Plea to Techland: Give Dying Light Analog Controls & a Hardcore Mode

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xPrometheusx

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OK, so brief filler: Dying Light is an upcoming open-world-ish Zombie game being done by Techland (the creators of Dead Island) that essentially looks like everything Dead Island wanted to be but wasn't. Visceral combat, platforming, interactive environment, resource-managing apocalypse heaven. From the teasers (take them as you will), it looks like it took everything Dead Island did right, everything State of Decay did right, and everything Far Cry 3 did right, then boiled them all together. This is undoubtedly the most anticipated game of 2014 for me.

That said, here are a couple of no-brainer, numbskull options that nevertheless, may make-or-break the game for me. This is the difference between me buying it on PC and redboxing it for a couple of weeks on console.

A. Option for analog controls. This absolutely bought-and-sold Dead Island for me once I'd discovered it. Between the option for analog controls and how the game handles guns and ammunition in it's later stages, it was the difference between me picking the game back up and sinking another couple of playthroughs into it, and reselling it. For those that don't know, on a 360 controller (not sure how it works on PC/Playstation, I've only used it on 360), it essentially lets you control how your character handles a melee weapon, rather than mashing the trigger and waiting for the animation. You hold left trigger down to ready your weapon, and this switches your right stick from camera movement to combat (the left one is still dedicated to directional moving/strafing). You push the stick in the direction you want to bring the weapon up, and you bring it down in the opposite direction to swing the weapon. E.G. I hold left trigger, move the right stick to the upper-center position, and then immediately flush it down to the bottom-center position. This raises the weapon above your head and then brings it down in an overhead strike. Overall it's much more immersive and skill-based, rather than taking turns slapfighting the zombies.

Let me reiterate, this combat system made Dead Island worth buying. It is so difficult for me to tolerate mash-for-swing conventional melee combat because it's so goddamn dull, and this is an absolute must have. I cannot STAND regular first person melee combat, to the point that I ONLY use a ranged weapon in Bethesda games because it is. Just. Terrible. I am pointing this out because frankly, I think it may just be the best kept secret in the entire first-person genre of games.

B. Hardcore mode. Second half of the buy-condition, if you keep me locked to baby difficulty, that sucks and is boring. I seriously wish Dead Island and so many other games had this. Far Cry does, and it's spectacular. So do the Batman: Arkham games. Hard difficulties are no joke - the game never becomes easy with the difficulty on, because it actually relies on a skill-cap/base. And to be clear, I DON'T mean Bioshock's disappointing "We'll just give them less ammo" variant that I blew through in 10 lives. ACTUAL hardcore -

NO HUD/TIPS/INGAME ASSISTANCE.
ACTUAL RESOURCE MANAGEMENT (distinguished from artificially created resource management, a complicated difference that would be worth an entire thread and/or episode of Extra Credits to explain).
IMPROVED ENEMY THINKING, NOT JUST STRENGTH.
ZOMBIES ONLY DIE TO HEADSHOTS.
etc. etc.


So yeah. Please include these things, I really want Dead Island's sequel to be as successful and fun to play as the first game was. The actual sequel. Because as we all know, Riptide is going on that same "should not exist" shelf as Bioshock 2.

I wish there was someplace to get in contact with Techland more directly, because I'd edit this to read better and send it to them in a heartbeat. I mean, I absolutely understand why there ISN'T a way to do this, but nonetheless. Thanks for reading anyways!
 

Frezzato

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xPrometheusx said:
Weird, the most I had read about Dead Island was the repetitive fetch quest action going on, so I avoided it. But nobody ever mentioned the combat system, not game sites nor user reviews. In retrospect I now want to play Dead Island.

wombat_of_war said:
And oddly enough, I actually was considering picking up Far Cry 3, but I felt betrayed by #2. The constantly respawning checkpoints was enough to make me regret the purchase. Oh yeah, plus the Southern half of the island which turned out to be the same as the Northern end. Sheesh.

Just yesterday I was on Amazon looking for some goodies to buy with a gift card and carefully considered my options, FC3 being one of them, but something told me not to buy it. Everyone seemed to like it but in the back of my mind I figured there was something that people were neglecting to mention. I'm glad I waited.
 

Benpasko

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FizzyIzze said:
xPrometheusx said:
Weird, the most I had read about Dead Island was the repetitive fetch quest action going on, so I avoided it. But nobody ever mentioned the combat system, not game sites nor user reviews. In retrospect I now want to play Dead Island.
Not sure what he's talking about, Dead Island had mash to attack combat. RT is slap vigorously, holding LT puts you in 'throw away your weapon' mode. Unless the 360 version has a completely different set of mechanics from the PS3 and PC versions, he's talking total nonsense.
 

Frezzato

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Benpasko said:
Actually, I did a little searching and maybe it is analog but for the console version only [http://www.gamefaqs.com/xbox360/942713-dead-island/answers?qid=291934]? I have no idea. Additionally, somebody apparently made a script for full analog control on PC with just the keyboard [http://www.giantbomb.com/dead-island/3030-21534/forums/analog-combat-now-possible-on-pc-with-mousekeyboar-514210/] (how does that even work?)

Damn, questions like this drive me crazy. Unfortunately I'll only know for sure by buying the game myself.

0.o
 

Benpasko

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FizzyIzze said:
Benpasko said:
Actually, I did a little searching and maybe it is analog but for the console version only [http://www.gamefaqs.com/xbox360/942713-dead-island/answers?qid=291934]? I have no idea. Additionally, somebody apparently made a script for full analog control on PC with just the keyboard [http://www.giantbomb.com/dead-island/3030-21534/forums/analog-combat-now-possible-on-pc-with-mousekeyboar-514210/] (how does that even work?)

Damn, questions like this drive me crazy. Unfortunately I'll only know for sure by buying the game myself.

0.o
I've played the console and pc versions, and never saw this analogue combat mode. I'm sure I would've looked harder if I knew there was a 'non-shitty game' toggle.
 

Cavan

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For all the people saying otherwise or getting themselves confused:

The analogue controls are a setting you can enable in game, they are not on by default.
 

Frezzato

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wombat_of_war said:
well its definitely not analogue in the pc version or i didnt notice in the 50 odd hours i played the thing. its just click the mouse button to swing. although i did more kicking to knock them to the ground and then head stomping than swinging
Watching a LP for Dead Island on YouTube (360) looks really cool with the analog controls. I'll definitely have to pick it up now, thanks.

Damn I wish this thread existed yesterday. I just had to buy Contrast didn't I? "Support the quirky, artsy games," I thought. "There's nothing else good at $15," I thought. Argh.

Cavan said:
For all the people saying otherwise or getting themselves confused:

The analogue controls are a setting you can enable in game, they are not on by default.
Thanks, man. Aside from the game not automatically switching weapons when the one you're using becomes useless, I look forward to playing it now.
 

Dirty Hipsters

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wombat_of_war said:
as long as they dont include far cry 3's stupid ass crafting system.. "here random strange have a top of the line, state of the art assault rifle but no you will have to go out and murder an endangered species because we dont have any backpacks or bags on the entire island"
My problem isn't really with the crafting system, but the animals it uses for it.

I just started playing the game, and to craft a bigger wallet and a bigger loot bag (two things you kind of REALLY need) I need to kill 2 types of animals I've never even heard of and I have no idea what they look like. Thanks game for not at least providing me with some goddamn pictures of the animals I should be hunting.
 

Something Amyss

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Benpasko said:
I've played the console and pc versions, and never saw this analogue combat mode. I'm sure I would've looked harder if I knew there was a 'non-shitty game' toggle.[/quote]

I would love it if it was actually phrased that way.
 

xPrometheusx

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Dirty Hipsters said:
wombat_of_war said:
as long as they dont include far cry 3's stupid ass crafting system.. "here random strange have a top of the line, state of the art assault rifle but no you will have to go out and murder an endangered species because we dont have any backpacks or bags on the entire island"
My problem isn't really with the crafting system, but the animals it uses for it.

I just started playing the game, and to craft a bigger wallet and a bigger loot bag (two things you kind of REALLY need) I need to kill 2 types of animals I've never even heard of and I have no idea what they look like. Thanks game for not at least providing me with some goddamn pictures of the animals I should be hunting.
Couldn't agree more, on both parts. I definitely felt like the crafting system was the most clunky part of the game. I also thought it was absolutely HILARIOUS the amount of gear you'd be carrying by the end of the game. 4 guns, 12 grenades, 12 molotovs, 6 packets of C4, 6 landmines, a quiver of 30 arrows, 10 AR clips, 3 LMG mags, 10 submachine gun clips, X pistol clips, a medicine pouch, a backpack, a wallet the size of your head, body armor, RPG ammunition, GL-10 rounds... I'm pretty sure I missed a couple of things.

I really dug the fact that there were animals roaming around the island, just not the way the game executed their usage. If it were me, I would've just tied inventory to the leveling system and had the animals for the highest tiers of crafting, like with the optional sidequests. That said, what I meant by the remark was to point to all the things FC3 did right - ziplines, wingsuits, actual stealth-based combat, ability to set traps, the ability to ACTUALLY get into hardcore mode (though I still have to restrain myself from using the seeing-eye camera, which is annoying) - right now I've completed the game 3 times, and I'm going back and re-clearing all the outposts using only a bow & arrow (since you can toggle that in the options menu once you've finished them all). It looks like Dying Light took that stealth combat and heavily applied it to a nighttime setting. So I'm looking forward to seeing it.

And yes, Dead Island's analog controls are turned on in the options menu. Otherwise it stays as click-to-smash nonsense. I don't know much about PC, but if there's a mod for it, that's good. If Dying Light has them, I'd probably just buy a 360 controller for the PC and use them that way, since it's so engaging.

If you try them, let me know if you agree with me :)