I feel like piracy would be nearly impossible to stop, but reducing it would be a matter of companies doing a better job at serving the consumers for a reasonable price while creating good content. Part of the reason people pirate is because $60 is too much for a new game. Yeah yeah, I know that AAA games have huge teams of artists and writes who have to work on them and everyone wants to get paid, but I have no problems with smaller type games with regular expansions and updates instead of these AAA titles that cost as much as a full blown film to produce. Valve has a decent handle on this idea, I paid full price for Left 4 Dead 2 when it came out, but have gotten so much FREE additional content that it more than made up for my initial investment. If episodic gaming actually worked like Valve intended (stupid Half Life 2....), I think I would be more than happy to pay $20-$30 for a new installment that gives me some sweet new levels and features every year or so, and then I could keep buying new expansions and such as they came out.
That got rambly, and I don't have time for a longer, more coherent post, so I'm done for now.
That got rambly, and I don't have time for a longer, more coherent post, so I'm done for now.