Playstation Move: One year on

Recommended Videos

Michael Hirst

New member
May 18, 2011
552
0
0
Okay so it's been about a year since the Playstation Move first appeared and I wanted to write a review on its progress so far and to see if Sony's shift to motion control technology has really been a benefit for PS3 owners. Note that this review will not be a direct review of specific videogames but more how the Move is being used in them. I'd also like it to be known I picked up the Playstation move as a curiosity having won some money and wanting to buy something I wouldn't normally consider getting.

Firstly lets look at the Move technology itself, although very similar to the Wii in appearance I feel it is much more accurate and responsive, probably due to the PS Eye constantly watching the movements of the big shiny ball mounted on the end of the controller. The button placement is also superior with every button being easy to reach from one grip position.

We've all seen the marketing power Sony has tried to put behind the Move to boost its sales and make it look like a strong contender to the Wii while also promising AAA gaming experiences to the more core group of gamers but have Sony been able to deliver on these experiences and make them contend with a standard controller set up?

The natural answer to this question is Killzone 3; Killzone 3 was the first major push to use Move in a first person shooter and a lot of effort went into adding thsi motion controller set up without removing anything from the game and in all honesty, I was very impressed with the Performance of the move, even preferring it to a standard Six axis controller for this game, every function is easy to perform with the motion controls and aiming is extremely precise, I had a much harder time aiming with the standard controller. I even use the Move online for fighting against other players, something I never thought I would be doing with a motion controller.

Resident Evil 5: Gold Edition, I picked this up cheap and had some pretty good fun with it, I agree with most people when they say that 5 is inferior to other games in the series but I felt the Move features fixed some of its clunky problems, mainly with aiming, sometimes the red laser dot was almost invisible in the standard edition, with the move there's no mistaking where you're aiming and it also feels a lot more precise, you're not trying to twitch just 2 pixels to the right and overshooting, there's also handy controls for reloading weapons. On the downside the knife control can activate without warning, something I hate, sometimes I adjust my sitting position and out comes the knife, annoying but it doesn't destroy the game.

My main issue with the Move is that besides Killzone 3, and to a lesser extent Resident Evil 5, there aren't many AAA games that really harness the technology to its full potential. I tried Heavy Rain with the Move controls and the huge disconnect was still there, although I love Heavy Rains story and multiple strands of plot I've always found that controlling the game was just an elaborate game of Simon or a very very simplified Guitar Hero, button comes on screen, press it now, it's a very labratory Chimpanzee set up that I find almost degrading as a gamer, the Move brings nothing new here, no new immersion value for me. I've yet to try Resistance 3 out, the second game was disappointing IMO so I've been avoiding it, but Yahtzee's review oddly enough has made me consider getting it.

So to sum things up, one year on and the Move technology definitely works in itself and can provide a fun gaming experience without compromise but it's hit a dead end because a lot of devs simply don't want to incorporate it into their games and if they're developing multiplatform games I can't blame them, with everything else on their schedule why add an optional method of controls. I can't honestly reccomend buying a Playstation Move if you're the kind of gamer that sticks to mainstream AAA titles since there just aren't enough titles out there that use the technology effectively. Sony still seem to strongly support the move in their advertising campaigns but haven't effectively released a library of AAA games to support the device.
 

arealperson

New member
Oct 1, 2009
91
0
0
A nice anecdotal review on the Move you've got here, as a supporter of the technology I feel that there hasn't been enough of this content on the web.

If you'll pardon a lack of cohesion or format, I'll add a few thoughts/experiences of my own:

I bought into the Move pretty early on.  I had dabbled with the PlayStation EyeToy and thought there was some interesting potential for it.  I was interested in Kinetic and the board riding game for it, but never got around to trying them.  I thought with the addition of the Move, "more accuracy and separation of the tether from the Wii controller?  Perfect!"  Unfortunately, after a while I found out:

- the camera still isn't very accurate; it's fine in collaboration with the wand (awesome even), but when I was trying EyePet (hey, I like gimmicky tech demos!  Sure, it would be better if it was aimed at my demographic?) I found it had a hard time picking up specific movement.  Whether it was lighting, camera angle or object proximity I haven't verified yet, but still disappointing.

- the camera is too light!  In combination with a heavy wire it slips much too easily

- nothing that uses voice recognition that I'm aware of (Ruse?).

- the navigation controller doesn't contain any accelerometers.  If all it would have been capable is that of the nunchuck from the Wii in terms of accuracy, then you can argue it wouldn't have been worth it, but perhaps they could have added a more subtle version of the wand's tracking, or:

- add analogue controls to the Move wand.  Again, there may be arguments against this in terms of intuitive movement or coordination asynchronous to arm movement, but I don't really like the idea of motion controls without any inclusion of previously proven control methods; basically, less input methods limits both developer and player.

- there aren't enough games that make use of a pair of wands.  Child of Eden missed an opportunity from what I gleaned the controls on the Kinect were.

- Sony doesn't seem open to carrying over the support to PC games.  I know it's not their primary platform, but they could make use of third parties like EA to evangelize the technology with games such as Dead Space: Extraction or Ubisoft with Ruse.  Since they are still the primary platform (and publisher) for these games, they would have more to gain than lose by ceding some use to another platform.

- somehow, they haven't bested Nintendo in one of motion controls strongest performing games, golf (not that I'm a big golf fan, but it's a bad sign of what should be a strong implementation)

Now, a more personal problem I'm having is that since Sony has taken up the use of an online pass I have decided to personally disavow the games that make use of it.  Unfortunately since their attitude is somewhat like EA's, that will be pretty much all of their games, as the online market is too big for them to pass up.  So, I'm going to have a lot more issues taking advantage of the technology in the future.

I'll add a few positive comments, for balance and because I still endorse the concept:

- EA, Take Two, Capcom and Ubisoft have all come aboard (I'll refrain from any disparaging remarks in terms of their respective ethics).  [a href=http://en.wikipedia.org/wiki/PlayStation_Move#Support]In fact, there's a much better list here[/a]

- they've opened a program for educators and smaller development groups

- as you mentioned, they're focusing on the core (or at least not distracting from it in the way that you could argue Microsoft is doing; except Dance Central, which I gather is quite good)

- also as you pointed out, Sony is still supportive PR wise; though not his best work, Kevin Butler is still one the advertising departments strongest assets and he's deployed to push the Move

- Move has been expertly implemented in some titles: KillZone 3, Tumble, and Little Big Planet: Prehistoric Moves.  I've heard that The Fight, despite some issues (some gimmicks, production values), can actually be quite good/intense as well.  Sports Champions is decent, if a little underdone to my taste.

So yeah, I like the Move and motion technology in general, now if only someone could give me a bit more optimism with development and corporate practice, so I can actually partake in its future prospects.