I can never forgive any form of online activation...
sell your games online if you must, but don't ask me to have internet all the time!
Otherwise you should all read this:
http://www.tweakguides.com/Piracy_2.html
I still feel that piracy of old games is justifiable in most cases.
I think this is part of a vicious circle that was originaly started by piracy.
I try to buy only the most excellent games, but I sometime make an exception for those games on steam, I absolutely hate steam.
sell your games online if you must, but don't ask me to have internet all the time!
Otherwise you should all read this:
http://www.tweakguides.com/Piracy_2.html
I still feel that piracy of old games is justifiable in most cases.
Simple games with no replayability are the result of small expected revenues...bkd69 said:So the first, most important thing, and I'm going to shout here, because it's just that important: DON'T SPEND MORE TO DEVELOP A GAME THAN YOU'RE GOING TO EARN BACK IN REVENUE FROM THAT (100-x)% OF LEGITIMATE SALES!!!!!!! As a developer, that (100-x)% is the ONLY thing that matters, because that represents income from people who bought your game in spite of having free copies readily available. And the Imaginary Pirate Revenue from that x% who are playing from illegal copies? You can't account for that anywhere. Not to the taxman, not the insurance company. And the company that you licensed your DRM from certainly isn't offering to cover it. Now, to be fair, a game like Gish, World of Goo, any of Cliffski's games, they're not necessarily going to have a really long track record to make a really solid sales projection, EA has no such excuse.
I think this is part of a vicious circle that was originaly started by piracy.
I try to buy only the most excellent games, but I sometime make an exception for those games on steam, I absolutely hate steam.