This morning when I was browsing the forums I found this article. http://www.escapistmagazine.com/forums/read/7.84575 It got me thinking on how I would reduce piracy ??so here are some ideas:-
Lower prices
New realises always have the problem of being too expensive. An example of this is the game Oblivion at the time of release it was $135NZD today it is closer to $45NZD why don't the publishers just release the game at a reduced and affordable price in the first place. Video games depreciate in value so much so why cant you start the prices at $45NZD so that more people buy it at this price. In the end don?t they want to destribute more copies and reduce piracy.
Worldwide release dates
This is a major problem with distribution because if you put out a PC game for example Will Wright's Spore. According to Gamespot.(http://www.gamespot.com/pc/strategy/spore/similar.html?mode=versions) spore was realised in Australia spore got released on 1st September 2008 and then released in North America on the 7th September 2008. This is asking for the game to be pirated. In fact the Spore toped the 2008 piracy chart according to this article http://www.gamespot.com/news/6202081.html . If the publishes are determined to build up the hype and then not distribute the game at he same time? expect the consequences. The reason for this is that the internet has taught us to expect information and content to be at our finger tips. So when you don?t distribute on time your audience will have found another way of getting the content.
Quality
When I got oblivion for my Xbox 360 I was absolutely gob smacked at the graphics and the game play to the point that when I got my new laptop I bought the game again. I was also the reason why I got Fallout 3 for my Xbox 360. The reason for all this is Quality. Quality will ensure your audience come back regardless of the content. Pixar is a great example of this because I will go to any movies that have been produced by Pixar. Same goes with video games I will buy any thing by Valve, Bethesda softworks and Remedy Entertainment. As these companies constantly set a high bar for their work and for the most part I find that they meet that goal. By having quality you will get an audience which will want to pay rather than pirate the products.
What do you think of these ideas and have you any ways that you would suggest to reduce piracy?
Lower prices
New realises always have the problem of being too expensive. An example of this is the game Oblivion at the time of release it was $135NZD today it is closer to $45NZD why don't the publishers just release the game at a reduced and affordable price in the first place. Video games depreciate in value so much so why cant you start the prices at $45NZD so that more people buy it at this price. In the end don?t they want to destribute more copies and reduce piracy.
Worldwide release dates
This is a major problem with distribution because if you put out a PC game for example Will Wright's Spore. According to Gamespot.(http://www.gamespot.com/pc/strategy/spore/similar.html?mode=versions) spore was realised in Australia spore got released on 1st September 2008 and then released in North America on the 7th September 2008. This is asking for the game to be pirated. In fact the Spore toped the 2008 piracy chart according to this article http://www.gamespot.com/news/6202081.html . If the publishes are determined to build up the hype and then not distribute the game at he same time? expect the consequences. The reason for this is that the internet has taught us to expect information and content to be at our finger tips. So when you don?t distribute on time your audience will have found another way of getting the content.
Quality
When I got oblivion for my Xbox 360 I was absolutely gob smacked at the graphics and the game play to the point that when I got my new laptop I bought the game again. I was also the reason why I got Fallout 3 for my Xbox 360. The reason for all this is Quality. Quality will ensure your audience come back regardless of the content. Pixar is a great example of this because I will go to any movies that have been produced by Pixar. Same goes with video games I will buy any thing by Valve, Bethesda softworks and Remedy Entertainment. As these companies constantly set a high bar for their work and for the most part I find that they meet that goal. By having quality you will get an audience which will want to pay rather than pirate the products.
What do you think of these ideas and have you any ways that you would suggest to reduce piracy?