Please let Mega Man rest already. He deserves it.

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SweetShark

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I really wanted to see the Metroid verion of Megaman before they cancelled...
Also Mighty ia a clone. NOT Megaman. Clones was always present even with thw original series still running.
There are so many Metroid clones which are really good.
THE KING IS DEAD LONG LIVE THE KING
 

xaszatm

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SweetShark said:
I really wanted to see the Metroid verion of Megaman before they cancelled...
Also Mighty ia a clone. NOT Megaman. Clones was always present even with thw original series still running.
There are so many Metroid clones which are really good.
THE KING IS DEAD LONG LIVE THE KING
Metroid Megaman is pretty much Megaman ZX/ZX Advent. Unfortunately, the ingame maps for both of these suck but it's still the closet we're going to get.

Hairless Mammoth said:
Honestly, I don't think the entire franchise needs a hiatus. It's been years since the last game in any of the sub-franchises anyway. If anything, I feel the entire franchise needs a soft reboot with each sub-series condensed into a few games (if Capcom won't get to finishing something mentioned later in this post).

Only the Classic series should be left alone, if Capcom can't get over using the nostalgic graphics and mechanics that 7 and 8 temporarily moved away from. Willy being the behind every evil plot is also getting old. (People have also been asking for a Classic to X crossover, but that's a far shot from happening even when Capcom wants to milk the Mega Man cow.)

Mega Man X at least was moving away from Sigma being "the man behind the man" every game, before being put on hold and never getting anything, beyond a remake of the first game, in the past 12 years. The last game was considered an improvement over the poorly received previous two titles, too. (If only the reboot didn't butcher the "flow" of the original and sold enough for them to retell the story and take it in a slightly different direction.)

I'm not very familiar with Battle Network, Star Force, or Zero/ZX, but it seems like it has been so long since those got any follow ups. As far as I know, those series play somewhat differently (actually very differently for Battle Network and Star Force) and have different story themes compared to the Classic and X games, so it's not like franchise doesn't have any variety to it.

Mega Man Legends definitely needs the opposite of "rest." Those two (three, counting a Tron Bonne spinoff with its own unique gameplay modes) Legends games came out 15 years ago. Worst yet is the second game ended on a cliffhanger. The most story driven out of all Mega Man sub-series hasn't even finished a major plot thread in a decade and a half.

Legends is the one series I'd really like to see more of. It is very different than the other games in the franchise and has a plot worth continuing. The Bonnes alone a worth being in their own funny spinoffs.
I'd say the Battle Network/Star Force series were equally story heavy to Legends, if only due to their RPG nature. With that said, Battle Network and Star Force currently remains the only 2 Mega Man series that have fully ended so that's the real reason why there have been no sequels to either series. ZX unfortunately ended on the hugest of cliffhangers which annoys me because I personally find ZX Advent superior to the other Mega Man sidescrollers.

OT: I do think the classic series could use a break. ZX and Legends should have a proper go before remaking those other series.
 

Hairless Mammoth

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xaszatm said:
I'd say the Battle Network/Star Force series were equally story heavy to Legends, if only due to their RPG nature. With that said, Battle Network and Star Force currently remains the only 2 Mega Man series that have fully ended so that's the real reason why there have been no sequels to either series. ZX unfortunately ended on the hugest of cliffhangers which annoys me because I personally find ZX Advent superior to the other Mega Man sidescrollers.

OT: I do think the classic series could use a break. ZX and Legends should have a proper go before remaking those other series.
Interesting. I never knew the Battle Network and Star Forces story arcs were done. I guess it makes sense that Capcom just stopped coming out with new titles about a decade after the first Battle Network.

I definitely never knew ZX Advent ended on a giant cliffhanger. (I need to actually play past the first few stages of the first Zero title. I just read a spoiler for Advent's secret ending, and it does sound like a something that brings up a lot of questions about what happens next.) It's a real shame, then, for two major Mega Man plot threads to be completely ignored for all of these years.
 

SweetShark

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xaszatm said:
SweetShark said:
I really wanted to see the Metroid verion of Megaman before they cancelled...
Also Mighty ia a clone. NOT Megaman. Clones was always present even with thw original series still running.
There are so many Metroid clones which are really good.
THE KING IS DEAD LONG LIVE THE KING
Metroid Megaman is pretty much Megaman ZX/ZX Advent. Unfortunately, the ingame maps for both of these suck but it's still the closet we're going to get.

.
No I ment the FPS megaman game whcih wanted to copy Metroid:

http://comicsalliance.com/files/2013/04/megaman01.jpg
 

Nazulu

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Rest? It's not even real. Yes, I know what you mean, but do you know what I mean? The games still get made because of the passion behind it. We see remakes and remasters all the time these days for every other popular franchise (almost all of it is crap), so what makes a difference if Megaman continues on too? And this is coming from someone that's sick to death of remakes.
 

immortalfrieza

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Whenever I hear anyone saying that an IP needs to "rest" or "die" or "the story is done, there's nowhere else to go" or whatever this is what goes through my head:

It's just such an incredibly arrogant and dismissive point of view, and it says far more about the one saying it than anything else. There is NO such thing as an IP in any medium that needs to rest or die, and there definitely isn't such a thing as a story that can't be continued or expanded on, to say otherwise just shows a rather severe lack of imagination of the part of the speaker. Megaman in all it's many forms can continue it's story and be made better, it's just up to the imagination and skill of the developers to pull it off in a way that makes sense. The only thing that's stopping this from happening is Capcom's continuing pissing match with Keiji Inafune causing them to avoid making anything. Megaman games haven't been coming out because Capcom just doesn't give a damn and doesn't want to give up the license just to be dicks, that's all it is.
 

Pseudonym

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Now, if people want to play a single game or series of games until they die, far be it from me to prevent that, but I do see the OP's point. After I've played something like 5 games in the same series at most I tire of it. I want to move on to something new. Especially in the case of megaman, I don't really get why people want another one so badly. There are literally (by which I mean figuratively) a million platformers on steam. Surely on of those can scratch the relevant itch? Surely you'd want to move om to something different after a while? Or maybe not. Like I said: you do you.
 

RaikuFA

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I'd do anything for a new MM like 7&8. Or like X1-5. I liked Legends and they were remade for XB1-PS4, I imagine they'd get a good reception.

Since there's rumors of a MM11, please stop making it like NES games. That's all I ask.
 

CaitSeith

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That's a pretty illogical thinking. In that case, why people don't just stop making games? There are more than enough games (thousands, no, tens of thousands games in consoles, PC and smartphones combined), and 80% of them are bad (even the most recent ones). Let gaming rest already! There are still games I haven't played yet!
 

xaszatm

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Kibeth41 said:
xaszatm said:
I'd say the Battle Network/Star Force series were equally story heavy to Legends, if only due to their RPG nature. With that said, Battle Network and Star Force currently remains the only 2 Mega Man series that have fully ended so that's the real reason why there have been no sequels to either series. ZX unfortunately ended on the hugest of cliffhangers which annoys me because I personally find ZX Advent superior to the other Mega Man sidescrollers.
What?....

Battle Network never ended. Wily has 'died' in most of the Battle Network games where he's featured. Sure, Colonel is deleted, but the game hints that Baryl is still alive. Colonel and Baryl were only major characters in 5 and 6, anyway. The 6th game was left open to a sequel just as much as any of its predecessors.
I mean, yeah, there technically can be a sequel. Most video games leave a few loose ends in case they want to make a sequel. But 6 ends with an epilogue placing the character years into the future. It also literally says "Megaman Battle Network Series END" when you beat the game. The game series has fully ended. Same with Star Force.
 

Neurotic Void Melody

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Something Amyss said:
Xsjadoblayde said:
That sounds like gambling on a much weirder scale to me. Where the prize is something more psychological for the player than the promise of pennies. Is it a form of Stockholm syndrome if the person has no other game to play?
That would be Dick Tracy for the NES. I actually learned to beat that game because I was poor and had spent my money on it.

These days, I have more money and more things to do with my spare time. I don't think I would ever bother dedicating that much to a game I hated, these days, even if I did spend cash on it. I'd get a refund or, barring that, delete it/sell it. But also, these days I can get awesome games for under five bucks, and rarely pay close to retail.
Dick Tracy? That is a dark past you harbour there, it must be scrubbed from memory with intensive NLP sessions! Or keep it as a character building milestone, whichever bears more tasty fruit cocktails. ;)

But a lot of "classic" games relied on trial and error and pattern memorisation and the like, and errors cost quarters in the arcades, which could really be motivated by anger ("I'll show this non-sentient piece of technology!"). It also just feels rewarding to beat a boss. Technically, that's true even if the boss goes down in one hit and isn't a significant challenge, which some games today seem to play off of.

I think the late 90s saw Mega Man move away from some of my most hated design choices, which is why I sort of forgot them. Especially since, as I've learned of late, I can go back to Mega Man 2 and breeze through it as fast as my carpal tunnel syndrome will let me press buttons.

There is a certain hate effect with some games, but it often played on a sense of accomplishment as well. I beat the first Super Mario well before any of my friends, largely because there's a sort of rush when you beat that stage that's been schooling you. And at the time, SMB was the most complex game we'd ever played in terms of action games.
Perhaps videogame arcade experiences are more a US culture thing, as in the UK, it only seems limited to House of the dead style shoot-em-ups, racing wheel games and maybe the odd fighter/brawler. The rest are various forms of casual gambling, air hockey and self-harm-yourself-with-electricity cabinets. Paying more money to something that is causing anger is something that can only end in disappointment, surely? When you run out of change and the game over screen is taunting your newfound poverty. Maybe that is a sneaky bit of mind bait, like the drunken aggressor saying all that stuff about "yo mom" in an attempt to rile you up into a violent frenzy in the vain hope they can claim off the medical insurance.

Worse, the body scanner is a serial flirt.
It's never come onto me yet. *Sigh* One day maybe, if I wear some revealing dresses and electro-pheromones. Maybe...
 

Samtemdo8_v1legacy

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Kibeth41 said:
Samtemdo8 said:
They just started their movie series with only 2 movies. Mega Man has 30 games on his back. And 24 of them were the same freakin game.

live superhero movies both Marvel and DC are inferior to their Animated movies/series counterparts and animation is superior to live action. And also just stick to reading Comic Books themselves so at least we don't have to complain about casting in a movie because they draw their superheros to look exactly as they should look like.
I... Don't get your point.

Games used to be smaller, and DLC used to be impossible, so when people wanted more of the same game, we'd get sequels.

They attempted something different with 7 and 8, but people bitched, so they kept the gameplay differences to the spinoff titles.

But, all of this is irrelevant. The reason people want new Legends, new platformers and new Battle Networks is because they're all games from old consoles, and the gameplay could be expanded using new technology.

-The Legends games were all on PS1. It could easily have expansive worlds on the PS4/Xbox One.

-The Battle Network games were all on the GBA, with a remaster on DS. The gameplay and graphics could see huge leaps in the same way Pokemon did on the 3DS.

-The last Platformer was on 360, but it was purposely limiting itself to the NES tech. Mighty #9 showed the advancements the gameplay could take, it simply needs refining, and better design.

Also, as for your last paragraph, that's all just your opinion. I personally prefer live superhero movies over animated ones, and I prefer cartoons over comic books.
Metroid Prime more or less replaced Megaman Legends for me.

And why do you prefer Live Action Superhero over Animation when I can clearly explain why animation is superior (2D espeically)
 

Hawki

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Xsjadoblayde said:
OT: It really is something people need to get used to, seeing their cherished IPs and Characters be used in multiple unsavoury ways. (Apart from Half Life and...maybe Shenmue)
But at least there'd be an actual Half-Life product. :(

Xsjadoblayde said:
I only say this because I care, having experienced in the past these particular problems elsewhere, also let's not forget those poor Sonic and silent hill fans!
Ironically the Sonic Boom cartoon has been the best thing to come out of the Sonic franchise for quite awhile, so there's that I guess.

SweetShark said:
No I ment the FPS megaman game whcih wanted to copy Metroid:

http://comicsalliance.com/files/2013/04/megaman01.jpg
THAT'S Mega Man?

Crikey, I'm not even a Mega Man fan, and I feel I should be offended. 0_0

immortalfrieza said:
Whenever I hear anyone saying that an IP needs to "rest" or "die" or "the story is done, there's nowhere else to go" or whatever this is what goes through my head:

It's just such an incredibly arrogant and dismissive point of view, and it says far more about the one saying it than anything else. There is NO such thing as an IP in any medium that needs to rest or die, and there definitely isn't such a thing as a story that can't be continued or expanded on, to say otherwise just shows a rather severe lack of imagination of the part of the speaker.
I mostly disagree though. Of course, saying a series/universe "needs" to end is down to individual preference, but there's plenty of series that I feel certainly don't/didn't need continuation, and were/would have been diminished if/when they were continued past a certain point.
 

bluegate

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Hawki said:
SweetShark said:
No I ment the FPS megaman game whcih wanted to copy Metroid:

http://comicsalliance.com/files/2013/04/megaman01.jpg
THAT'S Mega Man?

Crikey, I'm not even a Mega Man fan, and I feel I should be offended. 0_0
Why? They were experimenting with a new take on the Megaman X series, giving it a more gritty and less cartoony look, what is there to be offended about?

OT:
Well, no, Long Live Mega Man! And to be honest, Mighty No.9 is a pretty good game, too bad it runs like shit on some hardware due to their porting it to everything imaginable, but don't drag shitty reviews of a Mega Man clone into this to somehow justify putting Mega Man to rest.
 

Hawki

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bluegate said:
Hawki said:
SweetShark said:
No I ment the FPS megaman game whcih wanted to copy Metroid:

http://comicsalliance.com/files/2013/04/megaman01.jpg
THAT'S Mega Man?

Crikey, I'm not even a Mega Man fan, and I feel I should be offended. 0_0
Why? They were experimenting with a new take on the Megaman X series, giving it a more gritty and less cartoony look, what is there to be offended about?

Or, in other terms, there's nothing to be "offended" about, but since people can get into a hysteria about anything, I can only imagine what kind of disdain would have occurred at the time.
 

bluegate

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Hawki said:
Or, in other terms, there's nothing to be "offended" about, but since people can get into a hysteria about anything, I can only imagine what kind of disdain would have occurred at the time.
So it was a sarcastic remark then? Sorry, I mistook your words for genuine internet rageism.
 

Something Amyss

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Xsjadoblayde said:
Dick Tracy? That is a dark past you harbour there, it must be scrubbed from memory with intensive NLP sessions! Or keep it as a character building milestone, whichever bears more tasty fruit cocktails. ;)
Unfortunately, the 80s and 90s were a dark time for games journalism. Video games publications were either released by the companies themselves, or heavily funded by the companies through adverts. Either way, games journalism was largely PR and puff pieces that would say basically whatever the publisher wanted said about as game.

Unlike today, where most games journalism consists of...repeating press releases from big companies about the most popular and best-funded games, and serving as the marketing arm of the games industry. My...how times have changed.

But at least now there's YouTube for gameplay vids and the like. Had we known how shitty games like Dick Tracy were, or how broken games like Battletoads were (A game I specifically bought for co-op, but the US version is unbeatable that way), we might have bought different games. As it was, if you weren't well off, you were kind of stuck with the games you chose. Fortunately, it's not like my entire library sucked. I did have a lot of the NES games you might see on Angry Video Game Nerd, but I had some classics, and some "good at the time" games.

I'd call the early Mega Man games the latter. I don't think they age well, and while MM 1-3 trip a particular nostalgia sweet spot, I couldn't get into the game mechanics in 8 and 9 or whichever were the new ones. There are better games out there for your nostalgia sweet tooth, games that can capture the feel without the bull. I like Super Meat Boy, for example, because almost 100% of the time when I fail, it's because I screwed up. Not because the controls are laggy or the game threw something unfair at me or it relied in cheap 80s tactics or even that the game is deliberately obtuse.

But yeah, I suppose there is a sort of Stockholm Syndrome that goes with being a lower-class 80s kid if you liked video games.

Perhaps videogame arcade experiences are more a US culture thing, as in the UK, it only seems limited to House of the dead style shoot-em-ups, racing wheel games and maybe the odd fighter/brawler. The rest are various forms of casual gambling, air hockey and self-harm-yourself-with-electricity cabinets. Paying more money to something that is causing anger is something that can only end in disappointment, surely? When you run out of change and the game over screen is taunting your newfound poverty. Maybe that is a sneaky bit of mind bait, like the drunken aggressor saying all that stuff about "yo mom" in an attempt to rile you up into a violent frenzy in the vain hope they can claim off the medical insurance.
Could be. Even in a small town like this, there were arcades everywhere. This could also be a fluke, as we're a town which is (like many Vermont towns) built around catering to people from New York City four months a year while they get their ski on and don't tip. So it could be this idea that New Yorkers like arcades that caused it to be such a phenomenon around here. I don't know. But arcade machines were common, so we could play games like the TMNT and X-Men arcade games, we had Double Dragon, Rolling Thunder, Street Fighter 2/CE or whatever the arcade version was called...even the nearby Wal-Mart used to have a rotation of like, 4-5 arcade cabinets. Hell, at one point we had Time Killers. In a family eatery. It was funny.

Anger does seem to work on people. It's why outrage fodder works on YouTube. I mean, I'm sure a lot of it is orchestrated, but it didn't start that way. People getting pissed at games is apparently an effective motivator to keep them playing. Me? I tend to stop when I'm not having fun. I don't know if it's the best model, but there seems to be a psychological component to it that they're well aware of.

It's never come onto me yet. *Sigh* One day maybe, if I wear some revealing dresses and electro-pheromones. Maybe...
If that fails, you can go all Jim Kirk and hack the system.