Pirates accidentally preserving gaming history?

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Dr_Horrible

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Oct 24, 2010
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I, while not condoning piracy, wholeheartedly support the archival and preservation of games. After all, this happens with books, movies, and music, so why not games?

As a not-that-old example, the NWN1 premium modules. I have the first 3 of them with my Diamond edition, but I literally have no legal way to purchase and use the others because the publisher (was it Atari or someone else? Can't remember)decided to shut down those servers and keep the modules from being released because NWN2 was coming out. I will never have an opportunity to play Pirates of the Sword Coast or any of the others, because of executive meddling.

(I'm getting back into NWN recently, so I feel a bit pissed off about it right now)
 

Antari

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Nov 4, 2009
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bahumat42 said:
Antari said:
bahumat42 said:
Xanthious said:
bahumat42 said:
snip.
Its as prevalant in films and music, but games not as much. And i still reserve my scorn for the people who pirate games over those other forms, because those other forms make money in a plethora of other ways where gaming is still just the one.
So your saying gaming doesn't have any other merchandise? No T-shirts or toys to put alongside their game? Funny ... I don't see it that way. And your seeing it as more prevelant in movies and music because they are more accessable to the population, and in general have been around for a little longer.
The T-shirt industry to my knowledge earns the actual companies very little, in contrast to bands who can give out their music for free and survive primarily off of selling shirts at gigs.

The toys thing you may have a point but im not entirely sure what the percentage on royalties are on those (opposed to shirts bought from manufacturer is practically 100%)

I'm not saying gaming doesn't have merchandise, just that it in no way makes a significant percentage of their income (opposed to films having cinemas,dvd,tv rights and music having radio,singles,albums,shirts and touring).

I mean yes this probably means that we need a new way of monetising our products (such as microtransactions and dlc that we want and would pay for even if some people pirated). But thats an argument for the economists of the world to worry about.
Yes but the exact same rules apply to the movie and music industry there. Not all theatres are owned by the movie companies. And re-releasing an movie, album or song is the same as if a game company simply renewed its copyrights and continued to sell the game. There are a few games out of the 1980's that are still under copyright and being sold, which you can get in trouble for downloading. But the rest fall under public domain, if the copyrights stale, the law provisions for free use. As it is by then considered to be common use/knowledge.

Your slapping informed people into a group they don't belong in. Yes if I download battlefield 3 for free the day after it comes out, that is piracy, and it does affect the company because its currently releasing what it has done. 10-15 years down the road if they want to continue to pay the taxes pertinant with maintaining the legal claim of the rights to copy they are more than welcome to and most people do respect that. But if the taxes to maintain that copyright outweights the current sales, they usually don't bother to. It then goes to public domain/abandonware.

If someone was smart enough to keep a copy around, then yes they have preserved some of gaming history. They are not bad for doing that. They are making a great game available to others, usually at a loss to themselves, having to host the files for download and not charging for it (Abandonia). Unlike Steam or GOG, who have you pay for the bandwidth you use. Which on a Dos game like X-com is laughable since it can be transfered in a sneeze of most broadband connections these days. Dosbox being about 1.2meg and X-com being about 8meg, I go through more bandwidth than that on youtube watching a single 30 second video most of the time. Dosbox is open source and X-com is public domain, all they are doing is hosting it. Until the rights are renewed and someone actually asks them to take them down they are legally able to sell it as a service, even though they don't own it.

You just have to take some perspective on it all, use a brush instead of a roller when painting your picture of it.

As for DLC and such thats a whole different thread.
 

incal11

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MelasZepheos said:
To try and sum up in a less rambling manner, we don't need pirates for this, we don't need pirates for the industry in general, and the ends do not the justify using piracy to achieve them. Great works of art from every other medium have been lost to carelessness and malevolent intent and yet they continue to thrive so I don't see why preserving gaming is so necessary. If the choice was between no piracy, or losing huge chunks of gaming history, I'd take the loss of history to remove piracy.
That's a bit nihilistic, no matter what gems are lost forever, more will always be made. But wouldn't you be better off if you had all the gems of the past and the future available ?
Also no, without piracy most of those old games being resold by Gog and steam would not be so because there would be no demand for them in the first place. They'd have been forgotten and vanishing like those 90% of the first movies that were made.
The "piracy" here is not new, it's more of a fatality. The arts thrived despite this, maybe even because of it. One way or the other this isn't formally proven, but I disagree that it's unprovable, see the link in the rest of my post.

Sikachu said:
Protection of the legitimate expectation of profit is a perfectly reasonable and acceptable goal in a capitalist society. Without it, the incentive to produce is diminished and thus society at large is harmed.
Err, lol. I hope you come back to me after those 14 days. Discussing piracy on the escapist is really walking on a fine line (I hope I didn't overstep).
I DO NOT DEFEND PIRACY bootlegging is wrong, definitely :)
I am merely speaking theory.

Except when that protection takes the form of DRMs, a form of greed driven paranoia that keep publishers wasting considerable amounts for stupid useless bloatwares. It does have it's use against day one piracy, mostly from casual media consumers who don't think about these things as much as we do, but still. It starts getting seriously ridiculous when older medias keep being released with DRMs even when they actually are in the public domain.
Copyrights in general are made by and for publishers, not the makers themselves. In certain periods writers actually profitted from copyrightlessness. So They are not that monolithic unquestionable force of lawful good that so many believe them to be, though I can admit they may have their good sides.
I've seen you too think that expectation of profit beyond ten years is not reasonable for digital medias. Would copyright lenght being reduced from life + 70 years to 10 years from publishing have such an impact on incentives as to be harmful ? When they were reduced from literally forever to, originally, 14 years artistic creativity did not suffer.

Pirates often argue that they wouldn't have bought the game anyway, so this harm evaporates. For some of them, this is plainly a lie. For others it's true, but they have nevertheless availed themselves of a benefit which they in no way deserve, and as such fall into the category of 'unjust enrichment'. It's wrong, but it can't be said to cost the games company anything - they produced the game already and had no cost in purveying it to the pirate - no cost, just a failure to gain.
Not all piracy is 'Wrong', I challenge you on that.
Exploiting a failure to gain is not wrong, indeed not letting culture be restricted by availability is hardly wrong. I have explored the issue of the impact of piracy quite deeply in other discussions. I have come to the conclusion that due to the unpredictable nature of digital media distribution those studies that could definitely answer that much debated question would have to be done without control groups. It actually is possible:
http://www.nccmt.ca/pubs/non-RCT2_EN.pdf
If after reading that article you have some inspiration on how it could be done, you're welcome to share them with me.

Is it unjust enrichment even if you could not pay for it and it is not available to you (or even if you could as the case may be)? That's an interesting question. I know no defence of piracy could hold in a tribunal because of the law, but even if it's just for old semi-forgotten games if you download them you have to see the law with a certain amount of philosophy.
Still, for the heck of it, lets determinate the liability:
1. Was the defendant enriched?
Yes.
2. Was the enrichment at the expense of the claimant?
No, or not provable (for now).
3. Was the enrichment unjust?
Only if the claimant is poorer than before as a result, not provable (for now). Failure to profit is not the responsibility of the defendant.
4. Does the defendant have a defense?
Yes, freedom of information, also claiming some laws are clearly outdated and proving it could be worth a try.
5. What remedies are available to the claimant?
On screen advertising for streamed medias, being popular among the clients and using that popularity for merchandising are two examples proven to work.

Law aside that isn't such a strong claim against piracy. There was an enrichment but no provable impoverishment, or the connection between the two is uncertain (one can argue DRMs are a consequence of piracy, but the cost of DRMs are more of a deliberate measure that does not automatically follows).
There is justification for the enrichment, the principle of a free culture actually does not nullify the expectation of profit. The justification for the impoverishment is at least equally uncertain. Untill a study can be put in place...
The law provides plenty of remedy against piracy, in theory for the most part. That it is grossly ineffective is not an argument against it's validity but that is not my only argument.
 

Antari

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bahumat42 said:
Antari said:
bahumat42 said:
Antari said:
bahumat42 said:
Xanthious said:
bahumat42 said:
snip.
snip.
snip.
snip.
snip.
In the case of abandonware then go ahead, equally if the product is physically impossible to get in your region (with some of the payment going to the devs) then ok(this latter example is iffier but still moral in my eyes).

It's just when i see people excusing piracy with lame excuses like demo's and the like it makes me facepalm hard. Sorry if i gave the wrong impression, i just hate seeing good companies close down so can get touchy on the subject.
Its no problem, but keep in mind business is business. If they go out of business its usually for other reasons. Lack of exposure, mismanagement, any number of reasons. Piracy is not quite the big monster that its made out to be, however China does pirate quite a bit, and with a large chunk of the world's populaton there, piracy numbers are wild. Its not as widespread a problem around the world as its made out to be.
 

face_head_mouth

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S3Cs4uN 8 said:
Dapz said:
Sikachu said:
Dapz said:
against it is the devastating amounts of money it can cost game companies
Snip
Snip
I can say I pirate quite a few games (recently portal 2/ FNV/ BF2/DA:O/FO3) and to be honest i dont give a flying f*** about the industry when they can make games worth my $60+ I might consider paying for them but untill then ill stick to my game store, The Pirate Bay
If you have a bit of patience (or if you keep your eyes open for deals) you can get a game for as little as $20, even less used.

I have a real problem with people saying that they pirate something "because it's not worth my money". So...why even bother wasting your time playing the game in the first place? You could clearly be doing something more productive with your time than playing a game that isn't good enough to pay for.

But, like you said, you don't give a flying f*** anyway.
 

CM156_v1legacy

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Mar 23, 2011
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I still think there are better ways to ?preserve? gaming over piracy. If you make a copy of the data which you keep for until the game is no longer available, I suppose that is fine. But passing it around the net is not.

I also, on a rather unrelated note, find it funny how pro-piracy these forums can be, yet many people are anti-used sales. That strikes me as rather funny.
 

Enos Shenk

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Chibini said:
They will just be rereleased throughout the ages.
There's TONS of games that cannot be re-released because the rights to the title are stuck in legal limbo. Or titles where the rights holder has no intention of using the IP but refuses to allow new copies pressed.
 

TerribleAssassin

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GamesB2 said:
This is actually one aspect of piracy that is very interesting to say the least...

I think we do need a huge Vault for gaming, something straight out of Fallout that includes every game ever released ever.

Or y'know, more people could buy from GOG.com, that could work too.
But most people won't want to pay more money for something they bought once.

Then again, I'm all up for the fault kinda thing, as long as it works as a libary.
 

incal11

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CM156 said:
I still think there are better ways to ?preserve? gaming over piracy. If you make a copy of the data which you keep for until the game is no longer available, I suppose that is fine. But passing it around the net is not.

I also, on a rather unrelated note, find it funny how pro-piracy these forums can be, yet many people are anti-used sales. That strikes me as rather funny.
Even passing it around when it's not available anywhere and will not be sold anymore, still not fine ? why ?
and if you want a discussion scroll up to my previous post :)

The whole spectrum of opinions on piracy are represented here on the escapist, but the admins can't afford to be too kind with those who openly insist that piracy is Right as opposed to Wrong. One already got the hammer in this thread.
I suspect it's because the site risks not being allowed those game trailers and footage otherwise.
 

zuro64

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Nocta-Aeterna said:
Wouldn't releasing hard copies of compilations of these downloadable games and DLC solve this problem?
And who would spend money on making that happen? The publisher? not likely! by then no one cares about it, exept for us game enthusiasts of course!
 

Vonnis

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Feb 18, 2011
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I see your point, and I have benefited from piracy before although in a slightly different way. Allow me to explain:
Some time ago I had a conversation with a friend of mine who had only recently played through HL2 and episode 1. He thought it was the best thing since sliced bread. I disagreed, in fact I think HL2 is mediocre at best, but I figured I'd play through it again so that I could judge the game fairly rather than basing it off memories from years ago. Now, I do own HL2 and episode 1, I have the disc right here, but they were registered to a steam account I haven't used for any other game. Since that account was several years old, I had forgotten my login details. The only way for me to actually play the game at that point was to pirate it, even though I own the game. My pirated copy was crap (ammo counter was invisible throughout most of HL2, and I had to switch to a no-sound version of EP1 every couple of minutes) but hey, at least I was able to play a game I already paid full price for in the past.
Moral of the story: the more retarded DRM measures become, the more convenient piracy becomes. Oh, and HL2 is still mediocre.
 

SyphonX

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Mar 22, 2009
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I'm a big proponent in retro gaming collecting. I'm pretty big on the "underground" scene (if you could even call it that, we're just enthusiasts really), and I've downloaded/uploaded terabytes worth of "forgotten games". Because they are in fact, forgotten.

I think it's funny that people say, "We should wait for them to re-release games." Nonsense. They only release the most popular, and hardly do anything worthwhile. For instance, Konami is releasing a "Silent Hill" collection in supposed "HD". But not really. What they're actually doing is only releasing SH:2 & 3 in "HD". Yet, don't expect much, because it will just be higher resolution and cleaned up a bit.

Funny. I can do all of that and more on a fucking emulator. I bet I can make Silent Hill 2 look a lot better than the new HD 'remaster' simply by putting the disc in my computer and emulating it at 1920x1080 resolution, and using D3D as a render, even using anti-aliasing.

I have the entire game libraries of the NES, Sega Genesis, N64, Gameboy, Gameboy Advanced, Super Nintendo and 1/2 terabyte Playstation 1 collection. I have even more, and I'm always looking at more. I have about 30-35 years of gaming history stored on a few external HDDs. Nearly half of a century in games.

Gaming is far beyond a corporate sales structure. It's more than that.
 

SyphonX

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Mar 22, 2009
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Except, the point of 'preserving' the games for the public, is so the public can play them.

They only release something if they think they can make a substantial amount of money on it. There are thousands of games that will never see the light of day, ever again.
 

DonTsetsi

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May 22, 2009
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face_head_mouth said:
S3Cs4uN 8 said:
Dapz said:
Sikachu said:
Dapz said:
against it is the devastating amounts of money it can cost game companies
Snip
Snip
I can say I pirate quite a few games (recently portal 2/ FNV/ BF2/DA:O/FO3) and to be honest i dont give a flying f*** about the industry when they can make games worth my $60+ I might consider paying for them but untill then ill stick to my game store, The Pirate Bay
If you have a bit of patience (or if you keep your eyes open for deals) you can get a game for as little as $20, even less used.

I have a real problem with people saying that they pirate something "because it's not worth my money". So...why even bother wasting your time playing the game in the first place? You could clearly be doing something more productive with your time than playing a game that isn't good enough to pay for.

But, like you said, you don't give a flying f*** anyway.
It's true that you can wait for a game to drop in price, but buying used games is not that different from piracy. Someone still gets to play without the publishers and developers of the game getting paid for it. It's legal, but piracy of entertainment software for non-profit use is legal in most countries (not the US, obviously). So, the only difference I see is that one is free. I'm not advocating piracy, just trying to make people wonder about used game sales.
 

Nydestroyer

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Jun 12, 2011
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I would love being the guy who comes up with the bots of the future who will be vs everyone in multiplayers that have died :p only thing is geting them to time the insaults corectly... but seriusly immagen playing your all time greatest pick of multiplayer thats died like people still play it and how much companies would pay for this program if it was working in an easy addaptible way bam money and a reason to play the multi players you once loved but...rouge AI's be damned it will never happen D:<
 

thejackyl

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Apr 16, 2008
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Something tells me that none of the XBLA/PSN database will ever be gone forever. They will probably update the servers for each console generation, and allow continued access from both the 360/PS3 as well as the next set. Than when that console generation starts to die, they will do it again, and again, and again.

Same with Steam and GoG.

That may be wishful thinking, but than again, afaik the original XBOX live was just for playing online and such, correct? The XBLA didn't come around until the 360. Correct me if I'm wrong. I was still in a home with no internet and a Gamecube around that time.
 

Veylon

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Aug 15, 2008
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Pirates have been preserving gaming history as long as there's been an internet. Or longer.

I remember when the only way to get your hands on certain games was to pirate them. I had quite a collection of NES ROMs to play on my DOS emulator. How else could I get my hands on Master of Magic? There was no GoG back then, no eBay. You scan the abandonware rings and see what comes up.

And don't think companies necessarily keep everything safe. Remember back when Lucasfilms had to fix the Star Wars masters because they had degraded so much? And that's friggin' Star Wars they let rot! The small companies that made many of these old games have been folded into larger companies that don't necessarily care about maintaining an unprofitable back catalog. Extra stuff, like design notes and drawings, can get pitched as worthless trash. Even big things, like those $25,000 Swordquest treasures, go missing. Who knows where they are now?

I'm not endorsing the piracy of anything recent or current. Even many older games have come back on the market after a decade or more of absence. There are just some things that can't be found anywhere else.