Buretsu said:
Someone tell me what "the right way" to fight piracy is. You know, somewhere between obtrusive DRM and surrendering to asshole pirates?
The chief concern is why people pirate, and by and large a big factor seems to be cost and availability.
$60 is a startling price point, that puts many people right out of the potential consumer audience, especially when expected to buy several games at this price.
If a game is able to be accessed is perhaps an even bigger concern for some. This includes games that are difficult to acquire in easy forms, like over the internet, but now seems more common in the case of games that are difficult to play due to the DRM involved. If you can't access a game because company servers are down, that is lost access. If you can't play a game because you've passed an install limit, that is lost access.
I'd say these things are apparent in the success of Steam. The prices of games are often comparable to retail pricing, but they also frequently have sales that drop the price massively - and have been shown to greatly increase not only the number of people who purchase the game, but the profit overall.
Probably most importantly with Steam, it provides easy access to all of its games. Your entire library is always at most an internet connection and download away. It is certainly a form of DRM, and a very strict one at that, but they tend to keep their servers up, and even used to have an offline mode (which you may still access with some effort, I believe).
It has its problems, but it has been a soaring success for several good reasons.