Pikmin: A Gamecube Retrospective

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Daeres

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May 24, 2008
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I have to say that Pikmin was in fact the very first Gamecube game i ever got. This was almost entirely due to the fact that none of the other games on offer looked interesting, or belonged to genres that i simply didn't like. The day i fork out £40 for Disney's Tarzan Untamed is the day that money is no longer neccessary in society, at which point the exchange would simply be that of rather embarassing antiques.

With that in mind, I didn't know at the time what to expect of Pikmin. I'd played many Nintendo games on both the SNES, and N64, and this game was simply crazy by comparison. The majority of Nintendo's in-house developments had previously consisted of solid, imaginative but repetitive platform games and solid, imaginative but repetitive adventure games. Suddenly here was Pikmin, looking like an rts/puzzle gamer crossbreed wagging its tail expectantly hoping to be taken to a loving home on its own merits. Being something of a kind and curious soul, I took it in.

The story, to any who don't know it, consists of this Captain Olimar travelling the galaxy in his spaceship when all of a sudden an asteroid smashes his ship, crashing him into a nearby planet and scattering many vital parts across it. It turns out he only has a limited air capacity, as for some unknown reason he cannot breathe the atmosphere of this planet. With the aid of some creatures who decide to become attached to him, the Pikmin of the title, he travels across the planet's surface locating various ship parts, and uses it to eventually fly away home. At this point, i should point out that he decided to call them Pikmin after his favourite brand of carrots. At this same point you will either become endeared in a cutsy bashful way, or vomit noisily at the sickening level of sentimentality and bright colours. I became a rather irritated fence-sitter, alternately being disgruntled by cutesy pie storytelling but occasionally finding myself going "Awwww".

The game itself is fairly well designed. Unlike many more modern games, the difficulty curve decides to progress at an even rate, which allows you to adjust and adapt accordingly(I need a brownie point for aliteration). The controls, and I cannot emphasise this enough, are not frustrating. Unlike many 'cool' Xbox 360 games, I never found myself literally shouting at the screen because the good Captain did something I didn't want him to. In large herds the Pikmin did become somewhat difficult to control, but my easy-going nature allowed me to laugh like a supervillain whenever I accidentally committed mass genocide by leading 100 red pikmin into water. Ditto for whenever 40 or so Pikmin managed to die because I didn't realise i'd left them behind a wall and so wouldn't pathfind their way around this obstacle, also known as Age of Empires Disease. The one thing that can be levelled at this game, and i'd have to agree, is that the game has no replayability of any kind. There's no minigames, skirmishes, multiplayer, not a jot, a single solitary sausage (make that 2 brownie points). At the time, my other big problem was that Pikmin took up a massive chunk of one's gray and mediocre official memory cards, but that can be put down to me not being imaginative enough to find those really cool memory cards that had the storage space of the Tardis.

It never had cutting edge graphics, even at the time. I think some of the latter N64 games' graphics could have given it a run for its money. Having said that, it never made an impact because the game was never going for gritty realism i.e sepia tones and/ or flickering lights. It never made an impact, as imagining this as a real experience went by pretty much when you found out his name was Olimar, and tried to convince yourself he wasn't that strange animated character with a space suit from those yoghurt ads who looked almost identical. The one thing on the realism front the graphics succeed in doing is making the setting feel alive. Despite everything, the textures and models succeed in making this feel like a lush planet full of life, and that improved the game experience for me considerably, rather than many other games that make you feel like all other goings-on have ceased whilst you send legions of cretins at one another/ send blocks crashing down from the sky to form lines/ race across the Mushroom Kingdom in an effort to find Princess Peach only to find that she's in another castle.

Overall, for a Nintendo game it succeeded in straying from their usual territory whilst still feeling like a Nintendo game, and created a rich environment to tell either a disgustingly cute tale of friendship or a heartwarmingly cute tale of friendship depending. My one complaint is that it trod a very fine line in terms of tone. Despite its cutesy nature, for once it's made clear that if you fail to complete this game Olimar is going to die, from suffocation. Not only that, there's the aforementioned mass genocide and the fact that the local wildlife will scrunch Pikmin like it's no tomorrow. But what matters to me far more is the fact that unlike most of the games around it, it tried to be different and succeeded. It's a rare occasion when Nintendo tries out a totally new idea, and if any fans are trying to prove this does sometimes happen, then they should point to this game as a shining example, though they'd be wrong because it's an exception, and Nintendo letting go of Mario and co. is like Linus letting go of his safety blanket
 

Possum-Man

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Jan 21, 2008
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I have to say I agree with you, it was a good, fun game that I unfortunately only ever rented. It's actually pretty tempting to buy it now, damn.

Otherwise, good review, pretty balanced and without resorting to Yahtzee-ism. Well done, I'll definitely keep a look out for more of your reviews.

P.M.
 

Mr. Jims

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May 30, 2008
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Good review. A little dry in tone, but very informative. I especially liked your observation about how clear the stakes are in the game, that Olimar's toast if you don't collect the pieces. It made a sorta cutesy game a little stressful. The gameplay alone is a little stressful, but having that clock over your head didn't help. It was kinda like playing "Majora's Mask." You can't screw around too much and waste lots of days. Time is of the essence.

Personally, I didn't care for the game that much, but mostly because I lack patience when playing video games. I didn't like micromanaging all those little Pikmin. It felt a little like herding sheep. Except with sheep, you don't have to maneuver them through obstacle courses and puddles.
 

Daeres

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May 24, 2008
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Pikmin 2 I thought was both better and worse. The fact that this time around the game is mostly about making money to keep a company afloat robbed the game of some of its innocent charm, and in general the storyline just made me yawn. I thought the game would have been more fun if it had gone in for more of a exploration theme than retreading mostly the same ground. On the other hand, there were very few conceivable reasons for a sequel in terms of a plot that would not have been ridiculously contrived.

The game was better in my opinion mostly because of the co-op mode. That both made things easier to handle (in terms of Pikmin herding) and more fun, as Pikmin the original was always something of a loner activity. I genuinely enjoyed that as an addition. The multiplayer battle mode was so ridiculous that I really found it funny, and I did like the fact that the two new Pikmin varieties actually added something to the game.

That being said, part of Pikmin 1's attraction to me was its charm, and taking some of that away to add what you might call gimmicks does leave you feeling somewhat emptier... In balance i'd probably rate Pikmin 2 as being mostly equal to the original.
 

Melaisis

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Dec 9, 2007
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This is a weird suggestion, but try to roll with it. This goes for anyone who happens to follow the same sort of reviewing process as Daeres here.

See, I despise subtitles, and that's good because you don't include any. I also have a distinct loathing for dry excuses for jokes and subtle references to other games for little more than very poor attempted comedy value. Pour example:

also known as Age of Empires Disease
Yes, we've all played AoE, and the pathfinding was really bad. But really, is this line appropriate at all? Did it make anyone laugh? Furthermore, you hardly can expect kudos for bashing one of the most revolutionary RTSes of all time - especially when it has little to do with a GameCube title about small creatures. Indeed, this is an outstanding example of attempted Yahtzeeism. It works when Yahtzee does it, though. Why? Because he has comical pictures. I like diagrams. Solution? When you make an obscure reference to another game for comedic effect, I suggest you draw a simple yet comedic diagram to blatantly highlight such flaws. This turns your piece from a 'oh, look! I made a funny!' to 'LMAO!' quite easily.

one another/ send blocks crashing down from the sky to form lines/ race across the Mushroom Kingdom in an effort to find Princess Peach only to find that she's in another castle.
I'm not sure how relevant this reference is at all, but you waste three lines trying to get to it: Don't. You went for the Irate Gamer approach of 'LOOK! A GREAT HISTORIC GAMING MOMENT EVERYONE CAN RELATE TO! HAHA!' and such unoriginality is pulling the wool over no one's eyes - especially on this forum. Words are a precious resource when it comes to reviews, so use them wisely. Like, real wisely. Aload of forumites nowadays are damn lazy when it comes to reading reviews, and if there's anything needlessly excessive about your scripture (such as the example given), then it can really turn a reader off.

Finally, I bloody apologise so much for the above, Daeres: Your review is great, you make a lot of coherent and precise points which have been elaborated upon with charm and grace. Its good, but give it that little bit more novelty. I've only put this little rant up because your review happens to cover all the pedantic things I hate on the forum. :p