I pretty much exclusively play mages wherever available.
Though I like to play an excessively buff 'tank' mage. Rolled with daedric armor, two handed sword, and casted spells 24/7 as a Breton in oblivion. Basically did the same thing in Skyrim.
Arcanum has some fun magic because it has a lot of utility spells. Plus the lore and the difference between tech and magic make it very interesting.
On DAO: Anders isn't a blood mage. You can make him a blood mage later, but at the time of your defending him, hes just the Harry Houdini of mages. It is way funnier though being a blood mage during your duel with Loghain, in front of the entire fucking court of Ferelden you can kill their de facto leader with blood magic, and no one says word one about it.
DoPo said:
Too many people have said it but none have managed to state it properly. Here is how the game is played - you have a party of four people and you generally have the following roles - cannon fodder (warrior), beatstick (warrior), dead weight (rogues), God (mages). As for the party itself, you need:
- a dead weight - to open locks/disable traps. Since these can specialise in ranged or melee, maybe ranged is better, because they tend to survive longer in a fight. However, I've had several experiences with a melee dead weight that manages to use some of the more powerful abilities in the beginning and as such turns (very) briefly into a cannon fodder and a beatstick. Don't take more than one, it's a waste of space.
- beatstick - give them a weapon or two and give them the boring job - grind down the HP of the enemies. God should just stand back and do the actual work - buff/debuff and own the fight.
- cannon fodder - they are there to absorb damage, obviously. They can even turn into HP batteries for God later on (Blood Mages). You definitely need one to take the heat. Also try to keep him alive for a bit but he's not essential for the entire fight. Also, don't play a cannon fodder. Beatsticks and God should focus on finishing the battle, even the dead weight can be a more contributing factor there.
- God - one, preferably you, and maybe two to split the responsibility and double the effectiveness. The responsibility of God is to win. Pure and simple.
You're playing it wrong, I do nightmare mode with no pausing whatsoever and rogues are unbelievably awesome when backed up effectively. You can use warriors if you want but they are mostly unnecessary with a well speced rogue and a party of 3 mages. And I don't get any of my party incaped.
Get two nice daggers for Leliana, the best ones you can find/afford and enchant them with some good damage runes, does not matter which I just go with a panoply of all types. Get the suit of that light dragon armor whenever you can beat the high dragon. Spec dirty fighting to coup de grace. Spec below the belt to evasion. Get dual weapon mastery and the dual sweep tree to momentum. Set her to automatically turn on momentum at all times, and to chug heal salves as needed.
Be a mage, have Morrigan and Wynne in the party. Set Wynne to heals anyone who goes below 75% hp, the other two mages to 50%. Get them all the 3 direct damage single target spells -arcane bolt, winters grasp, lightning, and set those on auto attack whatever is closest. Then spec Wynn with whatever you want, I usually only use her for healing and a few buffs. I spec Morrigan and myself exactly alike with an emphasis on massive stun and debilitating spells. Ice cone, lightning cone to crowd control. ability to get storm of the century. mana clash. sleep+waking nightmare. force field+crushing prison. Petrify.
Leliana(originally wrote Liara...) will tank everything because evasion is great and the heals will be powerful, plentiful, and pretty well spaced out. The single target damage spells don't waste much mana at all and do very good damage for cost, leaving you open to control all the higher end spells. Space out your disables like petrify and cone of cold. Leliana will be swinging insanely fucking fast because of momentum with very very very high damage. She will take care of most bosses for you, and enemies that are petrified or frozen who she scores a critical hit on, will immediately shatter and die, this even works on the mini boss ogres. And with her+crushing prison+stonefist you can pretty much ensure that any mini boss is immediately dead.
If things somehow manage to get sketchy at all for her(which for me was usually because I was distracted and she ran straight into a storm of eternity I summoned to clear out a particularly difficult room, or potentially like a revenant being especially mean) all you have to do is pop a forcefield on her and she is invincible to everything while she waits for heals.
The real secret to DAO, beyond turning Leliana into a freaking wrecking-ball, is setting up good AI tactic sets.
DoPo said:
There are specialisations for God, that (unless those of lesser classes) actually matter - they are the following:
- Shapeshifter - useless. Worse than the dead weight.
I always got shapeshifter on nightmare and It was amazingly useful. Becoming a flying swarm of insects makes you basically invincible to any enemies that aren't mages, you do good AOE damage to everything around you while regaining hp. It also lets you move way faster through places like towns to cut down on wasted time running. And morphing into a bear/spider just adds more stun moves for higher end humanoid sized boss enemies to keep them completely useless in any fight. Always get shapeshifter+bloodmage until awakening classes are opened up. Shapshifter is one of the reasons I took 0 damage whatsoever in my duel with Loghain.
Professor Lupin Madblood said:
Well, you did kind of save the world.
Technically you saved Ferelden. There are hundreds if not thousands of other Grey Wardens in the world. They simply weren't allowed to help Ferelden because Loghain is an idiot. The Orlesians were sitting on the border the whole time, eventually they sent that one Grey Warden guy in to investigate what the hell was going on, but he got captured and tortured by Arl Howe. And by all accounts the Orlesians have a much bigger population and a much more powerful army. Also they aren't idiots and would probably enlist help from the surrounding countries, if Ferelden lost.