Pimpin Reviews: Dragon Age II

Recommended Videos

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
[h4]Pimpin Reviews: Dragon Age II[/h4]​

Special thank you to [user]Labyrinth[/user] for creating the Pimpin banner
Its pretty damn good to be back :)
* * * * * *​



Dragon Age II
Platform: Xbox 360/PC/PS3
Genre: Dark Fantasy Role-playing
Modes: Single Player
Developer: BioWare


If it were to be put in sports terms, Dragon Age II would be the baseball equivalent of an inside-the-park homerun. Undeniably a "good game," it?s merely deprived of the few extra feet required to break through the mold of good and into the threshold of the supreme and unforgettable. The follow up to BioWare's RPG classic Dragon Age: Origins, this sequel takes a variety of creative liberties on what a fantasy role-playing games are defined as. Yet despite these new additions to the franchise?s classic formula, which often both flatter and faultier, the game remains a worthy purchase to gamers seeking hours upon hours of adventure.


In Origins the player could choose every inch and detail of their future Hero of Ferelden. The game featured the ability to choose not only your own gender and class but also your character?s race and unique background story. Taking a hint from BioWare's other hit series, Mass Effect, this time around the game ditches the nameless protagonist for the half-nameless protagonist. Given the surname Hawke, the player can still choose gender and class, but by default you play the story of a human refugee from the Darkspawn infested town of Lothering, the same Lothering the Grey Warden?s passed by at the start of the original.

This is what I wanted my Hawke to look like


This is both the most dramatic difference from both the original and the RPG genre in general. The loss of the ability to choose your own race and background story may be a deal breaker for some, because it sure can deal a major blow to the replayability factor. The story may be interesting enough to keep you through a couple replays to see all the consequences of certain decision, but there are really only three types of Hawke based on the dialogue choices; a giant dick, a sarcastic dick, and a heroic dick. In addition, with plenty of other dicks to meet along the way, you?ve got yourself the makings of a 50 plus hour sausage fest.

While you?ll start in Lothering, there?s not a chance in hell you?ll be staying there for long. With the bulk of the Blight horde making its way to your doorstep, Hawke and his family are forced to flee to the refugee-infested city of Kirkwall. Starting on the same level as the subservient scum the city is overcrowded with, you?ll work your way to becoming a noble, a champion, and possibly even its political head. Unconventionally, the story is told through a frame narrative. You?ll start of in the near future, where one of Hawke?s closest allies -under interrogation- is recanting the hero?s enigmatic tale.

The plot spans a period of ten years, told through three acts. In this ?rags to riches? tale, there?s no princess to save, world ending event, or even an overt main antagonist present from the get-go. Dragon Age II instead focuses on the internal power struggles, vices, and odd jobs to be found in the city of Kirkwall -which is a good thing, since there are plenty to be found. Many of the games plot point focus on choosing between the games various fractions rather than defeating a clearly belligerent foe. But this may be a good thing, for those of us sick of hearing about how our Priestess is in another Chantry.

Personally, it wasn?t the lack of an all-encompassing main story arch that made the game slightly underwhelming, but rather the methods of which it was handled. Granted, the game did a good job of setting up all of the stories? intertwining plot arcs and sources of future conflict within the first couple of hours, but their execution is much sloppier. But as a good rule of thumb, a memorable story demands a powerful climax, a point where all conflicts and burdens of the character meet at one crucial and inevitable point. However, Dragon Age II prefers to resolve all outstanding conflicts within each act, dividing its three major stories amongst the game?s three acts. While this in no way makes them any less good, it does repossess some of the charm. For example, the second act (my favorite) revolves around a betrayal, a foreign attack, and citywide invasion. However, the sense of imminent doom is somewhat cut short when you realize there?s still a whole act and about four years worth of in-game story to tell.

We're going to need to get some bigger Marshmallows

As with most BioWare games, the many companions you?ll meet and recruit along your adventure play a significant role in both major story arcs and minor ones. The game features the usual rag-tag group of unintentional heroes. Varric, the one eventually recanting the story under interrogation, is the fun loving alcoholic dwarf bard with a passion for his crossbow Bianca. Merril, is a shy elven mage with a tendency for being naïve, hardheaded, and taking idiomatic expressions literally. Isabella is the ex-pirate rogue, as well as a bit of a slut. Together, they made up the group I personally was most loyal too and dragged around in most of my various adventures. Though, that?s not all. Anders, a fan favorite for his sarcastic nature, but his wit just didn?t cut it for me. Fenris is an ex-slave in debt to Hawk for his freedom, but was just a bit too emo for my tastes. Hawke?s sister Bethany would have been a good party member, but she was hot, which made things a bit weird. And lastly Aveline, the by-the-rules guardian, was a strong candidate until I discovered that I couldn?t get in her pants.

Just like in Dragon Age: Origins, this roster of makeshift heroes have interesting background stories and related quests, as well as the potential for romance. Getting your own virtual sweetheart into bed requires the old song and dance of picking their preferred outcomes in your endeavors and of course picking the appropriately flirty options in chats. And since you?re all dying to know, I hooked up with both Isabella and Merril back to back. Eventually marrying my elven mistress ?society be damned!

Faithful to their reputation, BioWare?s writing remains mostly superb. This is most evident in the humorous banter between your very own party members more than the events themselves. However the lamentable truth remains that part members just aren?t as unique this time around. In the first game, a war hound, a witch, and even a golem where potential party members, and their vibrant uniqueness shadows the human/elf dominated party you?ll surround yourself with this time around. Characters are overall pretty unique, but unless I was trying to sleep with them, I found little difference in the new friend or foe system?s effect on my less used members.

Kinky

The game is still dialogue heavy, most of the games consequences come directly from your choices in the games new and improved dialogue trees. Switching out the old list system for a Mass Effect inspired wheel. The three major tone choices ?diplomatic, aggressive, and sassy- are coupled with unique options for offering a bribe, asking a question, or letting a teammate handle the dilemma. What?s most impressive is that the more you choose certain tone (In my case sassy) the more your character behaves that way in general. Such as offering a ***** of sarcasm to complement his aggression or being regretful of a compromise. Proving once again, that the larynx is mightier than the sword.

Fundamentals clearly meant little to the team working on Dragon Age II, because along with the story and interaction changes, gameplay and combat have been drastically altered as well. For the most part, the game feels similar to the original, with most major transformations affecting combat. In an effort to streamline conflicts, the game cuts many tactical aspects that where key to the combat in the original, which may be a deal breaker for many. Additionally, the game has transformed into a bit of a button masher, trading the conventional RPG auto-attack for repeated taping. Despite probably being in the minority here, the change to a more immediately engaging combat system would have been personally much preferred.-that is, had the combat had been more gratifying. The brutal combat of the original seems to have diminished, and most blows have little aesthetic appeal. I could actually count how many heads I chopped off in the course of Hawke?s adventure, which compared to those of my Grey Warden, is simply shameful.


The leveling up and specialization systems have been upgraded, or downgraded, to be more realistic. For one, in the original in order to get access to specialized classes you had to accomplish missions in game. I can faintly recall lucking into one of my most memorable sequences in Dragon Age Origins, which involved me wandering into a random room in a Dungeon, and solving a puzzle that allowed me to specialize in Blood Magic. However, there was no such thing in the sequel, where you could unlock specialized builds from the onset. As a testament to my own stupidity, I didn?t realize this until there very end of my first play-through. Which wasn?t that big of a problem, considering upgrades do very little unless you?re playing at higher difficulties or using tactics. Most of them are simply temporary stat boost, as opposed to the cool weapon moves, at least for the warrior class, that. is. The player can also once again level up teammates alongside himself, allowing virtually full access to all classes and all moves, cutting down the incentive to replay as different classes for much more than just minor story changes.

I remember when armor used to only be Bronze! And you could by a sandwich for a nickle

The things that remain completely the same are the things that probably should have been improved upon. As with the original, there is little exploring to do outside of the main quest. Sure, there?s a bunch of side missions that take you back to interesting locations, but none of them are particularly new. In fact, all of them are completely identical. Every game dungeon is exactly identical, only changing enemies and rewards based on the plot you?re currently playing through. But believe it or not, this doesn?t get very tedious until the end, but I couldn?t imagine how much more tiresome it?d be a second time around.

Though the game does do its best to keep things exciting. Unfortunately however, it chooses to do so by throwing in as many possible random encounters. Taking a midnight stroll through Kirkwall, one shouldn?t expect to run into just one odd creature of the night, but rather an entire high school reunion of spooks. Every gang, thief, and blood mage from here to Azerbaijan has will inevitably choose to go out for a cigarette just as you?re crossing the city to your next objective. Needlessly delaying the next plot point, and leaving me to wonder how difficult it must be for a Free Marsh bachelor to take his lady out for a nightcap.

There?s something to be admired in the bold moves the creative team over at BioWare chose to make in creating Dragon Age II. There?s also something to be lauded. And even a couple of things to despise. In a period of gaming history where sequels often have fewer variations from their originals than Dolly the Sheep, a triple A developer taking a bold move with a relatively new IP isn?t something we?ll see much of in the next couple of years. It?s a shame, then, that most of the game?s attempts at improvements have been clearly hindered by time and budget constraints. But that doesn?t make it unworthy of your time. For your cash, there?s only a couple more promising RPG?s in 2011, and most of them aren?t even out yet. So take a stroll down to Kirkwall, as long as it?s daylight. And while you?re at it, get a pint at The Hanged Man, on me.


Did I mention you can find all your favorite Pimpin Reviews on www.GameNTrain.com [http://gamentrain.com/] including this one? [http://gamentrain.com/2011/06/flashback-dragon-age-ii-review/]

Pimpin Reviews are posted one full week in advance on www.GameNTrain.com [http://gamentrain.com/]! As well as exclusive reviews that cannot be found anywhere else. Train hard, Play hard!


You can now also follow Pimpin Reviews via Twitter!

Follow me! [http://bit.ly/TwitterPimpinReviews]

-Follow updates on reviews, and if you tweet a game to me, I'll put it at the top of the queue (meaning I will review it within a week)

Ask me about life, love, and the world's greatest myseteries on

http://www.formspring.me/Pimppeter2 [http://www.formspring.me/Pimppeter2]

-Can't wait a full review? Ask my opinion on your favorite game right then and there. No sign up necessary!​
 

Radeonx

New member
Apr 26, 2009
7,013
0
0
Nice review, as usual.
[sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]I really enjoyed your shameless plugs :p[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub]
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Very nice, Pimp.

I agree with most of what you wrote, it's nice that you gave a fair minded and honest review as opposed to the many hyperbolic rants that polluted the forum when the game first came out.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
0
0
Variation in a sequel from the original is bad!
Improvments and tweaks are good, but Bioware went too far, and there was nothing of the game I loved left.
Also: Bioware's pro-Elf/anti-Dwarf social engineering shows through again.
In the DA series there have been four Elf companions, (Zevran, the one from Awakening whose name escapes me, and the two morons in 2; Merril and Fenris) and three Dwarves. (Ohgren, Sigrun, and Varic) The Dwarf companions were the best companions in their games, the elves some of the worst.
You have been able to put the moves on three of your pretentious, androgynous, knife-eared elf companions, and none of your awesome Dwarf companions.
What the hell Bioware!
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
Souplex said:
Variation in a sequel from the original is bad!
Improvments and tweaks are good, but Bioware went too far, and there was nothing of the game I loved left.
Also: Bioware's pro-Elf/anti-Dwarf social engineering shows through again.
In the DA series there have been four Elf companions, (Zevran, the one from Awakening whose name escapes me, and the two morons in 2; Merril and Fenris) and three Dwarves. (Ohgren, Sigrun, and Varic) The Dwarf companions were the best companions in their games, the elves some of the worst.
You have been able to put the moves on three of your pretentious, androgynous, knife-eared elf companions, and none of your awesome Dwarf companions.
What the hell Bioware!
Haha, come to think of it that's totally true. Oghren Sigrun and Varric were badass. And the dwarf origins were totally the best as well. Bioware, you need to make Dragon Age 3 about dwarves. It's the only way to atone :)
 

Dragon Zero

No one of note
Apr 16, 2009
710
0
0
Great review, very level headed which is a bit of a rarity when discussing this game. Can't wait to see another.
 

Divine Miss Bee

avatar under maintenance
Feb 16, 2010
730
0
0
excellent review, as always. very balanced and fair, which is unusual to see for any bioware game. no real nod to the romance controversy, though-did you experience any of it? also, i like the addition of the box o' plugs on the bottom, think you should keep this feature.

not having played this game myself, i don't have much more to say. if you still have your copy, i may drop by to try it out. if that's okay. :)
 

Baldry

New member
Feb 11, 2009
2,412
0
0
Something weird happened when I first saw Fenris...I fell in love with him and his broodiness, which I didn't expect to happen but I did end up with Merril but haven't finished it since I rented it sooo I'm gonna have to pick it up.

I do agree with most of what you say but I didn't like the speech wheel, I feel it hurt the game as it was like say this to be a dick, this to be funny and this to be nice which didn't really work for me. Anyway good review look forward to the next one!
 

ZeroMachine

New member
Oct 11, 2008
4,397
0
0
"Priestess is in another Chantry"

Fucking hilarious.

And an excellent review, to boot. Other than "playing as a mage actually changes up the story a lot more than switching between warrior and rogue" and "holy fucking balls Flemeth looks awesome in Dragon Age II", you said everything about the game I would.
 
Apr 28, 2008
14,634
0
0
Another great review.

One of these days, you should do Big Rigs.

Also, I agree with Souplex. The lack of Dwarf love from Bioware is just despicable. Dwarves are the best race, and them getting the shaft so much is just sad.
 

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
Radeonx said:
Nice review, as usual.
[sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]I really enjoyed your shameless plugs :p[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub]
Thanks brah

[sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]I try to be as shameless as possible :p[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub]

MiracleOfSound said:
Very nice, Pimp.

I agree with most of what you wrote, it's nice that you gave a fair minded and honest review as opposed to the many hyperbolic rants that polluted the forum when the game first came out.
Thanks man, means a lot to me coming from an old friend. We haven't chatted in a while. Let's catch up. Twitter? Skype? MSN?

Souplex said:
Variation in a sequel from the original is bad!
Improvments and tweaks are good, but Bioware went too far, and there was nothing of the game I loved left.
I could agree with this. I felt the same at times. The more I look back on it, the less and less I ever got that DAO feeling during the game.


Souplex said:
Also: Bioware's pro-Elf/anti-Dwarf social engineering shows through again.
In the DA series there have been four Elf companions, (Zevran, the one from Awakening whose name escapes me, and the two morons in 2; Merril and Fenris) and three Dwarves. (Ohgren, Sigrun, and Varic) The Dwarf companions were the best companions in their games, the elves some of the worst.
You have been able to put the moves on three of your pretentious, androgynous, knife-eared elf companions, and none of your awesome Dwarf companions.
What the hell Bioware!
I didn't think Merril was bad, but I'll agree on the rest.[/quote]

Dragon Zero said:
Great review, very level headed which is a bit of a rarity when discussing this game. Can't wait to see another.
I try my best :) Thanks for commenting!
creationis apostate said:
Pimpin'.....
seriously though, this is easily the best DA2 review I've seen.
Wow, thank you!
 

SamtheDeathclaw

New member
Aug 8, 2009
1,091
0
0
The review section get new authors seemingly daily, but Pimpin' Reviews is a mainstay, and I, for one, certainly hope it stays that way.
This is, possibly, the best DA2 review on this site. Most of them are variations of "they changed it, now it sucks." But this is a very levelheaded, well-written review. Good show.
 

Shanshu_Prophecy

New member
Sep 13, 2010
16
0
0
Pimppeter2 said:
Though the game does do its best to keep things exciting. Unfortunately however, it chooses to do so by throwing in as many possible random encounters. Taking a midnight stroll through Kirkwall, one shouldn?t expect to run into just one odd creature of the night, but rather an entire high school reunion of spooks. Every gang, thief, and blood mage from here to Azerbaijan has will inevitably choose to go out for a cigarette just as you?re crossing the city to your next objective. Needlessly delaying the next plot point, and leaving me to wonder how difficult it must be for a Free Marsh bachelor to take his lady out for a nightcap.
Just a quick note on this. These aren't actually random encounters, more of an unlabelled side-quest. These encounters are gangs that dominate each area in each chapter. Once you've wiped out enough groups of each gang (I think 5 groups) you will get a quest in your journal to wipe out the base of operations. Someone will appear the first time this happens and tell you to meet them at the Hanged Man for a reward once the base and gang has been wiped out. You are essentially "keeping the streets safe."
 

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
Divine Miss Bee said:
excellent review, as always. very balanced and fair, which is unusual to see for any bioware game. no real nod to the romance controversy, though-did you experience any of it? also, i like the addition of the box o' plugs on the bottom, think you should keep this feature.
Will do on the box-o-plugs

And no, not really. I did have the male characters start hitting one me a lot, but I figured that was just because I modeled my character after myself. Who can possibly resist? ;)


not having played this game myself, i don't have much more to say. if you still have your copy, i may drop by to try it out. if that's okay. :)
I do, and yeah, whenever you'd like. :)

Baldry said:
Something weird happened when I first saw Fenris...I fell in love with him and his broodiness, which I didn't expect to happen but I did end up with Merril but haven't finished it since I rented it sooo I'm gonna have to pick it up.

I do agree with most of what you say but I didn't like the speech wheel, I feel it hurt the game as it was like say this to be a dick, this to be funny and this to be nice which didn't really work for me. Anyway good review look forward to the next one!
How far did you get? Its worth finishing. I did like the old version a bit more, tbh. And thank you! Thanks for commenting!
ZeroMachine said:
"Priestess is in another Chantry"

Fucking hilarious.

And an excellent review, to boot. Other than "playing as a mage actually changes up the story a lot more than switching between warrior and rogue" and "holy fucking balls Flemeth looks awesome in Dragon Age II", you said everything about the game I would.
Thanks man, I try my best. Much appreciate the comment
Irridium said:
Another great review.

One of these days, you should do Big Rigs.

Also, I agree with Souplex. The lack of Dwarf love from Bioware is just despicable. Dwarves are the best race, and them getting the shaft so much is just sad.
I'm a baaadddd mothertrucker :p

Also I can't hear anyone say shaft without giggling

SamtheDeathclaw said:
The review section get new authors seemingly daily, but Pimpin' Reviews is a mainstay, and I, for one, certainly hope it stays that way.
This is, possibly, the best DA2 review on this site. Most of them are variations of "they changed it, now it sucks." But this is a very levelheaded, well-written review. Good show.
Thanks friend, I'm glad you're a fan! And don't worry, plenty of projects are already underway! Look out for em.

BlueInkAlchemist said:
Welcome back, Pimp. It should be no surprise that you came back with such style.
Thanks friend, and this time I'm definitely here to stay!
 

Baldry

New member
Feb 11, 2009
2,412
0
0
Pimppeter2 said:
Baldry said:
Something weird happened when I first saw Fenris...I fell in love with him and his broodiness, which I didn't expect to happen but I did end up with Merril but haven't finished it since I rented it sooo I'm gonna have to pick it up.

I do agree with most of what you say but I didn't like the speech wheel, I feel it hurt the game as it was like say this to be a dick, this to be funny and this to be nice which didn't really work for me. Anyway good review look forward to the next one!
How far did you get? Its worth finishing. I did like the old version a bit more, tbh. And thank you! Thanks for commenting!
I had just started the main quest in the third act, but I'd done some stuff like kill the dragon etc. I was really enjoying it and I am considering buying it for multiple playthrough's and DLC. I think the first one had better characters and the story wasn't exactly better but was more coherent. In DA:2 it felt like it was jumping all over the place but I understand why it was done.
 

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
DeadpanLunatic said:
Oh hey there Peter, nice to see you back on the job. The review seems to be mostly you doing your thing, and I like that, but I can't really say a lot more about it, especially since I haven't played the game yet (naturally)
Its okay, in five to ten years maybe you'll enjoy it as well :p

However, I enjoy "winning" the forum metagame by creating the longest comment on anything you create, so I'm just going to ahead and provide a few random and entirely boring observations without formating them into any coherent form. Go go gadget!
I like this game! :D
Go-go-gadget-posting!

- The "Any TL:DR and I will lose it" part of the preamble is gone. I wonder if that's because you don't mind anymore or because it simply never happened anyway. Or maybe because you have lost it in the meantime.
No one was posting it anymore, so it became kinda silly to keep warning people.

- I like the review a lot, but one thing that struck me after a while was the very frequent use of sentence modifiers, particularly untensed phrases like "Faithful to their reputation, ..." or "Taking a hint from BioWare's other hit series, ...". Using them isn't wrong (except for the " ... . Eventualy marrying my elven mistress" bit, which I'm pretty sure shouldn't be a sentence of its own), they mostly just create a formal tone, but at times it felt a bit excessive and distanced. Maybe that's just me. I can't stop seeing them everywhere now, it's like a mind virus.
Now that you mention it, I see that. I think it was mostly nervousness, and keeping what was working going to be in a comfort-zone.


- "the methods of which it was handled" should probably be "the methods with which it was handled".
I'd change that, but I'm headachy :p Some other time.

- I'm not sure what to think of this advertising/dual platform thing. I don't think that finding another stage to showcase your writing on is bad by default (you sellout you), but I don't really like the look of the site. They seem to cater to the beer-drinking, college dorm-room fratboy demographic and I prefer the Escapist's lofty, artsy-fartsy approach, at least generally. I wonder what implications this will have for your schedule and game selection.
Well, then you will surely not like my next Pimpin Review. But regardless, I still do exactly what I did. Which is review anything and everything I can get my hands on. As for schedule, I'm banking on this getting me back to one review per week. Or multiple reviews per week.

I worry about that on that site too. But that's not to say I'm not exactly the type to fit into that kind of role.

I promise that writing on any site wouldn't change what I do or how I act. I am what you get. Like it or not. I won't fudge scores or be paid off. I calls em like I sees em.

- The sentence "Anders, a fan favorite for his sarcastic nature, but his wit just didn't cut it for me." could use a verb, or at least an existential there.
I struggled with that, then eventually gave up and left it as it is.

Yeah, that's more or less it. I don't have anything else to say, so I guess I'll just Shameless Plug! [http://www.escapistmagazine.com/groups/view/The-Escapist-Community-Showcase]. Whoa, sorry. How did that slip in there?
Anyway, see you on the next one.
That's what I forgot!

I'll add that to my little box at the end for the next review.

Shanshu_Prophecy said:
Pimppeter2 said:
Though the game does do its best to keep things exciting. Unfortunately however, it chooses to do so by throwing in as many possible random encounters. Taking a midnight stroll through Kirkwall, one shouldn?t expect to run into just one odd creature of the night, but rather an entire high school reunion of spooks. Every gang, thief, and blood mage from here to Azerbaijan has will inevitably choose to go out for a cigarette just as you?re crossing the city to your next objective. Needlessly delaying the next plot point, and leaving me to wonder how difficult it must be for a Free Marsh bachelor to take his lady out for a nightcap.
Just a quick note on this. These aren't actually random encounters, more of an unlabelled side-quest. These encounters are gangs that dominate each area in each chapter. Once you've wiped out enough groups of each gang (I think 5 groups) you will get a quest in your journal to wipe out the base of operations. Someone will appear the first time this happens and tell you to meet them at the Hanged Man for a reward once the base and gang has been wiped out. You are essentially "keeping the streets safe."
True, I completely forgot about that while writing. Mainly because I always ignored those things ingame. Thanks for pointing that out. And thanks for enjoying and commenting!

Bajinga said:
This was a great review!
Thank you! I always appreciate when people take the time to comment. It means a lot to me.

Baldry said:
Pimppeter2 said:
Baldry said:
Something weird happened when I first saw Fenris...I fell in love with him and his broodiness, which I didn't expect to happen but I did end up with Merril but haven't finished it since I rented it sooo I'm gonna have to pick it up.

I do agree with most of what you say but I didn't like the speech wheel, I feel it hurt the game as it was like say this to be a dick, this to be funny and this to be nice which didn't really work for me. Anyway good review look forward to the next one!
How far did you get? Its worth finishing. I did like the old version a bit more, tbh. And thank you! Thanks for commenting!
I had just started the main quest in the third act, but I'd done some stuff like kill the dragon etc. I was really enjoying it and I am considering buying it for multiple playthrough's and DLC. I think the first one had better characters and the story wasn't exactly better but was more coherent. In DA:2 it felt like it was jumping all over the place but I understand why it was done.
Mm, well at least you got to the best parts. Act II was where it was shinning. Though its worth coming to a conclusion if you haven't spoiled it for yourself already. There's a nice twist.