NOTE: There's an obvious target audience for this thread, I hope the title implies it well enough. Really. There's no way it doesn't.
Anyway, yes, if you pirate games to protest DRM or other corporate practices you disagree with, you're doing it wrong. In fact, chances are you're just making it all worse.
This is an excerpt from Martin Luther King Jr.'s Letter from a Birmingham Jail-
But it actually gets simpler than that in this case. Think from a developer/publisher's perspective. When you pirate a game, you hurt them and benefit from it (from the piracy, not from hurting them, unless you're into that sort of thing). And really, if someone robs your house, what would you do? Put in a security system. That's DRM right there. And if someone keeps robbing your house, you get better security until you can keep them out.
Using piracy to protest DRM is impressively misguided. Piracy started a fire, and you're spraying gasoline into it expecting it to go away.
"But Phlakes!" you say. "It's like boycotting. We're depriving them of sales to send a message." Yes, but do you know what message you're sending? That they need to improve their security. You don't give a robber your jewelry to keep him out of your house. So what should you be doing? Well, actually boycotting would definitely be a good start.
Again, think from the other perspective. Let's say (and I have no idea what's accurate here, pulling numbers out of my ass) 500000 people don't buy a game out of protest, and either 1) they pirate it, or 2) they boycott it.
1) Your game just got pirated by 500000 people. You don't for a second think about what they want, you think about protecting your shit. You put more effective DRM to try to cut down on the amount of people pirating the game.
2) 500000 people just didn't buy your game because they don't like your DRM. You think "alright, I'd really like to have those sales back", but of course, you can't make people buy your game.
The difference is incredibly obvious. If you want real change, you can't force them into it through aggression. They're a business, so they do what's good for business, and maximizing sales is good for business. If people pirate their game, they maximize sales by trying to prevent piracy. If people boycott the game, they maximize sales by trying to get those people back, and that's how you get change.
By pirating, you become a thorn in their side. And you know what they do with thorns? They try to pull them out, and keep on going. Even if enough thorns get stuck in them, they may stop for a while, but once they can walk again they keep on walking. So don't be a thorn. Be a wall, right in front of them, and give them no choice but to change direction. Or walk into a wall, I guess. So the next time you consider pirating a game because you don't like something the publisher is doing, don't pirate it. And don't buy it. Show that you're willing to deprive yourself of the game to incite change, because that's protest, and that'll get you results.
Also, please keep moral debates out of this thread. This is about protest, not piracy itself.
Anyway, yes, if you pirate games to protest DRM or other corporate practices you disagree with, you're doing it wrong. In fact, chances are you're just making it all worse.
This is an excerpt from Martin Luther King Jr.'s Letter from a Birmingham Jail-
Now, yes, that was written in the 60s over a different issue, but it's about the principle. He's absolutely right. When you break an unjust law because you can, that just looks childish, like an eight year old breaking his parents' rules when he's out with friends. When you break a law out of moral obligation, and accept the consequences out of moral obligation, that's meaningful protest.One who breaks an unjust law must do so openly, lovingly, and with a willingness to accept the penalty. I submit that an individual who breaks a law that conscience tells him is unjust, and who willingly accepts the penalty of imprisonment in order to arouse the conscience of the community over its injustice, is in reality expressing the highest respect for law.
But it actually gets simpler than that in this case. Think from a developer/publisher's perspective. When you pirate a game, you hurt them and benefit from it (from the piracy, not from hurting them, unless you're into that sort of thing). And really, if someone robs your house, what would you do? Put in a security system. That's DRM right there. And if someone keeps robbing your house, you get better security until you can keep them out.
Using piracy to protest DRM is impressively misguided. Piracy started a fire, and you're spraying gasoline into it expecting it to go away.
"But Phlakes!" you say. "It's like boycotting. We're depriving them of sales to send a message." Yes, but do you know what message you're sending? That they need to improve their security. You don't give a robber your jewelry to keep him out of your house. So what should you be doing? Well, actually boycotting would definitely be a good start.
Again, think from the other perspective. Let's say (and I have no idea what's accurate here, pulling numbers out of my ass) 500000 people don't buy a game out of protest, and either 1) they pirate it, or 2) they boycott it.
1) Your game just got pirated by 500000 people. You don't for a second think about what they want, you think about protecting your shit. You put more effective DRM to try to cut down on the amount of people pirating the game.
2) 500000 people just didn't buy your game because they don't like your DRM. You think "alright, I'd really like to have those sales back", but of course, you can't make people buy your game.
The difference is incredibly obvious. If you want real change, you can't force them into it through aggression. They're a business, so they do what's good for business, and maximizing sales is good for business. If people pirate their game, they maximize sales by trying to prevent piracy. If people boycott the game, they maximize sales by trying to get those people back, and that's how you get change.
By pirating, you become a thorn in their side. And you know what they do with thorns? They try to pull them out, and keep on going. Even if enough thorns get stuck in them, they may stop for a while, but once they can walk again they keep on walking. So don't be a thorn. Be a wall, right in front of them, and give them no choice but to change direction. Or walk into a wall, I guess. So the next time you consider pirating a game because you don't like something the publisher is doing, don't pirate it. And don't buy it. Show that you're willing to deprive yourself of the game to incite change, because that's protest, and that'll get you results.
Also, please keep moral debates out of this thread. This is about protest, not piracy itself.