Please let Mega Man rest already. He deserves it.

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Samtemdo8_v1legacy

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There has been 10 Megaman Classic games.

There has been 8 Megaman X games.

There has been 4 Megaman Zero games. (6 if you count Megaman ZX and ZX Advant)

There has been 2 Megaman Legends.

And if its relevent there has been 6 Megaman Battle Network games.

So basically there has been a total of 30 Megaman and yet people keep asking for Capcom to make a new one and when they refused they turned to kickstarter and Mighty No. 9 became an failure:





IMO just let the Mega Man franchise lay to rest. He has been in enough games, the franchise has made enough that there is plenty of games to play. Heck I have not played ALL the Megaman games only a handful like classic 1 and 8, X 1, 4, 5, and 6, Zero 1, and Legends 1.

There are still games I have not played yet.
 

Neverhoodian

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Yeah, I'd say Mega Man fans have enjoyed an embarrassment of riches over the decades. I'm not saying they're spoiled or entitled, but those bemoaning the lack of a new installment in the series may want to keep things in perspective. Besides, there's already a "proper" spiritual successor in the form of 20XX.

Meanwhile I'm still waiting for a Viewtiful Joe 3. Figures the one Capcom franchise I really liked is the one that DOESN'T get a crapload of sequels.
 

DefunctTheory

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Uh... hasn't Megaman proper been dead for 6 years (Barring the Anniversary rereleases, of course)?

Sure, some people are asking for more, but some people will always ask for more. Capcom has buried the little blue guy already, what more do you want?
 

Silentpony_v1legacy

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This is the unpopular opinion, but I never thought the MegaMan property was any good. I was too young to play it when it first came out, and I didn't get around to it until I was in High school and...and its just sorta boring, and more than a little obtuse.
 

Neverhoodian

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Silentpony said:
This is the unpopular opinion, but I never thought the MegaMan property was any good. I was too young to play it when it first came out, and I didn't get around to it until I was in High school and...and its just sorta boring, and more than a little obtuse.
You aren't alone. While I wouldn't go so far as to say they're not good games, they're definitely not my cup of tea. I remember liking a few the X series, but most of the time the games were too difficult for my liking. While the whole power absorption mechanic was a cool idea, it tended to railroad me into tackling stages in a certain order due to bosses having a weakness to one particular ability. Not only did it defeat the whole purpose of selecting stages, but it was frustrating having to figure out the proper order via trial and error (pre-internet walkthrough days).
 

Hairless Mammoth

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Honestly, I don't think the entire franchise needs a hiatus. It's been years since the last game in any of the sub-franchises anyway. If anything, I feel the entire franchise needs a soft reboot with each sub-series condensed into a few games (if Capcom won't get to finishing something mentioned later in this post).

Only the Classic series should be left alone, if Capcom can't get over using the nostalgic graphics and mechanics that 7 and 8 temporarily moved away from. Willy being the behind every evil plot is also getting old. (People have also been asking for a Classic to X crossover, but that's a far shot from happening even when Capcom wants to milk the Mega Man cow.)

Mega Man X at least was moving away from Sigma being "the man behind the man" every game, before being put on hold and never getting anything, beyond a remake of the first game, in the past 12 years. The last game was considered an improvement over the poorly received previous two titles, too. (If only the reboot didn't butcher the "flow" of the original and sold enough for them to retell the story and take it in a slightly different direction.)

I'm not very familiar with Battle Network, Star Force, or Zero/ZX, but it seems like it has been so long since those got any follow ups. As far as I know, those series play somewhat differently (actually very differently for Battle Network and Star Force) and have different story themes compared to the Classic and X games, so it's not like franchise doesn't have any variety to it.

Mega Man Legends definitely needs the opposite of "rest." Those two (three, counting a Tron Bonne spinoff with its own unique gameplay modes) Legends games came out 15 years ago. Worst yet is the second game ended on a cliffhanger. The most story driven out of all Mega Man sub-series hasn't even finished a major plot thread in a decade and a half.

Legends is the one series I'd really like to see more of. It is very different than the other games in the franchise and has a plot worth continuing. The Bonnes alone a worth being in their own funny spinoffs.
 

Something Amyss

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Wait wait wait wait. So there's an overwhelmingly response to Dawn of Justice, and you're all "let me have the movie I want," but you turn around and use bad reviews of Mighty No 9 as a reason to let Mega Man rest? The product people overwhelmingly did ask for is the one we should let die?

Why? Why should we be the pragmatic ones?
 

Neurotic Void Melody

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Jul 15, 2013
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Silentpony said:
This is the unpopular opinion, but I never thought the MegaMan property was any good. I was too young to play it when it first came out, and I didn't get around to it until I was in High school and...and its just sorta boring, and more than a little obtuse.
I also never understood the love they seem to have cultivated, having not played them as a kid due to being a vagabond of sorts, there is no nostalgia. But tried them a few years only to be left thinking "is this it? This is what all that talk of legacy is about?" So it has to be nostalgia maybe mixed with the pride of investing far too much time into overcoming such a difficulty curve. A casual speculation for now. :)


OT: It really is something people need to get used to, seeing their cherished IPs and Characters be used in multiple unsavoury ways. (Apart from Half Life and...maybe Shenmue) This will not end, you must understand that as long as people need to make money, you will witness all kinds of cash-in half-assed attempts at perpetuating the life of once loved experiences. You will eventually learn to not let it bother you, mostly. The quicker you learn to let go, the easier life will be. As this will continue, with economic and creative shortcomings combining, this will certainly continue. Can you honestly be perpetually outraged and offended for each fictional misalignment? I only say this because I care, having experienced in the past these particular problems elsewhere, also let's not forget those poor Sonic and silent hill fans! At least the ones not still in denial anyhow. It's even worse now for silent hill fans as Konami pachinkos the fuck out of their cherished memories.

Something Amyss said:
Wait wait wait wait. So there's an overwhelmingly response to Dawn of Justice, and you're all "let me have the movie I want," but you turn around and use bad reviews of Mighty No 9 as a reason to let Mega Man rest? The product people overwhelmingly did ask for is the one we should let die?

Why? Why should we be the pragmatic ones?
Heathen!! Coming here with your logical thinking and poking all the perfectly balanced double-standards until they collapse into a dusty pile of broken standards?? How did you get past the guards?
 

Samtemdo8_v1legacy

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Something Amyss said:
Wait wait wait wait. So there's an overwhelmingly response to Dawn of Justice, and you're all "let me have the movie I want," but you turn around and use bad reviews of Mighty No 9 as a reason to let Mega Man rest? The product people overwhelmingly did ask for is the one we should let die?

Why? Why should we be the pragmatic ones?
At first I was like, "What the fuck does this have anything to do with Batman v Superman?

But well explain time even though it's all for naught.

They just started their movie series with only 2 movies. Mega Man has 30 games on his back. And 24 of them were the same freakin game.

But if you want me to say it they should stop making Superhero movies in general because live superhero movies both Marvel and DC are inferior to their Animated movies/series counterparts and animation is superior to live action. And also just stick to reading Comic Books themselves so at least we don't have to complain about casting in a movie because they draw their superheros to look exactly as they should look like.

The reason I want BvS to succeed is that I just want more Zack Snyder style action and I don't want to suffer through another Reboot with another Rebooted Superman. I don't want to go through that again like how I went through Spiderman, I was bummed out seeing they rebooted Spiderman that looked even worse than Spiderman 3.
 

Something Amyss

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Xsjadoblayde said:
I also never understood the love they seem to have cultivated, having not played them as a kid due to being a vagabond of sorts, there is no nostalgia. But tried them a few years only to be left thinking "is this it? This is what all that talk of legacy is about?" So it has to be nostalgia maybe mixed with the pride of investing far too much time into overcoming such a difficulty curve. A casual speculation for now. :)
TBH, I grew up on the Mega Man NES and Game Boy games, and when I tried playing 8 and 9 (which were free with PS Plus at one point), I just kind of...stopped.

That doesn't mean the series can't have evolved (and honestly, it did somewhat), but those games reminded me of some of the worst elements of playing vidya gaemz in the 80s and 90s. I don't know, the "classic" gameplay was classic under the design structure that was just removed from the mentality of depriving you of as many quarters as possible. Meh.

Heathen!! Coming here with your logical thinking and poking all the perfectly balanced double-standards until they collapse into a dusty pile of broken standards?? How did you get past the guards?
I slept with them, duh.
 

Neurotic Void Melody

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Something Amyss said:
Xsjadoblayde said:
I also never understood the love they seem to have cultivated, having not played them as a kid due to being a vagabond of sorts, there is no nostalgia. But tried them a few years only to be left thinking "is this it? This is what all that talk of legacy is about?" So it has to be nostalgia maybe mixed with the pride of investing far too much time into overcoming such a difficulty curve. A casual speculation for now. :)
TBH, I grew up on the Mega Man NES and Game Boy games, and when I tried playing 8 and 9 (which were free with PS Plus at one point), I just kind of...stopped.

That doesn't mean the series can't have evolved (and honestly, it did somewhat), but those games reminded me of some of the worst elements of playing vidya gaemz in the 80s and 90s. I don't know, the "classic" gameplay was classic under the design structure that was just removed from the mentality of depriving you of as many quarters as possible. Meh.
That sounds like gambling on a much weirder scale to me. Where the prize is something more psychological for the player than the promise of pennies. Is it a form of Stockholm syndrome if the person has no other game to play?

How did you get past the guards?

I slept with them, duh.
You slept with the turrets? Good lord...even the AI's a horny beast! I should have guessed from that knowing wink turret 25374G gave me upon employment.
 

Something Amyss

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Xsjadoblayde said:
That sounds like gambling on a much weirder scale to me. Where the prize is something more psychological for the player than the promise of pennies. Is it a form of Stockholm syndrome if the person has no other game to play?
That would be Dick Tracy for the NES. I actually learned to beat that game because I was poor and had spent my money on it.

These days, I have more money and more things to do with my spare time. I don't think I would ever bother dedicating that much to a game I hated, these days, even if I did spend cash on it. I'd get a refund or, barring that, delete it/sell it. But also, these days I can get awesome games for under five bucks, and rarely pay close to retail.

But a lot of "classic" games relied on trial and error and pattern memorisation and the like, and errors cost quyarters in the arcades, which could really be motivated by anger ("I'll show this non-sentient piece of technology!"). It also just feels rewarding to beat a boss. Technically, that's true even if the boss goes down in one hit and isn't a significant challenge, which some games today seem to play off of.

I think the late 90s saw Mega Man move away from some of my most hated design choices, which is why I sort of forgot them. Especially since, as I've learned of late, I can go back to Mega Man 2 and breeze through it as fast as my carpal tunnel syndrome will let me press buttons.

There is a certain hate effect with some games, but it often played on a sense of accomplishment as well. I beat the first Super Mario well before any of my friends, largely because there's a sort of rush when you beat that stage that's been schooling you. And at the time, SMB was the most complex game we'd ever played in terms of action games.

You slept with the turrets? Good lord...even the AI's a horny beast! I should have guessed from that knowing wink turret 25374G gave me upon employment.
Worse, the body scanner is a serial flirt.
 

major_chaos

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Neverhoodian said:
Besides, there's already a "proper" spiritual successor in the form of 20XX.
Why do people keep saying this? 20XX looks OK-ish but one of the great things about MM was the (usually) phenomenal level design. 20XX is a roguelite and therefor by its very nature hands level creation over to RNGjesus and I don't see how that could come within a million miles of a game like X4.

Roguelite is also a byword for "hey lets cram this with cheap difficulty and make you restart on death to hide that the game is 2 hours long", which in fairness was the outlook of the early NES Megaman games but it's still archaic lazy design that needs to be left in the past.

OT: Just because there has been a lot of Megaman doesn't mean I'm going to suddenly stop enjoying the gameplay and to my knowledge there isn't a single game out there that executes it concepts as well as X1-X5.

It's much like Bloodstained; I'm not super attached to the Castlevaina name and if well executed SOTN size and quality metroidvanias were just a thing that came out every so often I wouldn't have given Bloodstained a second glance, but no game has come within a million miles of the DS Castlevainias let alone SOTN so I pitched in $100.

In other words I don't necessarily want more Megaman I just want more fasted paced immaculately crafted sidescrolers, and it just so happens that those tend to be Megaman games.