stuff he says he will?
Yes, it i x3

By the Emperor, I hope he does o.o
 

NinjaDeathSlap

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Feb 20, 2011
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Silk_Sk said:
Chair. Adjustment. Personnel. I don't know how, I don't know why, but SOMEHOW this is Obama's fault.
That should totally be the slogan for the Republican party in the next Presidential elections. I mean, it pretty much already is...
 

Lugbzurg

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Mar 4, 2012
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And I thought putting those plastic tips on the ends of shoelaces sounded like a looney job.

I mean, it's like... They could probably have five-year-olds doing thing. No older.
 

Jumplion

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Mar 10, 2008
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Man, I just cannot dislike Molyneux, he's just so goddamn passionate about what he does. He is definitely his own worst critic, always striving to do the best goddamn job he can and please as many people as he can, and in that regard I can relate to him to an extent.

Sure, he makes lavish promises that often times he can't keep, but damnit, he wouldn't make those promises if he didn't want to keep them. The guy's a real trooper, I tell you. Keep doing what you're doing, the industry could use more passion like you have, Molyneux
 

Klonoa Prower

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Jul 23, 2008
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Just for reference, this "Chair Adjustment Personnel" person has probably been canned due to getting Peter Molyneux to quit.