not too long ago there were some controversial remarks by the 2K president saying that essentially we need to achieve "photo-realistic" graphics in order to get an "emotional connection"
and obviously there was a backlash against this (with good reason) pointing out that graphics or visual style does not need to be "realistic" for us to get emotionally invested. This came down to the same "graphics vs aesthetics" thing that we have seen many times before...games like Journey, Borderlands (arguably) and even Beyond good and evil look great even though they are not trying to be "realistic" at all
but I feel like his statements may have been somewhat misunderstood
he may have been talking mainly about games that were "realistic" in the first place, about the "Uncanny Valley".
take a game like Mass Effect...its clear they aren't going for "ultra realistic" and actually as far as emotional connection goes many people got pretty.... emotionally connected
though there are things...like character models being "samey", the odd animations people go through (literally..like in patterns)or take the sex scenes which while they are tastefully presented...you still can't quite help but giggle at the way the character models "interact" with each other, and this isn't just for Mass Effect, "real" looking people in games often look "off" in some way or another and its distracting and gets in the way of our ability to take stuff seriously
granted some have it worse than others, but I feel generally looking back we'll all be laughing about how "creepy" characters used to be....
to get real emotional Drama like Broke-back mountain or Requiem for a Dream we need to be able to not be distracted by weird character models/animations
now granted that implies that "only realistic visuals can do serious stuff" which is not true at all...Anime blows that Idea right out of the water (because lets face it...Western Animation is still stuck in the kiddie pool)
I just think...even if this isn't what he meant at all people may have jumped to conclusions too quickly
and obviously there was a backlash against this (with good reason) pointing out that graphics or visual style does not need to be "realistic" for us to get emotionally invested. This came down to the same "graphics vs aesthetics" thing that we have seen many times before...games like Journey, Borderlands (arguably) and even Beyond good and evil look great even though they are not trying to be "realistic" at all
but I feel like his statements may have been somewhat misunderstood
he may have been talking mainly about games that were "realistic" in the first place, about the "Uncanny Valley".
take a game like Mass Effect...its clear they aren't going for "ultra realistic" and actually as far as emotional connection goes many people got pretty.... emotionally connected
though there are things...like character models being "samey", the odd animations people go through (literally..like in patterns)or take the sex scenes which while they are tastefully presented...you still can't quite help but giggle at the way the character models "interact" with each other, and this isn't just for Mass Effect, "real" looking people in games often look "off" in some way or another and its distracting and gets in the way of our ability to take stuff seriously
granted some have it worse than others, but I feel generally looking back we'll all be laughing about how "creepy" characters used to be....
to get real emotional Drama like Broke-back mountain or Requiem for a Dream we need to be able to not be distracted by weird character models/animations
now granted that implies that "only realistic visuals can do serious stuff" which is not true at all...Anime blows that Idea right out of the water (because lets face it...Western Animation is still stuck in the kiddie pool)
I just think...even if this isn't what he meant at all people may have jumped to conclusions too quickly