I played over 100 hours (per character) and for sure good pays better. the perks you get from being good are without exception better. I know because I used the vault wiki to confirm it.Fanta Grape said:Yeah, I'm sure that this topic has already been done, but bugger me.
So what IS the appeal of Fallout 3? (Note that this is not a "Is it just me or does Fallout 3 overrated" thread. I'm genuinely interested)
I've played through the whole game and overall... I found it really subpar. Why? Well a few reasons.
1. The game does not equally balance out good actions and bad actions. Good actions are harder to perform and you get less rewards, but the overall perks or benefits are usually the exact same as the evil option.
2. The combat feels pretty much just like "Choose this style. Now good luck." At no point in the game did I feel that the shooting/fighting ever required strategy. If you boosted up small guns, you shot with small guns. If you boosted up energy weapons, you shot with energy weapons. There's little to no ducking, running, aiming or strategy aspect.
3. The graphics bugged me. I'm not a graphics whore but everything felt brown and green and grungy. This would be fine if there was some occasional contrast but most areas feel the same, even the buildings. I guess this is what the new Vegas will be for? But I dunno...
4. The narrative as a whole felt very weak so my motivations for going from point A to point B and shooting x subject were very slim making the game feel painfully tedious.
Now I will give credits to the VATS system, the open world, the gameplay concepts and the customisable parts of the game, but it just didn't really hold up for me. So members of escapist, what were the defining points for the game that made you love it?
The game has the history of the other two games built into it. Such a deep world to explore is hard to find.
The world is epic in size and each area has it's epic monolithich structures and recognisable locations from the real world all blown up. It's just cool.
The weapons are awesome. The experimental mirve fires 8 mini nukes with one shot. The narrative is not the core. The main plotline is just a guide to do. Going from a to b is COMPLETELY missing the point. Each building has a history. Terminals to read safes to lockpick and tapes to listen to (items to loot as well) The narrative comes from the immersion of the world. The small people you see in the towns and the many tiny outposts of civilisation you come across in the harsh open wasteland.