Planescape Review

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Talux

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Apr 9, 2008
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I'll start off by saying 'hi' to everyone.

I'm just starting to try and write reviews, so any criticism is welcome - or just a discussion of the game itself. And thanks to anyone who takes the time to read this, I appreciate it.


Planescape: Torment

Planescape was released around the time when Baldur's Gate, Icewind Dale and Fallout were popular amongst the role playing crowd, and a while before MMO's began toswamp the market. In a lot of ways, it plays in a way typical to a mid 1990's RPG. Planescape is dense, deep, far from intuitive, text-heavy, non-linear to a degree, and viewed from a typical top down perspective. A bit of nostalgia has grown over it, especially after the recent popularity of more simplified and popular games like Oblivion or World of Warcraft.

I decided to go back in time, while I had no Internet, and gave it a go. I made it through about two-thirds of the game before losing interest. Afterwards, I never really regained the desire to play it again.

The player is in control of the Nameless One, an immortal man who has been losing his memories each time he 'dies'. The game starts with the Nameless One waking on a mortuary slab. When the player takes control, the Nameless One has no recollection of how he got there, and has no company or clues besides a talking skull called Morte and a slightly cryptic tatoo on his back. From here, the game sets out on a long journey through the city of Sigil in an effort to find old memories and bring a conclusion to the Nameless One's immortal life. The settings are morbid and grimy, and definitely give the atmosphere a downtrodden and gritty feel.

Obviously, the graphics are dated, but that's pretty much a given. It's in the generic 640 by 480, which gives it that classic grainy, zoomed in texture. They're good enough to convey the image the developers were trying to make, and some of the art is pretty creative, so I didn't feel that the dated graphics were a big deal. The old graphics may be jarring for anyone who has only played games in bump-mapped, well textured environments, however.

Planescape is not an easy game to get into, especially for people who haven't learnt the rules of Dungeons and Dragons (2nd edition). I'd go so far as to say that anyone new to Dungeons and Dragons couldn't really enjoy the game without some sort of explanation of the rules. Not that I didn't have a couple of problems with the complete lack of user friendliness. Very rarely does the game help out with even the most basic tasks. It took me about fifteen minutes to learn how to converse with a party member, as I shuffled through a whole series of obscure icons. Still, this is fairly typical of older RPG's, especially given the audience I suspect it was being made for.

The text is detailed and well-written, for the most part. There's a great database of NPC's that is both descriptive and interesting. Many important characters have quite detailed conversation trees. There are a variety of different playable characters, that all feel like they have quite distinct personalities.

The themes that Planescape presents, revolving around death and immortality, are done in a more mature way than most other games I can think of ? and no, that doesn't really say very much.

Unfortunately, it also feels like verbal diarrhea at times. There were several points where I simply couldn't be bothered reading the endless, long winded diatribes that every single NPC needed to give. I didn't care about the paragraph long description of some guy standing on a street corner or of a random wandering zombie, and neither did I need to have a long conversation with a merchant who doesn't, in fact, sell or otherwise do anything useful within the game. I honestly think Planescape would have benefited greatly from cutting out a lot of redundant text.

Non-linearity was a big selling point. Planescape is about as non-linear as a game like this can get, without losing hold of the story altogether. On the flipside, that non-linearity, combined with the stodgy, uninformative gameplay style, creates a little confusion. Still, I could choose to be good or evil, a spellcaster or a fighter, and I could choose how the game would end ? though only if I knew how to go about doing so.

Planescape is an example of a great RPG, and at the same time shows deep flaws. It's only fun if you can get into it. And for a D&D newbie, that means several hours of learning before you can even begin to get some enjoyment out of it. Even then, it shows traces of the elitist mindset of hardcore PC role playing, consistently refusing to give out information. Planescape definitely appeals to the patient, hardcore gamer.

Despite what some RPG enthusiasts would like, I honestly think that developers have moved beyond this type of game, at least a little. Sure, a game like Oblivion is too shallow, and WoW is little more than an endless social grind quest, but those games are still, to me, more fun than Planescape was. Sure, games don't necessarily need to offer instantaneous gratification, but Planescape pushes this way too far in the other direction.
 

Logan Westbrook

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Feb 21, 2008
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While I won;t disagree that Planescape Torment is wordy, part of its charm, and the reason it is still so highly thought of today is that it features some of the finest writing and character development in gaming history. The NPCs you meet are possibly the most interesting collection of personalities that you'll ever find in a video game. Succubus who has turned her back on the evil ways of her kind? Yep, in there. Wise-cracking floating skull? Yep, that too. Insane spell caster that is permanently of fire? What do you know? It's in there too!

Planescape Torment is set at a much more sedate pace than today's action RPGs, but it is packed with so many good ideas and top quality writing, that it's still worth a look, as long as you can forgive retro graphics.

PS: Patch it too, it was released buggy as hell.
 

nightfish

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Nov 7, 2007
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nilpferdkoenig said:
The game is old as hell and nobody cares about it anymore, that's the major flaw of the review (however classic it may be).
erm..i still play it.

people still play Quake 3 and thats old
 

Talux

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Apr 9, 2008
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Well, thanks. The point of reviewing an older game is, for me, to try and put it in perspective. People sometimes tend to get nostalgic about older games, and forget about the flaws they had, or why those types games are no longer made. People do occassionally go back to play old games as well, including ones they've never played before. Or at least I have.

I agree that the writing in the game was excellent, as was the plot. I just felt like it hurt itself by not cutting out some of the more mundane or redundant text in order to make the really interesting parts stand out.
 

end_boss

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Jan 4, 2008
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nilpferdkoenig said:
The game is old as hell and nobody cares about it anymore, that's the major flaw of the review (however classic it may be).
Yeah, you should definitely not go seek out any of the reviews I've written so far. I specialize in drawing attention to games nobody cares about. But they were cool, dammit!
 

Finnish(ed)

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Mar 16, 2008
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Reviews exist solely for the purpose of aiding people in deciding what they should experience or avoid experiencing for themselves. This review fits the bill.

Although I do sometimes enjoy such trendy products like "Zero Punctuation" or "Angry Video Game Nerd", I do not consider them reviews. Their sole purpose is entertainment. Many "reviews" do not even attempt to give the appearance of objectivity.

I played through "Planescape: Torment" a couple of years back. I searched for a walkthrough after a few minutes. I knew what to expect and wanted to experience the story and writing without the unnecessary frustration. Worked well for me. I enjoyed it immensely.
 

misterk

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Jan 17, 2008
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I had playing difficulty getting into planescape. I want to- I loved Baldur's Gate, but I found planescape extremely frustrating. I was unable to find more party members other than bob the skull, and despite mentions that I could become a spell caster, I found myself unable to work out how... Still I imagine it is fun if you get into it. These games truly are dated- they are simply too hard to get into, and that is a serious design flaw in my opinion.
 

Quistnix

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Nov 22, 2007
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Talux said:
Well, thanks. The point of reviewing an older game is, for me, to try and put it in perspective. People sometimes tend to get nostalgic about older games, and forget about the flaws they had, or why those types games are no longer made. People do occassionally go back to play old games as well, including ones they've never played before. Or at least I have.
You've got a great point there. A lot of the rabid 'Fallout fans/Fallout 3 haters' really could use a fresh perspective on that game.
However, for me this is the one game that stands the test of time. The graphics may age, but the great design and writing still stand among the best. I regularly replay this game, just like I like to reread a great book or rewatch an old movie I loved to bits and already know by heart. I know what's coming next and I know it's all a bit dated, but that doesn't stop me from being fully entertained and completely immersed by the snappy writing and great production.
This also was my first introduction to D&D rules, and that didn't matter to me at all. I didn't care about the finer numbers, I just got the big picture. "Yeah, I'd like my char to be smart, and to be a talker. I guess I'll raise those numbers." The math really didn't matter to me, I just went and enjoyed the writing.
 

Blayze

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Dec 19, 2007
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One of the problems with Torment was the lack of any difficulty whatsoever. Within half an hour of starting the game, you'll get your hands on an ability that lets you raise your dead party members at will. Couple that with the fact that you can't die permanently except in certain special circumstances, and the game's as good as won.

You can just sit back and watch as your 25 Intelligence, Wisdom and Charisma finish the game for you. On the occasions that dialogue options don't resolve a situation, your party members/experience leeches will. If you didn't have them though, and only took them for the benefits you can get from talking to them, then you'd be much stronger. I'm still trying to work out the optimal guide to get those stats as high as possible as fast as possible, thus allowing a player to maximise their experience point gain.

It's a great game, just not the epitome of excellence that people make it out to be.
 

Talux

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Apr 9, 2008
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Again, thanks for the replies:).

Planescape is kinda unique with the importance of its stats. Most of the other D&D games I've played put a very low value on charisma and wisdom (unless you're a priest or druid), and instead focus on the combat skills. A low wisdom score in Planescape, however, tends to be a huge disadvantage. But there's no way you'd know that without either having played through the game or looking through a guide.

I agree with Quistnix in that Fallout fans can occasionally be quite... single minded.I'm actually looking forward to Fallout 3 quite a bit. I always thought Fallouts was fun because of the way the desperate post apocalyptic atmosphere mixed with the ridiculous humour and the absurd 1950's style propaganda. There's nothing else quite like it. The most important thing to me would be if Bethesda can faithfully re-create that unique world, and hopefully give the player real choices on how they want their character to be. But I'm not that worried if it isn't going to be Fallout 1 with a pretty graphics engine.