I can kinda understand when people complain that a sequel is exactly the same as the previous game in the series, but what bothers me is when people complain that two different games are the same simply because they control similarly or their interfaces are alike or something like that.
For example, The Old Republic is the latest in a long line of games being bashed for having core gameplay ripped off from WoW. That's a retarded statement. Seriously, it is. That core gameplay is the "Autoattacks + Abilities" approach that has predated WoW by many years. In fact, it's one of the staples of WRPG gameplay, kinda like JRPGs where two sides face off, stand still and take turns beating at each other. It's a style of gameplay. Saying that this game "ripped it off" from that game or that game ripped it off from yet a 3rd game is silly, just as it would be to claim CoD ripped off the gameplay from Doom 1...
It's the basic paradigm of controling one or more characters from an isometric or 3rd person view with either RTS-style controls (isometric) or basic directional controls (3rd person), with combat being comprised of automated basic attacks (autoattacks) complemented by special abilities, which are usually lined up on one or more toolbars for easy access. WoW didn't invent it. MMOs before WoW used it as well. Heck, non-MMO RPGs have been using it before and after WoW. All the way back to Baldur's Gate, as far as I can recall (but I'm sure that someone can quote me an earlier example). Yes, Baldur's gate basic approach to combat is at its core the same as WoW's or TOR's or KotOR's or Dungeon Siege's or Dragon Age's or etc.
Now, it might be argued that if the paradigm is so old, then why hasn't it evolved? It's stale, old, boring. Couldn't the same be argued about the entire FPS genre then? I look at sports games of today and I see the same basic gameplay of my old FIFA game (the first one). RTS games have also stayed more or less in the same basic paradigm since Dune 2 (yeah, I know, Herzog Zwei, but that game was different). That's what we call
genres and subgenres. Should we just have one game in every genre and call it a day?
This is mostly down to people mistaking their personal tastes for objective truth. They'll argue that some game or (sub)genre is stale, boring, rehashed and whatnot and most of the time it's simply a matter of them not really enjoying that (sub)genre, that style of gameplay. Maybe they like to play a game from that genre once in a while, but can't stomach any more. But then, instead of acknowledging that their tastes run to something else, they'll make a sweeping condemnation of the whole (sub)genre as if it were objective truth.
I'll use myself as an example: I don't like FPS games much. I'll play one every so often. Heck, I grew up with them. But they aren't to my tastes anymore. After I play one, they all feel the same, dull, boring bland, just "another parade of gun porn". And yet, there are people who gulp them up, who can play FPS after FPS and have a blast, who genuinely enjoy that style of gameplay. On the other hand, I love RPGs. I can play one after another, even the ones that ARE very much alike and not get bored. However, there are people to whom Dragon Age is "just another game with silly elves".
Is either of us wrong? Not really, as long as we accept that we dislike some things because of our tastes and not because they objectively suck.
Damn, this went longer than I planned...
