I'm just sick of hearing about how so many people think motion controls are shit and blaming the Wii, especially when it was Sony that really started it off. Have we all forgotten Dance Dance Revolution? Or the EyeToy? DDR was huge, and the EyeToy failed horribly, which doesn't look good for Kinect, because it's the same damn peripheral. It's not the controls that are the problem, it's how they're used, and for the most part, it's only first party titles that have the best support and ideas for them. The best way to handle these things is not to treat the waggling as a separate control device, but just another button on the controller. Look at the Wii version of Twilight Princess. I've heard it's not quite as strong as the GameCube version(I don't know, I've only played the Wii version), but it stands up very well because it wasn't focused heavily on movement. No More Heroes did it pretty well too.
My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.
And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.
And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.