Gecko clown said:
As long as the previous game was good and the new one at least adds stuff to the mix I don't mind. I mean if a shooter gets a sequel they're not going to completely change the engine, genre and the way it plays just to be innovative. If Call of Duty games are a rehash then technically so was Portal 2, Skyrim, Batman: Arkham City and Mass Effect 3 will be a rehash. That's because they took what worked in the previous games improved on them and added a few things. Portal 2 added some new puzzle devices and co-op, Skyrim added a shiny new graphics engine, a few more interesting things to make the world more believable and a new world. It wasn't innovative, neither of them were.
There is a fine line between rehash and new game.
CoD falls onto the rehash side as pretty much all they ever do to it is give it some new maps, a new campaign, and some new graphics. There will be some interface changes dependant on which developer made that game, and what they prefer, and there will be some balance changes on certain weapons and such. The games, however, play basically the exact same. The balance changes are the effect of a free patch by any other company, and go from 'X is the gun everyone uses' to 'Y is the gun everyone uses'. New maps are often sold for between $5-$15 per pack, and recognised as a rip off for that price. Graphics do nothing to change the game whatsoever, just make it look prettier. Something I'm pretty sure a patch could accomplish, especially when using basically the same engine. The gameplay tweaks are always minor, and people will still play much the same way. E.G: Despite the fact that there is now 3 strike packages, everyone will still run around the map shooting anything that moves, and deploying Killstreaks when available. Compare MW3 to MW2, there isn't a lot of difference.
Now, Mass Effect 1 to 2, as one of your examples. Almost everything was changed on some level in the transition. Dialogue now had interrupts, and persuasions no longer relied on a skill but directly on your P/R. You had far less health, and guns dealt far more damage, resulting in far quicker deaths for anything out of cover, refocusing the game into a cover shooter. Instead of click to travel to X, you now had to pilot the ship and manage your resources. Upgrades no longer bought from merchants, but found, then 'built' with resources. Infinite stock of all guns and inventory completely removed. Armour taken into parts instead of a whole suit. Elevators replaced with loading screens. 90% of skills removed, streamlined. One or two new skills added in. Ammo enhancements become powers. Instead of being able to wield any weapon, with reduced power based off class, each class can wield only certain weapons. Omni-tool hack game replaced with new hack game. Omni-tool bypass game replaced with new bypass game. Life changed from simple shields and health to shields, barriers, armour and health, each weak to different weapons. 'Ultimate Weapon' upgrade for one weapon type available half way through the game, or training in a weapon type to enable a disabled weapon type for certain classes. All abilities have specialisations at final level. Vehicle sections removed, re-added on a smaller scale in DLC. Planet Exploration gone. Economy: Now purchase only, no sales can be made.
You name it, it underwent some change or other from ME1 to 2. The story was even structured differently. CoD on the other hand, remains mostly the same. Now cool new features with a big impact on the game. Just a couple of smaller scale ones that, whilst they impact the game, don't change the way it plays. In CoD, your playstyle will remain similar between all games. Similar to changing classes in either Mass Effect 1 or 2. You will get a slightly different experience, but overall the gameplay is still quite similar. From Mass Effect 1 to two, you play very differently. Choosing weapons based off what they do better damage to rather than what has the highest DPS and accuracy, Staying in cover for the majority of every battle rather than running and gunning some, covering others. There is a different feel from ME1 to 2, and will be from 2 to three, though near certainly to a lesser extent. All of the CoDs, however, feel fundamentally similar.
Where the games you listed take what worked, improve, then add a few things, CoD to most seems to take what worked, copy/paste, add nothing. This is not true and is an over-exaggeration, but there is not a lot that changes between each game.