Pleasantly surprised by Mark of the Ninja

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DoPo

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Jan 30, 2012
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I got Mark of the Ninja last Thursday when it was on sale on Steam for £4. It was a game I had pretty high on my wishlist but didn't really know that much about. I mean, I knew it was a stealth game in 2D with visual style I liked but that's pretty much it. And woah, I got more than I expected

- the controls and movement is satisfying, reminded me of playing Prince of Persia (the Sands of Time trilogy) with being able to find a rhythm and flow and go with it. Although at several times some slightly awkward places would disrupt the flow of play but it's nothing big

- the visual style I really like. And the entire game uses it, yaaay!

- upgrades system is good - do well in levels and earn points to spend on upgrades. You also have optional objectives that might involve some challenge - from needing an upgrade through to not fitting with some playstyles. For example, you might have an objective to kill some people in particular way, however, you might want to sneak through the entire level. If you do kill somebody, you lose on a big bonus for not killing people...which might cost an upgrade point. Or you could just kill everybody (or most people) on the level - that should cover the no kill bonus. At any rate, it's worth sticking to an approach.

- dispatching enemies is a bit limited at first but sufficiently gory. Sneak up on somebody, press attack and follow the quick time event. Although it's not much of a quick time event - I found there is ple-e-e-enty of time to execute it and it's one of two patterns you need to do - hold down the left mouse button and swipe the mouse in either left or right. If you fail, they still die, you just get an imperfect kill so it's noisy and could attract others. With upgrades, the kills become more varied and fun - pull somebody through a door and kill them there, jump and kill them upon landing, etc.

- actually manipulating enemies is fun - make a sound and they'll go investigate it, which means you could sneak past them or maybe just use the opportunity for a kill. But what I found amazingly satisfying was terrorising enemies. See, you can leave a corpse for a guard to find - you can lure them in this way, but if you hang the corpse of a high point, for example, they'll be scared shitless upon seeing it. Terrorised enemies will shoot anything that moves...including their friends. And wow, just wow, there is even an upgrade that let's you terrorise enemies on whim (a dart covered with hallucinogenic poison) you can even improve it and the description says something along the lines of "the target becomes so afraid, they could even hurt themselves". And they can, all right - once hit with the dart they go through normal terrorise behaviour but also have a little timer - once that ends, the dread becomes too much for them to bear, so they just take their own life. I was left speechless when I first saw it.

- I also liked the shout outs. You get a Silent Assassin when you stealth kill somebody, one of the achievements is called "The Dark Project", another is "Deadly Shadows" and there are several more. They are pleasing.

- finally, story-wise it's not a shining beacon but it's also not terrible. For the most part - you're a ninja, and you bear that mark from the title - you're sort of a chosen warrior of the clan and you have to go do restore their honour. It's sufficient to keep the levels going. The end came as a slight surprise, though - I suppose I just wasn't expecting it
From the beginning of the game, you've been told that the mark on your body (which is a tattoo) is toxic and would drive you mad. Sort of the whole idea is that whoever receives the mark, does the job they are chosen to and take their life for that reason. And around the last levels you can actually spot some things that don't quite belong - the hallucinations getting to you - marks on the walls start shifting and transforming before your eyes. Harmless stuff. There is also imaginary people, though. But the one that I didn't see coming was the companion you had for the whole game - she was a hallucination, too. Then again, I did wander what the hell was she doing there - she didn't do anything during the missions just talked. And why the hell would the clan send the champion and also a random girl to do the deed? Yeah, a hallucination fits quite well

- and one more thing - you get a New Game Plus where things are harder but, of course, you get to keep your stuff.

Overall, pretty solid game, especially since I got it for £4, but it's easily worth the full price of £12. I think I got that amount of enjoyment out of it and I'll still continue to play it.
 

The Madman

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Yup, it's a damned solid stealth platformenr, of which there aren't particularly many of... either stealth platformers or just stealth in general these days. Definitely enjoyed playing it myself.

It did kind of annoy me how playing the game I found I could go back on upgrades. For example the original smoke-bomb would just blind people for a bit and let me get past them, the upgraded one would make them vulnerable for kills but also alert them once the smoke has cleared, which considering I was trying to go non-lethal and no alerts on every level made things a bit tricky for me and basically made the smoke bombs useless to me aside from sneaking past the occasional lazer thingy.

Also the controls could be a bit tricky when it came to ledges as using my ol' xbox controller the difference between jumping off a ledge and crawling down a ledge was a tiny micro-fraction of the thumb-stick. More than once I accidentally fell off a ledge I'd meant to crawl down.

Still considering those are my two biggest complaints it was a great little game I had a good bit of fun playing. Definitely worth recommending.
 

DoPo

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Jan 30, 2012
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The Madman said:
Also the controls could be a bit tricky when it came to ledges as using my ol' xbox controller the difference between jumping off a ledge and crawling down a ledge was a tiny micro-fraction of the thumb-stick. More than once I accidentally fell off a ledge I'd meant to crawl down.
Didn't actually get that - I was playing with mouse and keyboard, though. However I did find on at least one place, my character would just jump for no apparent reason...which was almost always to my doom, unless I reacted quick enough. And I do mean jump not just jump off a ledge I was attempting to grab. It's on the level when you have to confront Karajan, when you bypass the first dog in the level (which is moving with an elite guard), you end up at a fall down or you can go straight up - if you climb to the top (3-4 floors), you find one of the scrolls, however, if you go right (and there is just a wall there), the character instead jumps straight up and moves to the left. Towards the chasm. Weird. Also, in some places (one particular scroll puzzle, for example), the character would choose to interpret a right mouse click as "hook to whatever perch point is in that direction" without me actually hovering over it. Or worse, with me actually trying to hover over another one but going ever so slightly to the side. And results could be that I'm seen or maybe just die, in the case of that puzzle, since there are lasers everywhere and the wrong click just restarts the puzzle.

But that's all I found. In a few placesthe ninja would just stick to a wall instead of jumping off or stick tot he wrong wall ceiling, so if I was trying to marvel at the fluidity of motion, it sort of breaks it but it's not really a biggie, just minor annoyance.

And I just found another cool shout out - there is an item, that is a box, right? Normally, you can hide in it and guards won't see you unless you move. If you improve it, you can stealth kill from inside the box, which gives you a "Voracious Serpent" message. I thought it was pretty cool.
 

Full

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Mark of the Ninja is an absolutely wonderful game that was my game of the year last year by miles, and was my personal favorite Xbox Live Arcade title (it was exclusive for a while) I've ever played. And I've played Bastion, for you to know.

I thought the controls felt tight and kinetic, the story was surprisingly intriguing, the art style I found bloody gorgeous, and the gameplay, oh man the gameplay, it was well paced, intuitive, and oh so satisfying. The sneaking felt like I was really creeping up and around on the enemy, whether or not I was walking up methodically, ducking behind plants and doors waiting for that dog to get out of sniffin' range, or doing sick grappling hook ninja flips over the skyscraper, avoiding the guards at all costs. While you could just know the controls and do reasonably fine, to get the highest score, and the most rewards to be able to do more sick ninja stuff, you need to make and learn the most out of the mechanics and level design.

And when I got caught, I actually felt like, "oh shit, I'm fucked", instead of most other stealth games now where you just get an orchestra of jarring sirens in your ears and then you can run away just fine.

I have a few peeves and gripes with it, though. There was really no need to be tactical most of the time when I could just Start>Reload and be right there, which could easily make it a more trial and error affair that could turn others off. I feel there was really no way to keep the pace up and people going for high scores would easily get frustrated if anything else was the case. But that's all they are, peeves, and all the goodness of the game can make those get overlooked.

Not to mention, someone's making a fucking movie out of it [http://www.youtube.com/watch?v=-bst2__USCE]!
 

Bostur

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Just as DoPo I had it on my wishlist for a long time, but never really had the time to play it. So when it got on sale I jumped at the opportunity, and now I slightly regret that I didn't pay full price for it. ;-)

It really is a very good, very polished game. I had read quite a few reviews and seen videos about it and wondered what the big deal was, because it looked like an average platformy, jumpy, slashy thing. But the controls and animations just feels really good. It's certainly one of those games that must be tried, and I believe there is a demo for those who haven't tried it.

It has a nice mix of gore, horror and humour. And the AI is fantastic, those cardboard enemies really feel like they have a life of their own.

The environment has enough variation to provide many alternative approaches. The combat system is simple, but I found that I would occasionally mess it up and get into some really funny oh shit moments where I had to think fast. Often failures turned out to be more fun than perfect executions.

The pacing is spot on as well, the levels are long and satisfying, but they never outstay their welcome. And there is a lot of variation.

It's a fairly slow paced game for the most part. Deliberate actions and planning will yield better results than quick reactions. There is usually plenty of opportunities to scout the surroundings before deciding on what action to take.

Absolutely a very pleasant surprise.
 

WindKnight

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A lot of fun for me too. My only grumble was the all or nothing attitude to killing and high scores - the no kills bonus was nice, but losing it entirely instead of a percentage on the levels where you pretty much had to kill a small number of enemies meant on those levels you were better off slaughtering everyone instead of minimising the kills.

The story is not great shakes, but I love the way it played with the expected 'your boss betrays you' 'twist' a lot of games go for. And certainly the revelation on Ora was very neat.
 

purf

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just chiming in. Yep. Picked it up on a whim a couple of days ago when I was clicking around Steam and remembered some people being nice about it. Very fun, surprisingly engaging and pleasant game. Sometimes it cannot quite decide whether certain actions should be done with the right mousebutton or an assigned key and there are some points where, if for instance you want to do a full stealth killing noone run and pick the Mark of Silence (or whatever it's called), well.. you can't, but whatever. Enjoying it.

The other main character is a hallucination and it's all in my head?

Time to move on, shall we?
 

DoPo

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Jan 30, 2012
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Windknight said:
A lot of fun for me too. My only grumble was the all or nothing attitude to killing and high scores - the no kills bonus was nice, but losing it entirely instead of a percentage on the levels where you pretty much had to kill a small number of enemies meant on those levels you were better off slaughtering everyone instead of minimising the kills.
I didn't find levels where you had to kill enemies (unless you mean the optional objectives) but I did find one level where I don't think you CAN go without kills. After getting the final mark, you have to move through those catacombs (or whatever it is) filled with traps and the female ninjas. And at least one walks STRAIGHT INTO a trap. Before I have a chance to even see her on the screen (in my first playthrough, two died there without me touching them). Dunno, maybe there is a chance to avoid it but, seriously - that's just ridiculous. And yes, it does count as a kill if they commit suicide.
 

WindKnight

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There's a few where to do what the game needs you to do, and remain undetected, you have to remove someone, especially in the new game plus where being spotted is pretty much death. the penultimate level has an area where to proceed you have four guys looking right at the areas you need to be, and another segment where two stalkers have to be killed to open up an exit.
 

DoPo

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Jan 30, 2012
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Windknight said:
There's a few where to do what the game needs you to do, and remain undetected, you have to remove someone, especially in the new game plus where being spotted is pretty much death. the penultimate level has an area where to proceed you have four guys looking right at the areas you need to be, and another segment where two stalkers have to be killed to open up an exit.
True, there are places where it's pretty much impossible to just bass undetected, but then again you can use distraction items to get people away and slip by.
 

dfphetteplace

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I am currently enjoying that game too. I think it is pretty damn great, and I hope other games see it as a goal when make stealth games.
 

StriderShinryu

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Loved it on the 360. Great title that anyone who enjoys the genre should play, but that should also be played by those who aren't really into stealth games. It's just such a perfect summation of the style that, unlike most stealth heavy titles, it really can be enjoyed and appreciated by everyone.
 

veloper

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Is there anyone out there who thinks MOTN is a bad game, because this kind of consensus makes for a really dull thread.
Yeah it's good.
 

Ryank1908

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If you guys like Mark of the Ninja you should try Don't Starve. It's a completely different style of game, a survival/exploration kind of game, but it's also made by Klei Entertainment, who developed MOTN, and it's fantastic. They're a great developer and Don't Starve - although it's currently in beta - already has the quality of polish that one would expect from the creators of MOTN.
 

Sargonas42

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Kudos to you for impulse snagging an amazing game! THIS is what steam sales are all about! It's about getting people to try something they might not otherwise notice, only to find out its *amazing*! I grabbed it on XBLA a few months back, with little to no idea what I was getting into either. It was the best decision I made that month! I think it was hands down my favorite XBLA title during that time frame. There is a perfect magic mix of content, art, story, mechanics and gameplay. I was about 2 levels into it when I realized it was made by Klei, which really explained a lot. I worked with them a tiny bit on Shank 1 and 2, and those were also great gemes, but not nearly as great as this one. It was cool to see them build off of what they learned making those, and focus that talent into a great final product!

TL;DR - if you havent played Mark of the Ninja yet, BUY THE DAMN GAME ALREADY! (Or else I will just gift you a damn copy to prove a point!)
 

DoPo

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Jan 30, 2012
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Sargonas42 said:
Kudos to you for impulse snagging an amazing game! THIS is what steam sales are all about! It's about getting people to try something they might not otherwise notice, only to find out its *amazing*!
I sort of would have already tried it but thanks to the sale, I tried it sooner. :D One of the best things I've done in a while.
 

darkcalling

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I've been playing this one recently myself and so far I have had only one moment where I was HATING it. The end of the level that introduces the poison gas and the gas mask mooks. Right at the end of the level there's a spot where you have to open a VERY slow to open door. While it's open you have to hide from like six guards and two dogs. I managed to kill a couple of them but then i got caught and killed. The checkpoint placed me in a hide spot with a dog standing directly in front of me and two guards coming from either side. I don't know HOW I got out of that.
 

The Madman

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DoPo said:
I didn't find levels where you had to kill enemies (unless you mean the optional objectives) but I did find one level where I don't think you CAN go without kills. After getting the final mark, you have to move through those catacombs (or whatever it is) filled with traps and the female ninjas. And at least one walks STRAIGHT INTO a trap. Before I have a chance to even see her on the screen (in my first playthrough, two died there without me touching them). Dunno, maybe there is a chance to avoid it but, seriously - that's just ridiculous. And yes, it does count as a kill if they commit suicide.
When I played through it not a single one of those ninja lady survived the traps, making that section super easy since I was basically just stepping over dead bodies at that point. Kinda annoying considering how hard I'd been trying for a no kill or alert playthrough, but still funny enough that I didn't get angry or frustrated.

I got an achievement for it though, I think it was kill three people with traps or something. I never even had to do a single thing.
 

saintdane05

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This game is like a love letter to every stealth game made in the past fifteen years, but done in a genre (2D platforming) that's almost never seen this type of gameplay before. Where to begin?

2D stealth with visible cones of vision and one-hit kill lasers (Stealth Bastard)
You play as a ninja sneaking past easily distracted guards.(Tenchu)
Lots of jumping puzzles and free-running, as well as a Death From Above attack that looks very similar to air assassinations. (Assassin's Creed)
There's an alert noise very similar to the classic "!" when spotted; a late-game plot twist which completely changes the way you look at the game on your next playthrough; a number countdown for alerts and caution; you get a cardboard box from which you can attack your enemies; bodies can be moved to hiding spots where guards will never check; the villain has a personal squad of elite female soldiers who don't wear revealing clothing; an unlockable costume causes guards to freak out instead of going into alert. (Metal Gear Solid)
You can use a grappling hook to move to perches and observe the scene from above; there's an extra incentive to terrorize guards before attacking, such as hanging bodies from said perches; and the mid-game upgrade Farsight acts a lot like Detective Vision. Upon completing the game, you unlock a New Game Plus that ramps up the difficulty considerably. (Batman)
An emphasis on staying out of the light and keeping to the shadows. Additionally, NPCs hold elaborate and entertaining conversations while you're sneaking around, and have a surprising tendency to carry important keys on their person. (Splinter Cell/Theif)
 

AuronFtw

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Mark of the ninja was just awful. The graphics were cheesy, not being able to deflect bullets with my sword made me angry, and lack of regenerating health made me wonder what the devs were... actually lol, I can't keep going.

Fun game, loved the level design and varied playstyles adding to quality multiple playthroughs. If anything, my only real complaint is that the different "styles" were mostly redundant/useless - I used the default one for the majority of content, and the stealth one for stealthing. Given how easy terrorizing guards already is, the fear style seemed hilariously bad, and the hunter one just got rid of the QTE-esque kill swipe input for the rather huge drawback of no items being replenished.

Definitely a minor complaint though, the two or three actually different styles were excellent, and the level design was nearly flawless.