Playstation 5.

Recommended Videos

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
2
13
Country
United States
Gender
male
this thread has been pretty educational. I had no idea the philosophy behind console generations was shifting so dynamically, but it's in line with the companies' actions for it to be so.

regardless, having played the "PS4 pro" card, they've effectively reset the timer on their generation, in my eyes. if they try to pull out a new console as early as 2019, or even 2020, they risk pissing off the people who paid new-console prices for their mid-generation upgrade.
 

bluegate

Elite Member
Legacy
Dec 28, 2010
2,424
1,033
118
My guess would be 2020-2021, 7 to 8 years after the launch of the PS4 seems like a good enough time.

balladbird said:
regardless, having played the "PS4 pro" card, they've effectively reset the timer on their generation, in my eyes. if they try to pull out a new console as early as 2019, or even 2020, they risk pissing off the people who paid new-console prices for their mid-generation upgrade.
Seeing as the PS4 Pro is a mere resolution upgrade over the PS4 with no exclusive software, anyone going in buying a PS4 Pro, or XboXoneX for that matter, with the idea that it's a new generation is fooling themselves. Both consoles are still bound by the limitations of the base consoles sold in 2013, meaning that we are still basically in that same generation. Both consoles even still carry their base console's name.

A bit off-topic, but I'm a bit miffed that 4K has come along as this means that a lot of the additional horse power of new consoles will be used to render pictures at a higher resolution rather than to render prettier pictures. I hope that the television makers will be happy with 4K resolution for the foreseeable future and not push for an even bigger resolution in the near future.
 

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
2
13
Country
United States
Gender
male
bluegate said:
snipped for management
Oh, I'm not accusing Sony of mislabeling their product. They were very upfront about what the Pro was, and it would only be the end consumer's fault if they mistook it for a new generation. The fact still remains that they were targeting an audience that largely consisted of people who already owned the vanilla PS4 with a full-cost replacement for the system, which invites discontent with their userbase if they try to do so too often. They'll find themselves in a loop where consumers will hold off on buying their new product knowing a superior offering is just a year or two away.

Not sure if I'm expressing myself well. night shifts and lack of sleep have taken their toll this morning. DX
 

VG_Addict

New member
Jul 16, 2013
651
0
0
Captain Marvelous said:
VG_Addict said:
Captain Marvelous said:
Wow, you've just reminded me that the PS4 came out 7 years after the PS3. At best we'd expect a similar time frame for the next PlayStation, putting the date at holiday 2020. The average life-cycle of the PlayStation is about 6 years. But, as Ezekiel has pointed out, Sony, and Microsoft I think, have both decided that console upgrades are the way to go. At the very least, Microsoft has decided that the age of console generations is over. And I think Sony kind of agrees. So the PlayStation 5 may not be coming for a while. The Playstation 4X, on the other hand, is most likely in development right now.
So, it probably won't come out anytime soon?
Probably not, no.

Lufia Erim said:
Captain Marvelous said:
Wow, you've just reminded me that the PS4 came out 7 years after the PS3. At best we'd expect a similar time frame for the next PlayStation, putting the date at holiday 2020. The average life-cycle of the PlayStation is about 6 years. But, as Ezekiel has pointed out, Sony, and Microsoft I think, have both decided that console upgrades are the way to go. At the very least, Microsoft has decided that the age of console generations is over. And I think Sony kind of agrees. So the PlayStation 5 may not be coming for a while. The Playstation 4X, on the other hand, is most likely in development right now.
That's a dangerous game for them to play imo. If they do that, people are going to start going the route of " I'll wait until the PS5ProXLite comes out" and that would drastically affect sales. Kind of how people wait for GOTY editions now instead of buying games day 1.
I don't know about that. A new Iphone comes out just about every year, but people roll out in droves to buy them, and they cost about $6-800. Only time will tell whether or not this slight upgrade approach will work out for consoles. If the Xbox One X sells well, we'll know what the masses want.

Yes but this is the iPhone...and its APPLE!!!



I'm still on 5s myself, and will be until it no longer functions.
 

pookie101

New member
Jul 5, 2015
1,162
0
0
if microsoft has taught me anything the next play station will fail because it doesnt have enough x's in the title
 
Jan 19, 2011
65
0
0
Discalmer: completely ancedotal evidence follows. I can't see many people buying a PS5 when most people I know (myself included) still view the PS3 as a next-gen console.
 

CritialGaming

New member
Mar 25, 2015
2,170
0
0
Here's the thing about new console generations. Console's jump a generation for only two reasons.

1. There is a big enough leap in video game tech to warrant a need for more powerful hardware in a home console. For example when we jumped from sprites to 3D based gaming, consoles needed new tech to support that new graphical need.

2. The existing generation of consoles has been streched to the breaking point where game developers simply cannot continue to advance the industry on the old hardware. This is why the PS3 and the X360 lasted for so long. Both Sony and Microsoft didn't want to push out new consoles when games were still progressing on that generation of consoles.

Notice how each new generation has started to reduce the bump in graphical fidelity. There are still some last gen games that look pretty freaking great. Final Fantasy 13 is a good example of the kind of graphical power capable by those systems. Generation 8 has been more about performance more than graphics, trying to get everything to run at 30fps locked has been a challenge because both systems tried to get away with undercutting the hardware.

Thus you have the Scorpio and the Pro, same generation of system, with a enough power to at least hit those 30 fps minimums.

As a result I doubt we are anywhere near something that could be called a "next generation" of system. Video games have kind of reached a graphical peak if I'm honest. Think of the best look games out there, it would be really hard to top that. Sure could we get more graphically amazing games? Yes, but I don't think that the investment in time and money to make that happen is really feasible now. The video game market is only so big, and revenue from a game doesn't go as far as a major film, so the investment can't be as high.

Honestly I think there wont be a next generation until something comes along that requires it. Maybe once developers figure out how to really do full AAA VR games. I could see VR being the driving force of Sony and Microsoft having to push out more powerful boxes beyond the Xbox and the Pro.

But I still think that's at least 5 years off.
 

VG_Addict

New member
Jul 16, 2013
651
0
0
Ezekiel said:
Ugh, it's not just L3 and R3 that I'm pressing by accident, now that I think about it, but also R2. I sometimes take out the secondary weapon in God of War II unintentionally. Gamepads are so dinky. Having to put your hands AROUND the little device is problematic.
Compared to what though? I often have more problems accidentally hitting RMB on a mouse because of its design. A hand basically rests on/over the whole thing so technically you're constantly resisting gravity even if the device is set on a desk.

Also on a keyboard I often end up accidentally hitting a wrong key that lower left group of zxcv keys depending on the game's controls scheme. For as many keys as a keyboard allows, there are really only a handful that don't feel awkward to reach.

It's not quite like typing let's put it that way.
 

VG_Addict

New member
Jul 16, 2013
651
0
0
balladbird said:
bluegate said:
snipped for management
Oh, I'm not accusing Sony of mislabeling their product. They were very upfront about what the Pro was, and it would only be the end consumer's fault if they mistook it for a new generation. The fact still remains that they were targeting an audience that largely consisted of people who already owned the vanilla PS4 with a full-cost replacement for the system, which invites discontent with their userbase if they try to do so too often. They'll find themselves in a loop where consumers will hold off on buying their new product knowing a superior offering is just a year or two away.

Not sure if I'm expressing myself well. night shifts and lack of sleep have taken their toll this morning. DX

It was certainly clear enough. I think modular consoles are the only way to move forward if moving away from distinct generations of hardware. The reason people buy consoles is so they don't have to constantly mess with them, and have that sinking feeling that "their version" is never good enough. They are boxes that supply entertainment, so why add to the hassle.

Maybe if online streaming ever becomes reliable and high enough quality it won't matter, but then that opens up a whole new realm of discontent.

Case in point, console gaming should be something you have, not something you need to chase.
 

VG_Addict

New member
Jul 16, 2013
651
0
0
Like others had said in that link though too, it's also dependent on what you're more used to at a given time. Going back and forth between kb/m and a controller will leave me ill-adjusted to either one.

For a controller, it should generally rest in the cradle of your middle, ring and pinky fingers, with the pointer fingers reserved for the shoulder buttons. The DS4 is by far the most comfortable controller I've used, but I agree the bottom trigger buttons were better on the DS2 when they were more button-like. The thing was they were still pressure-sensitive then, and probably used to better effect than most games do with these modern trigger designs.
 

VG_Addict

New member
Jul 16, 2013
651
0
0
How could a controller be made that is both large enough and comfortable enough to hold, while still having well-placed buttons to do everything a modern game requires? You still only have 8 fingers if the thumbs are preoccupied with movement and something else, and those 8 still aren't going to readily have the other buttons covered unless they were too close together to begin with which would cause other issues like accidental presses. There is no perfect design imo.

As for rage mode I have all the games on PS3 including the portable ports, and can still count on one hand the amount of times I've accidentally activated it. Sometimes I'll even forget it's there because I don't use it much besides the last speed run I just did for 2, or for the challenges. Not saying it can't be a problem, but not sure what combination would've worked better either with current pad designs.

Button combinations are always subject to input error. I hate when fighting games do that for the face buttons which requires an akward mashing of the thumb. At least with the rage issue they can just be clicked again to turn off so it's not wasted.
 

VG_Addict

New member
Jul 16, 2013
651
0
0
So with controllers lying flat, aiming mechanics would always be mouse-based. That's fine, but then of course the other hand would need a second controller, because the button situation on a mouse is arguably worse than a gamepad. The left hand would likely need something that also lies flat, because just the act of holding something is going to greatly limit button options.

What we're left with is...wow, guess what...a keyboard, only perhaps augmented for gaming moreso than typing. Either way we're also left with the issue of space and practicality. A kb/mouse at a desk makes sense, but when people are expected to set up a table at their couch or some kind of lap kit to set things on...and then you're still going to deal with having to sit still and keeping it balanced so the surface doesn't interfere with your inputs...idk.

The whole reason people buy consoles is (typically) to get away from a desk. You are one of the exceptions, but it's a stretch to expect it to become the rule. I defer to my original point that there isn't really an ideal solution no matter which way the pie is sliced.
 

VG_Addict

New member
Jul 16, 2013
651
0
0
Ezekiel said:
hanselthecaretaker said:
So with controllers lying flat, aiming mechanics would always be mouse-based. That's fine, but then of course the other hand would need a second controller, because the button situation on a mouse is arguably worse than a gamepad.
Depends on the mouse. Most "gaming" mice and many work mice now have at least five buttons, in addition to the scroller. That's seven inputs, almost as much as the right side of a controller. Except you never have to leave the camera or use an awkward claw grip. A mouse-like controller would obviously have even more buttons or have them placed in areas more useful to playing games.
You're still holding the other controller with one hand though, since the mouse hand is independent of it. This will limit what you're able to do since you still have to use that hand to hold it by itself. It would just make more sense for it not to be a controller at all and be instead a gaming keyboard, since you're already playing on a surface for the mouse hand.


Ezekiel said:
The left hand would likely need something that also lies flat, because just the act of holding something is going to greatly limit button options.

What we're left with is...wow, guess what...a keyboard, only perhaps augmented for gaming moreso than typing.
Yeah, lovely, isn't it?
Either way we're also left with the issue of space and practicality. A kb/mouse at a desk makes sense, but when people are expected to set up a table at their couch or some kind of lap kit to set things on...and then you're still going to deal with having to sit still and keeping it balanced so the surface doesn't interfere with your inputs...idk.

The whole reason people buy consoles is (typically) to get away from a desk. You are one of the exceptions,
I sit at a table, not a desk.
but it's a stretch to expect it to become the rule. I defer to my original point that there isn't really an ideal solution no matter which way the pie is sliced.
You can design a little table whose feet slide under the couch. It would have height adjustment. You would be able to take the controller out of the bay in the table, so that you can also use it at a desk.
Personally I'd still be more comfortable at a desk than using something like that. A lot of times the wife and I will eat in front of the TV on the living room floor at the coffee table, which conveniently has an open bottom to stretch out our legs. She bought these wooden foldout TV tray stand-like things similar to those to eat at so we could sit on the couch, but I actually prefer the floor because it's more comfortable. When I'm on a couch I'd rather sit back in it vs leaning over on the edge to use something by it. I could see the same holding true for gaming.

Ezekiel said:
Also, as for your earlier point, once you turn rage mode off, you've already used precious rage.
Yeah, rage is precious. I hope the new game does it differently though, in terms of both control inputs and useage. What I'm looking forward to is the attack buttons being on the shoulders now ala SoulsBorne.