Yopaz said:
OK, your link said nearly 25 000 000 downloads.
Bejeweled: over 75 000 000 SALES over
150 000 000 downloads.
Nearly 25 000 000 means less than 25 000 000. Over 150 000 000 means more than 150 000 000. That's one sixth of the number, how is that more successful? Remember, I am talking about the business model, not the game.
Read my first post and you'll get the clarification of what I mean... however since I have mentioned that I am comparing EA's BUSINESS MODEL to PopCap's BUSINESS MODEL 3 times so far without you catching on I will also explain it here.
Plants VS Zombies 2 is a game. It is free to play. You can play it for free by downloading it. You don't need to pay for the game itself. To make up for this they have decided that you have to pay in other aspects. If you want to move on with your game you either have to complete some challenges throughout the stages or you can pay to progress.
If I just want to enjoy the game without having to do this then I have to pay. If I think performing these tasks is boring and I just want to move on I have to pay. If I want to breeze through the game without any concern of these challenges and rather do this on a later occasion... I HAVE TO PAY. It DIRECTLY affects my enjoyment of the game. Am I wrong? Is this all in my head?
I spent the amount I did on buying the first game because I wanted it on different platforms. I knew what I was getting into beforehand, the cost was there in front of me when I bought it. I bought it because I wanted to support the game in the hope that it would get a sequel. Now that is has got one I don't care. My opinion, not a fact.
Bejeweled has been out for over a decade. If PvZ2 has managed a sixth of its lifetime sales in the first two weeks that's still fairly impressive - but there's been so many paid and free versions of Bejeweled out over the years that I think it's a difficult comparison. I picked up BJ2 (oh, so that's why they don't use that abbreviation) for free when they straight up gave it away a few years back - wouldn't have bothered if I'd had to pay. I don't know how many of your stats are paid downloads vs. free players, but assuming it's 100% paid, it would be interesting to compare it to how many people got it via some sort of F2P scheme (it's been given away, it's been on MSN, Facebook, can be played for free via Chrome... the list goes on).
Your complaint about "what if I find the game boring" isn't improved by pay-to-play. If you play PVZ1 and find it boring and you just want to move on... you can't. Now you can't play any more. They still took your money. Worst case scenario in both cases is you give up and do something else. The best case scenario in the F2P version is that you can skip the bit you weren't keen on and get back to what you were. Honestly, I kind of think paying to skip the star gates is a waste of time and money, but I don't object to someone else having the option to. Why would I?
You're telling me your enjoyment of the game might be affected if you were given the choice between paying to skip a bit you potentially might not like. I'm telling you that your enjoyment of the game *is* being affected by the fact that you've pledged not to play it altogether. That last bit *is* a fact.
I will agree on the point that F2P games should do a better job of letting you know about potential costs up front. It's certainly possible for F2P costs to spiral out of control and that's shady as heck - if PvZ2 was doing that then I would call it on that.
[Edit to reply to your edit - I couldn't prove whether they were more financially successful or not. I said the stats pointed to the second game getting more players. No change of heart.]