The OS poll available in this forum got me going so here's rant (that I'll try to keep brief):
There's an ubiquitous debate on piracy in the software and creative content industry. Gaming is an interesting cross section for these issues. I'm sure everyone here is familiar with these in some respect or other.
I'm strongly of the opinion that companies like Microsoft and Sony thrive on piracy. The unofficial user-bases these companies have represents an acceptable loss since for every non-paying customer they have several paying customers. Most important to them, in particular Microsoft, is exposure. They want as many users as possible. If they were to really cut off the enthusiast crowd, who are notorious for using pirated versions of operating systems (mod-chips, cracks, license hacks, whatnot), they would lose a very important group of customers. I think they know this and that's why they don't enforce really serious copy-protection schemes; it's not in their partners' vested interest to have really effective copy-protection.
Proprietary platforms is the state of the business when it comes to games. There aren't really commercially
interesting open and portable platforms, except perhaps gambling services and browser-based games.
My view is that piracy is bad, but not at all for the reasons put forward by Microsoft and the likes. Piracy is bad because it benefits closed, proprietary platforms like Windows. The unofficial userbase is keeping the platform alive, not through any financial turnover but simply through prevalence in the market-space.
An open standard for portable games could become a boon to the industry. Users who don't pirate any of the basic softwares they use are, imo, much less likely to pirate specialized softwares like games. Thus, a Linux user is less likely to pirate a game than a Windows user. I don't have reliable statistics to point to, but it's something I've felt in discussions within various communities around the web. The sheer feel-good factor of using free and entirely legal software is important to many casual users.
Whaddyathink 'bout that?
There's an ubiquitous debate on piracy in the software and creative content industry. Gaming is an interesting cross section for these issues. I'm sure everyone here is familiar with these in some respect or other.
I'm strongly of the opinion that companies like Microsoft and Sony thrive on piracy. The unofficial user-bases these companies have represents an acceptable loss since for every non-paying customer they have several paying customers. Most important to them, in particular Microsoft, is exposure. They want as many users as possible. If they were to really cut off the enthusiast crowd, who are notorious for using pirated versions of operating systems (mod-chips, cracks, license hacks, whatnot), they would lose a very important group of customers. I think they know this and that's why they don't enforce really serious copy-protection schemes; it's not in their partners' vested interest to have really effective copy-protection.
Proprietary platforms is the state of the business when it comes to games. There aren't really commercially
interesting open and portable platforms, except perhaps gambling services and browser-based games.
My view is that piracy is bad, but not at all for the reasons put forward by Microsoft and the likes. Piracy is bad because it benefits closed, proprietary platforms like Windows. The unofficial userbase is keeping the platform alive, not through any financial turnover but simply through prevalence in the market-space.
An open standard for portable games could become a boon to the industry. Users who don't pirate any of the basic softwares they use are, imo, much less likely to pirate specialized softwares like games. Thus, a Linux user is less likely to pirate a game than a Windows user. I don't have reliable statistics to point to, but it's something I've felt in discussions within various communities around the web. The sheer feel-good factor of using free and entirely legal software is important to many casual users.
Whaddyathink 'bout that?