"People often do it poorly" is not an excuse to not do it at all. People can do it well. Half-Life 2 is getting on in years, and look how well animated things like Dog and the hunters are. Fluid, believable models, animations, camera work, etc. are not so outside our grasp anymore. You do yourself a far great disservice by not trying to improve. Any time a non-word is capable of conveying a point as well as a word, the non-word is superior. "Perfection is attained not when there is nothing more to add, but when there is nothing more to remove" and all that shit.teh_gunslinger said:You mention showing Anas tail stopping via cinematography. Sure, that's possible. But really, games are so very ham fisted when it comes to that. Try as devs might, subtlety is quite outside their reach. Aside from that, some people might not pick up on it. If you're making a game as literary as PS:T you're doing yourself a disservice by relying on dodgy animations and cinematography.
If you're worried about "people not picking up on it", then... well, fuck 'em. There's a lot in PST that people might not pick up on.