Piranha Games announces their new title - Transverse

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Alan Boulais

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Sep 6, 2014
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Does anyone mind doing a backstory of Bryan's/Russ' several companies they founded in the past decade? Starting preferably with the *highly acclaimed* Jarhead Games and their other current shell company Rabbit Hole Interactive? We should start posting background information to let people understand the motives behind higher ups at PGI
 

CurbstompU

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The Blue Star said:
Unfortunately these are people whom use IP's and founders packs like dodgy cars salesmen, abuse and use manufacturers brands to entice you into death traps and years worth of mechanical and costly fails.

They have servers de-syncing and running as horribly as they were in closed beta of 2012. They call this a launched game since sept of last year, it is still a buggy tech demo now just cluttered with pay mechs being glacially nerfed to make way for the next cash pack.

Basically they threw a lot of hype for a 30 year old fan base and have done wrong by them and their own marketing spin for years with gross neglect and incompetence from the top down. The names Bryan Ekman, Russ Bullock, Kelly Zmak and Paul Inouye have now become synonymous with abusing a great IP of Mechwarrior and giving the gaming industry a bad name.

Do not give these people money, they'll only waste it.
PGI wasted a big opportunity for a loyal player/customer base in the eyes of MWO consumers.

PGI thinks they have broken into a cash cow in the F2P market by using MWO as their test bed.

PGI has made promises, then back peddled and changed their wording into things like, Hoping to have implemented in 90 days, targat date blah blah blah.

PGI has obviously made over 10 million with the Clan release Mechs and other offerings in the past 6 months, unkowningly saying this in NGNG statements and other statements.

Has development for MWO went past 10 million?
Why are they developing another F2P title when MWO is nowhere near being done?

Why are their forums being purged of people stating opinions and facts?
The answer is this, they don't want MWO forum posters to scare of potential investors in future of PGI.

The fact they announced that they will ban people that post negatively about MWO in other places that PGI do not own, operate or otherwise control is a pathetically transparent move.

Anyone that defends PGI is completely clueless and they need professional help.
If you don't believe me then look at the other titles that PGI have developed, or been contracted to help develop, and see just how much of a failure they have been in the past.
 

Sandpit

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Sep 6, 2014
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Duke Nuke'em should be one of the top games listed

http://www.giantbomb.com/jarhead-games-inc/3010-1656/

there's a list of jarhead games
 

CurbstompU

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Treysef said:
These accounts were definitely made just to complain about PGI.
So what if they were made for this thread?
WTF is your point?

PGI has been booting anyone that says anything negative about PGI or MWO, they just started this practice recently.
So it stands to reason that persons booted from MWO forums would go elsewhere to voice their displeasure with PGI.
They are even booting people that come to 3rd party sites and speak their minds, sites that PGI isn't invloved with.
Paranoid much PGI?

It stands to reason that persons booted from MWO forums would go elsewhere.
You know-since they can't do it on the MWO forums anymore.

You need a new thing, debate isn't yours.
 

Ishigami

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I?m not going to bother with this.
I was pretty excited about a new MechWarrior until I saw the business model of it.
Their new game is F2P again and I doubt they will improve their business model so I give it pass right of the bat.
 

Sandpit

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Ishigami said:
I?m not going to bother with this.
I was pretty excited about a new MechWarrior until I saw the business model of it.
Their new game is F2P again and I doubt they will improve their business model so I give it pass right of the bat.
https://www.change.org/p/microsoft-corp-remove-the-mechwarrior-franchise-rights-from-piranha-games-inc

then join the petition :)
 

The Blue Star

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Sep 7, 2014
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saddly the petition is to microsoft who are quiet happy to see an ip treated in this fashion if it means being payed licencing fees

however the fact that people have been motivated to make the petition, to write up on numerous gaming news sites about all the broken designs and the false advertising.

www.gamefront.com/mechwarrior-online-forum-ragesplosion/

http://www.starburstmagazine.com/movie-news/6387-gaming-news-mechwarrior-online


to describe the value and outragious prices for content in a game still without core features and buggy on forbes no less

http://www.forbes.com/sites/insertcoin/2013/12/15/free-to-play-mechwarrior-online-offends-players-with-500-golden-mechs/

to explain how reddit communities split and were further abused by IGP's former employess taken under the wing of PGI and their community managment brought about some firsts such as dispanding general discussion forums and now bans for players posting opinions on other websites.

http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy


shows that PGI's decisions have annoyed a great deal of their core customer base.


Jim you've done videos on EA & Ubisoft: A Cycle of Perpetration and Apology and Corrupt, Censoring, Suicidal Indie Devs

PGI is guilty of this and much more...

angry joe has sited paying for beta and MWO being being one of the worst offenders

https://www.youtube.com/watch?v=voVpvKlntDM

number 6


A universe to Explore is the same people trying the same practices having jaded too many people they're trying to find freash whales. these people need to be held responcible for their actions and people need to be awear not to fall under their abusive practices and not pay them a cent.
 

Roadbeer

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Oct 23, 2004
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Don't forget, they are the company that got sued for failing to deliver a fishing game.

A fucking fishing game! It's a stick, a body of water and a random number generator FFS!
 

Sandpit

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http://www.reddit.com/r/OutreachHPG/comments/2frt1c/town_hall_with_russ_on_twitch/

maybe Jim would attend their townhall meeting...?
 

Arquinsiel

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Just checkin' mah joindate here...

Holy crap I never even set an avatar 0_0. Guess I just don't care about game discussion that much.
 

DragonM

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Roadbeer said:
So after months of claiming that their production has been slowed by an inability to find staff to work on Mechwarrior: Online, a game which many features remain unimplemented, broken or horribly buggy, they were able to find the 'talent' to begin production on a whole new title...

http://auniversetoexplore.com/

(Pass code is "I AM HUMAN")

Enjoy.
Not to mention Mechwarrior Tactics, I spent hundreds into this game and the website isn`t even available anymore (https://www.mwtactics.com/) they say come back in 72 hours well that was on august 27th. I beginning to think this company is a complete joke. Not all early access games are like this but if what you say is correct (making 5 million) then they would not have a problem finding coders, artists ect. I just simply refuse to pay for any of their junk anymore. What told me to stop is, after 2 years of playing on the same boring maps, they just keep making more mechs. This tells me they only care about money and not their customers. But I only recently made that decision. My next step will be to go to higher authorities.
 

Glaice

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I almost got into MWO but it took me too long setting config up so I just said fuck it and uninstalled it. However, seeing all the censorship, fraud and abuse by the developers done onto Battletech and Mechwarrior fans, I will clearly avoid PGI and their games from now on.

I feel bad for the fans getting treated like suspects simply because of raising concern of deadlines and roadmap stuff not being met multiple times. If I want to play a mech game for the time being, I'll fire up Hawken.
 

Roadbeer

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Saulkar said:
Roadbeer said:
So after months of claiming that their production has been slowed by an inability to find staff to work on Mechwarrior: Online, a game which many features remain unimplemented, broken or horribly buggy, they were able to find the 'talent' to begin production on a whole new title...

http://auniversetoexplore.com/

(Pass code is "I AM HUMAN")

Enjoy.
Hey, Immitem here, how's it going? Glad you took the time to create this thread. Better make the news heard and maybe, just maybe, someone like Jim Sterling will take a moment to soapbox about it. I wonder if Heffay will show up...

P.S. Did you get into the "You know what Alpha"?
Yup :D you?
 

Saulkar

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Roadbeer said:
Saulkar said:
Roadbeer said:
So after months of claiming that their production has been slowed by an inability to find staff to work on Mechwarrior: Online, a game which many features remain unimplemented, broken or horribly buggy, they were able to find the 'talent' to begin production on a whole new title...

http://auniversetoexplore.com/

(Pass code is "I AM HUMAN")

Enjoy.
Hey, Immitem here, how's it going? Glad you took the time to create this thread. Better make the news heard and maybe, just maybe, someone like Jim Sterling will take a moment to soapbox about it. I wonder if Heffay will show up...

P.S. Did you get into the "You know what Alpha"?
Yup :D you?
Hells yeah! I have not played for a while but I think I will check and see if anyone is online now. :3

EDIT: Noop! All empty, that is what you get for weekend shifts. ^^;
 

josemlopes

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Roadbeer said:
Dirty Hipsters said:
I learned a while ago not to give companies money based on promises. If you gave this company money based on promises made three years ago then you're a chump. Only pay for games when they have the features that you want, and if they don't have those features don't buy them just based on the promise that they might get those features in the future. The future is nebulous and unpredictable and even the best companies are neither your friends nor worth trusting at their word.

If this shitstorm teaches people not to trust companies with their money before they've delivered on their promises than that can only be a good thing.
Sorry man, but crowdfunding is how games are going get made now, that is unless you enjoy the tripe that keeps getting shoveled out by the big publishing houses, then by all means, carry on.

You sometimes have to take a leap of faith with a game you WANT to see made and show it support. And if/when it doesn't pan out, just like with the Better Business Bureau, and YELP or Travelcity reviews, you need to let people know.
What? No, fuck that, if they want me to buy their product they have to have it in a condition that I think the price is worth it for me, I cant buy the product if they are still just giving me a promise.

I'll take all the AAA tripe that is actually functional and finished (if it is, there is no point buying something like Battlefield 4 that is buggy as shit) if I see that what it has is worth the asking price.

I can crowdfund but never on promises. Hypothetically, if I care about local co-op but not much about a persistent world in a game and they promise me both of those I will buy it once they put the local co-op, not before, and the persistent world doesnt matter to me if they actually complete it or not because to me it wasnt something that I cared and I thought that the game with local co-op finally made its asking price worth it for me.

So yea, fuck promises, once they deliver what I see fit they will have my money. If they shift the promises for a different audience then they will get their money and I will keep mine, seems fair.
 

Roadbeer

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Oct 23, 2004
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josemlopes said:
Roadbeer said:
Dirty Hipsters said:
I learned a while ago not to give companies money based on promises. If you gave this company money based on promises made three years ago then you're a chump. Only pay for games when they have the features that you want, and if they don't have those features don't buy them just based on the promise that they might get those features in the future. The future is nebulous and unpredictable and even the best companies are neither your friends nor worth trusting at their word.

If this shitstorm teaches people not to trust companies with their money before they've delivered on their promises than that can only be a good thing.
Sorry man, but crowdfunding is how games are going get made now, that is unless you enjoy the tripe that keeps getting shoveled out by the big publishing houses, then by all means, carry on.

You sometimes have to take a leap of faith with a game you WANT to see made and show it support. And if/when it doesn't pan out, just like with the Better Business Bureau, and YELP or Travelcity reviews, you need to let people know.
What? No, fuck that, if they want me to buy their product they have to have it in a condition that I think the price is worth it for me, I cant buy the product if they are still just giving me a promise.

I'll take all the AAA tripe that is actually functional and finished (if it is, there is no point buying something like Battlefield 4 that is buggy as shit) if I see that what it has is worth the asking price.

I can crowdfund but never on promises. Hypothetically, if I care about local co-op but not much about a persistent world in a game and they promise me both of those I will buy it once they put the local co-op, not before, and the persistent world doesnt matter to me if they actually complete it or not because to me it wasnt something that I cared and I thought that the game with local co-op finally made its asking price worth it for me.

So yea, fuck promises, once they deliver what I see fit they will have my money. If they shift the promises for a different audience then they will get their money and I will keep mine, seems fair.
Fair enough, and in retrospect, I totally agree with you.

Looking at PGIs history through the optics of hindsight being 20/20. When they started the process, crowdfunding was in its infancy. There weren't the widespread reports of shady as fuck developers pitching an idea, grabbing all the cash they could, then giving their customers the finger on their way out the door.

One could say that they were one of the first of these shady fucks.

They took a beloved IP with a 30-year history of lore and fiction surrounding a table top and a series of video games that had a long track record of being abused, got the licencing rights for it and opened their crowdfunding campaign.

They made $5 million just off of the nostalgia of the IP alone.

I mean, let's be honest, prior to this, PGI's pedigree included $9 Wal*Mart shovelwear titles like Die Hard: Nakatomi Plaza, Marine Sharpshooter 3 and the multi-player element of Duke Nukem Forever. Nobody was going to give them that kind of money based off of that.

It wasn't long after that they realized that they could keep abusing their customers, produce next to nothing other than overpriced avatars off of beloved "Battle Mechs" from the novels and games, and people would keep throwing money at them in the hopes that SOMEDAY they'd deliver the game they promised.

I'm sure that PGI would have closed the door on this title long ago if people would let them. I'm amazed that with the cycle of lies and abuse, they still make millions on each grab deal.
(insert Phillip J. Fry meme here)
 

Roadbeer

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Oct 23, 2004
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Updated thread title and website in OP.

Just as expected, it's a Star Citizen clone that'll be made by much, much less talented people.
 

The Blue Star

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Sep 7, 2014
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Wow. I mean really this is so bad. They have utterly no buisness sense {to see a saturated market of space sims} and have gone straight to copying the next most successfull trend for quick bucks.

These people have no creative talent and entirely no shame.

People have got to speak up about this!
 

Sandpit

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Sep 6, 2014
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I'm hoping this gathers more attention. The company's actions lately are reprehensible