I was reading through some articles about how The PC is concidered to be one of the best platforms for releasing games for new developers due to the low barriers of entry, and that it allows them to be more experimental with their games and a guide about the problems of piracy to the industry, something weird occured to me.
Piracy encourages innovation?
It's a widely know fact that the more popular a game is, the more likely it is that it will be cracked immediately and be pirated by many incredibly rapidly. As such, it seems like it would actually act as something of a leveler in this regard.
'Safe' games tend to succeed through marketing and excitement before anything actually happens, which is also one of the things that increases the rate at which piracy occurs, while experimental games tend to be a lot more polarised. A failed experiment might be a flop, but chances are that crackers are going to overlook it if it truely id terrible, while successful experimental games tends to gather a sort of cult status where the fans want to support the developer.
Looking at it, it seems as though piracy actually discourages mass market appeal, and instead encourages more experimental, niche titles. Looking though it, it seems to make some sort of sense, but it just feels wrong.
Piracy encourages innovation?
It's a widely know fact that the more popular a game is, the more likely it is that it will be cracked immediately and be pirated by many incredibly rapidly. As such, it seems like it would actually act as something of a leveler in this regard.
'Safe' games tend to succeed through marketing and excitement before anything actually happens, which is also one of the things that increases the rate at which piracy occurs, while experimental games tend to be a lot more polarised. A failed experiment might be a flop, but chances are that crackers are going to overlook it if it truely id terrible, while successful experimental games tends to gather a sort of cult status where the fans want to support the developer.
Looking at it, it seems as though piracy actually discourages mass market appeal, and instead encourages more experimental, niche titles. Looking though it, it seems to make some sort of sense, but it just feels wrong.