First off, im a Planetside fan, always have been since its inception and i still am today.
However, i do feel that despite the hard work and dedicated man hours put into the game, it is a step back in some sense for the franchise.
For a start Planetside (original) had far more vehicles (Post C.C add on), all designed to do a different job on the battlefield. My personal favorite was the Flail - a self propelled artillery peice something that is missing from PS2 (...no, not /i/that/i/ PS2 - Planetside Two). What about the Wasp? Skyguard, B.F.R, A.M.S or A.N.T? Yes i realise that A.N.T's aren't needed any more, but why? I found escorting A.N.T convoys to warp gates to gather resources to keep bases running some of the most enjoyable times in Planetside. It added another dimention to the game - and another way of gaining XP. Same with the Wasp - the introduction of the Interceptor class airship/plane/whatever. It added variety to an otherwise paltry diet of Reavers and Mosquitos. I don't really understand why they've not just thrown in those Vehicles to bring us back to the standard of game Planetside (Original) was.
I know there will be a dozen people or so thinking, "This guys an idiot, they are probably bringing them out in an expansion." To which i would say, why would they not put them in at the start, then come up with completely new vehicles afterwards? Just smacks of laziness to me. I understand the need to generate money from a F2P game, but they've got the store and GC and premium membership and all that creamy good stuff. Why not, when aiming to be the best FPS (and following on from the best FPS game ever made btw ;-D ) game in the world right now and throw them in. Then bring us something really fresh in an expansion pack which you'd have to pay for (and to which i wouldn't grumble). Anyway, thats me done about vehicles.
Another thing that irritates me is PS2's rather troublesome level of optimisation. I understand that some people really want to be physically turned on by the scenery of a game and i understand that....i think. But if developers keep going that way, then they are severely limiting their audience, and therefore limiting our enjoyment. PC gaming can not exactly be considered comparitivley as popular as console gaming these days, and now most PC's are used primarily for accessing ebay, sending emails and, lets be frank, porn. Ipads, consoles, mobile phones and tablets are already taking population from the PC market, so whats the point in bascially shutting out those that cannot muster 4GB of RAM, 1GB of dedicated video memory and operating on a 64 bit operating system? It ultimately means that there will be less longevity in the population of the game, which is sad, as i saw the original game go that way. On a personal level, i couldn't give two monkeys about the graphics of a game, i'd still be playing AoE: Rise of Rome, Freelancer, GunZ: The Duel and probably the original Planetside - if there were enough people to play them with.
Completely on the other hand. I LOVE the game, despite it kicks me out every half hour because i am one of those poor creatures running a 32bit operating system (though all my other sys requirements are okay). The fact that i log back in time after time after being kicked is probably a greater statement than anything i could subsequently write about the game.
However since i love the sound of my own keys being stroked (settle down people) what i will quickly say is....
- Damage system is far better than the original, the use of more than one hitbox was a great way to go, the ammount of damage one can sustain before succumbing is fantastic - much better than the original (it was like everyone was James Bond - no matter how many times you tried to kill them...you failed. Only to see them run off with the love of your life...wait wrong forum)
- Graphics are better. Thumbs up. ha.
- F2P - fantastic! Just hope it doesnt become P2W if you catch my drift.
Its a worthy addition to the original, but im not entirely sure i should be happy with just, "Worthy." I wanted the game to blow the top off my petty little mind like it did in the original, i so wanted Sony to be the one, to deliver the most amazing FPS experience ever... and they have to a point. But only to a point.
TL
R
Bad:
- Needs the Vehicles added post Core Combat expansion pack for the original game - make money from fresh ideas, not recycled ones.
- Better or further optimisation for lower end PCs.
- Sort out the lag (tough one for them i know, thats why i didnt rant about it above - because it was a Rant!)
- No tutorial or training area or firing range. (I could rant for day about them so just gave them a wide birth)
Good:
- Free to play (F2P)
- Incredible experience, definately the best FPS out there.
- They brought back Planetside
Cheers,
Aaron
However, i do feel that despite the hard work and dedicated man hours put into the game, it is a step back in some sense for the franchise.
For a start Planetside (original) had far more vehicles (Post C.C add on), all designed to do a different job on the battlefield. My personal favorite was the Flail - a self propelled artillery peice something that is missing from PS2 (...no, not /i/that/i/ PS2 - Planetside Two). What about the Wasp? Skyguard, B.F.R, A.M.S or A.N.T? Yes i realise that A.N.T's aren't needed any more, but why? I found escorting A.N.T convoys to warp gates to gather resources to keep bases running some of the most enjoyable times in Planetside. It added another dimention to the game - and another way of gaining XP. Same with the Wasp - the introduction of the Interceptor class airship/plane/whatever. It added variety to an otherwise paltry diet of Reavers and Mosquitos. I don't really understand why they've not just thrown in those Vehicles to bring us back to the standard of game Planetside (Original) was.
I know there will be a dozen people or so thinking, "This guys an idiot, they are probably bringing them out in an expansion." To which i would say, why would they not put them in at the start, then come up with completely new vehicles afterwards? Just smacks of laziness to me. I understand the need to generate money from a F2P game, but they've got the store and GC and premium membership and all that creamy good stuff. Why not, when aiming to be the best FPS (and following on from the best FPS game ever made btw ;-D ) game in the world right now and throw them in. Then bring us something really fresh in an expansion pack which you'd have to pay for (and to which i wouldn't grumble). Anyway, thats me done about vehicles.
Another thing that irritates me is PS2's rather troublesome level of optimisation. I understand that some people really want to be physically turned on by the scenery of a game and i understand that....i think. But if developers keep going that way, then they are severely limiting their audience, and therefore limiting our enjoyment. PC gaming can not exactly be considered comparitivley as popular as console gaming these days, and now most PC's are used primarily for accessing ebay, sending emails and, lets be frank, porn. Ipads, consoles, mobile phones and tablets are already taking population from the PC market, so whats the point in bascially shutting out those that cannot muster 4GB of RAM, 1GB of dedicated video memory and operating on a 64 bit operating system? It ultimately means that there will be less longevity in the population of the game, which is sad, as i saw the original game go that way. On a personal level, i couldn't give two monkeys about the graphics of a game, i'd still be playing AoE: Rise of Rome, Freelancer, GunZ: The Duel and probably the original Planetside - if there were enough people to play them with.
Completely on the other hand. I LOVE the game, despite it kicks me out every half hour because i am one of those poor creatures running a 32bit operating system (though all my other sys requirements are okay). The fact that i log back in time after time after being kicked is probably a greater statement than anything i could subsequently write about the game.
However since i love the sound of my own keys being stroked (settle down people) what i will quickly say is....
- Damage system is far better than the original, the use of more than one hitbox was a great way to go, the ammount of damage one can sustain before succumbing is fantastic - much better than the original (it was like everyone was James Bond - no matter how many times you tried to kill them...you failed. Only to see them run off with the love of your life...wait wrong forum)
- Graphics are better. Thumbs up. ha.
- F2P - fantastic! Just hope it doesnt become P2W if you catch my drift.
Its a worthy addition to the original, but im not entirely sure i should be happy with just, "Worthy." I wanted the game to blow the top off my petty little mind like it did in the original, i so wanted Sony to be the one, to deliver the most amazing FPS experience ever... and they have to a point. But only to a point.
TL
Bad:
- Needs the Vehicles added post Core Combat expansion pack for the original game - make money from fresh ideas, not recycled ones.
- Better or further optimisation for lower end PCs.
- Sort out the lag (tough one for them i know, thats why i didnt rant about it above - because it was a Rant!)
- No tutorial or training area or firing range. (I could rant for day about them so just gave them a wide birth)
Good:
- Free to play (F2P)
- Incredible experience, definately the best FPS out there.
- They brought back Planetside
Cheers,
Aaron