Planetary Annihilation and It's Price - My thoughts

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RikuoAmero

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Jan 27, 2010
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Okay, so I was doing the internet equivalent of channel surfing a bit earlier, bored out of my skull, when I loaded up Steam to see the latest offers and I saw this game
http://store.steampowered.com/app/233250/

I had not heard of it before, although its title does ring a bell, it sounds like Total Annihilation, a PC RTS back in the 90's that I had always wanted to play but never managed to get a copy.

So my jaw dropped when I saw the price, ?82! MY initial reaction was outrage, I mean being charged almost a hundred quid for an ALPHA? So I went through the Steam forums and saw some thoughts pro and con about it. After thinking about it, here are my thoughts on the matter.

The Steam version I see there is a different kind of business transaction to the Kickstarter, which finished last September. A kickstarter is where you're looking for funding to get your project off the ground. If you don't get funding, you don't make the game. I have no problem paying large sums of money for a kickstarter.
However, this is not a Kickstarter. This is Steam Early Access - the clue is in the title. What they are selling is primarily Early Access to the game. The only time I would be okay with charging for early access to a piece of content is if it was finished, such as seeing the latest blockbuster in the cinema for say, 10-20% extra above a regular ticket. However, this is NOT a finished game. This is an alpha. It is bug-ridden and incomplete. The official release date is months away. If they had a complete or close to complete build and were charging this much for access to it now, I wouldn't mind so much.

Some people mentioned the extras you get with the Steam game. Mainly, it boils down to a single PDF of an art book. I like art books, but I don't see where the price of a DIGITAL artbook (not a paper one, a digital file that is basically free to copy and transmit) could be so high that it merited raising the cost of the game.

Lastly, I don't hold with the concept of charging for early access to alphas at all. You're basically outsourcing your QA department. I can understand, its a tough time for game studios, and they have to keep track of their costs, but I don't see the justification in charging people to bug-hunt your game, and stress-test your servers, especially if the game is incomplete, you're missing levels, units, etc.

Basically, I'm confused at what's going through the minds of whoever thought up this price. You've got your game up on Steam, and you want as many people as possible to buy. Which is why you're charging an exorbitant price that quite frankly doesn't offer all that much (especially since I've read that on the official release date, the completed game will be much cheaper).


So people, your thoughts? I'm not looking to start a flame war, keep your opinions nice and clean.
 

Alex Koelmel

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Sep 7, 2010
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I don't know the budget of Dark Souls, but it was low enough to turn a profit (not break even) on 1 million sales. "Low-budget" for a AAA game. Even middle-of-the-road AAA games are averaged at $5-$15 million cost.

The Kickstarter for this game made them $2.2 million dollars; whcih should be plenty for an AA mid-tier game to get off the ground. Obviously fairness needs to be factored in, but there should've been a way to have the Early Access cheaper (and perhaps different from the Kickstarter donors).
 

Atmos Duality

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Mar 3, 2010
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I've seen a few things on Early Access that in the questionable price range; especially since you're paying to do Alpha and Beta testing.

Planetary Annihilation is just the most visible.
 

KungFuJazzHands

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Mar 31, 2013
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Boris Goodenough said:
They explain this on the Steam forum, they were forced to price it like this by the Kickstarter people.
That excuse still rings hollow to me, if only for the fact that those who purchase the Early Access edition on Steam aren't even getting the same bonuses as those who paid into the Kickstarter campaign. All Kickstarter exclusives lose their value eventually, so I'd almost consider the price complaints from original funders as just another form of entitlement whining. They even had playable access to the game before it showed up on Steam, so it's not like making the price match evenly across all platforms would have automatically put everyone on equal ground.

Uber, the developers, weren't "forced" to match the Kickstarter price. They simply didn't want to offend their backers, so they made the controversial choice of setting the same price for the Steam version. Not like it matters -- from what I've seen, all Uber did was go from avoiding offending one group to turning off a whole other set of consumers by pricing an unfinished retail game at $90.

Still, I'm amazed that the game has even managed to crack the top 50 best sellers at the Steam Store. There really is a sucker born every minute.